@sphr
Yes but so far theses options don't really change how you play thoses mechs
its always more or less a variation of "flank and spank"
Heck if we got all the strike craft mechs as playable I'm sure peoples could come up with some mischief, I know I'd love me a pilotable Valken X if only for the EMP emitter or maybe one of thoses dual gatling mechs....Kouto was it ?
I think I get it: though some of the weapons can be "swapped" (the built-in probably cannot use the usual weapons because of animation etc), not all can be done so.
Aleste(S) is already the most customizable (of the strikecrafts), where the two back turrets are general, while the two hands can choose between limited stuff. But others (e.g. einhander) cannot really be changed.
customizability is definitely one of the wish of every mech fan I think (correct me if I am wrong?). Not just the built-in weapons/ammunition, if there can be a more ... general "platform" for creating a mech out of "compatible parts", it could be very interesting. ArmaA is prob one of the best mods in the area already, from what I've experienced firsthand. esp now with the most previous "legs" showcase.
But hardcoding one mech design to look good, and expanding it into a pseudo framework where the parts (in addition to left/right arm/weapons, head, backpack, shoulder, legs etc) can be arbitrary chosen could take a lot of work.Given no understanding of the modding itself, I have no idea of the difficulty involved though. Would gladly help if I can though.
I'll just cross my fingers and hoped for the best...