[ Possible combat UI overlapping of CR bar when ship has non-phase right-click system ]Greetings shoi,
Since StarSector 0.95.1a, Alex has made a change to how non-shield/non-phase right-click systems are rendered on the combat GUI:
- Added ship system status/charges/etc display for non-phase right click systems
Due to this, a couple(?) of strikecrafts featured in your mod that possess such right-click systems -- take the
GunHazard (
armaa_hazard_frig) with its
Plasma Jets for example -- wind up having both their
HULL and
FLUX bars shifted up several pixels...
...just enough pixels for the
FLUX bar to overlap with your custom
CR bar. (The one rendered via
MagicUI.drawInterfaceStatusBar() in
armaa_strikCraft.class I believe).
Any ideas on how you might go about re-rendering this
CR bar?
I don't know if MagicUI's methods have any means of defining manual offsets. And seeing as you're already using
MagicUI.drawHUDStatusBar() to render additional
HULL/FLUX bars...