Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Hey, chief!Glad you made it out of that Meshan mess. I wish more could've been done, but...well, you know how life is sometimes.Don't worry about the cataphracts. You've done your magic — now they're our responsibility. My Foxes'll take good care of them.See you soon, right?K.
Hull - GunhazardHullmods - FlusxNetwork + FluxGenerator(morehullmods mod) if i use Blitz Railgun = game crush T_T
Generally speaking, there are two approaches to making a pilotable fighter. The easiest method is to simply give a frigate fighter collision. This method has a ton of issues associated with it, however. AI will still evaluate the ship as a frigate, leading to a multitude of odd behaviors:
do you mean to say crash ?
MHM didn't have fighter hullsize accounted for on some of the hullmods, but pretty sure that was fixed. Try updating it ?
FYI, since Shoi didn't/hasn't yet linked their guide for making your own mod using his/her method, here is link:Quote from: shoi on November 17, 2021, 04:37:17 AMGenerally speaking, there are two approaches to making a pilotable fighter. The easiest method is to simply give a frigate fighter collision. This method has a ton of issues associated with it, however. AI will still evaluate the ship as a frigate, leading to a multitude of odd behaviors:Thanks Shoi! Now I just have to actually do something with it, but at least I have what I believe is a cool idea that I can procrastinate over...
Attention! Receiving long-range hypercomm transmission!Basic encryption detected.Malicious software not found.Origin: PFS Star Eye [owned by: Purple Foxes; est. distance: unknown].This transmission contains a message with 1 attachment.Open the message.Hey, chief!Glad you made it out of that Meshan mess. I wish more could've been done, but...well, you know how life is sometimes.Don't worry about the cataphracts. You've done your magic — now they're our responsibility. My Foxes'll take good care of them.See you soon, right?K.[close]MetaAuthor of the artpiece: Mal/Malkshake. Check out their awesome works on this site right here: https://malachimakes.art/ .Thanks for your hard work, gettag! I can't imagine playing Starsector without ArmaA now, that's how good this whole thing is! [close]
---- Debugging information ----cause-exception : java.lang.SecurityExceptioncause-message : File access and reflection are not allowed to scripts.class : org.apache.log4j.helpers.QuietWriterrequired-type : org.apache.log4j.helpers.QuietWriterconverter-type : com.thoughtworks.xstream.converters.reflection.ReflectionConverterline number : 510032class[1] : org.apache.log4j.ConsoleAppenderclass[2] : java.util.Vectorconverter-type[1] : com.thoughtworks.xstream.converters.collections.CollectionConverterclass[3] : org.apache.log4j.helpers.AppenderAttachableImplclass[4] : org.apache.log4j.spi.RootLoggerclass[5] : org.apache.log4j.Loggerclass[6] : data.hullmods.armaa_strikeCraftclass[7] : com.fs.starfarer.loading.specs.Pclass[8] : stelnet.filter.ShipHullHasBuiltInclass[9] : stelnet.board.query.view.add.FilteringButtonclass[10] : [Lstelnet.board.query.view.add.FilteringButton;converter-type[2] : com.thoughtworks.xstream.converters.collections.ArrayConverterclass[11] : stelnet.board.query.view.add.ShipQueryFactoryclass[12] : stelnet.board.query.provider.ShipProviderclass[13] : stelnet.board.query.Queryclass[14] : stelnet.board.query.QueryManagerclass[15] : stelnet.board.query.QueryStateclass[16] : stelnet.board.query.QueryBoardclass[17] : java.util.ArrayListclass[18] : com.fs.util.container.repo.ObjectRepositoryclass[19] : com.fs.starfarer.campaign.comms.v2.IntelManagerclass[20] : com.fs.starfarer.campaign.CampaignEngineconverter-type[3] : com.fs.starfarer.campaign.save.Iversion : not available
Game crashes when mousing over one of the Hullmods with this in the Logs272471 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerExceptionjava.lang.NullPointerException at data.hullmods.cataphract.addPostDescriptionSection(cataphract.java:140) at com.fs.starfarer.ui.impl.StandardTooltipV2$12.createImpl(Unknown Source) at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.create(Unknown Source) at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.beforeShown(Unknown Source) at com.fs.starfarer.ui.o00O.showTooltip(Unknown Source) at com.fs.starfarer.ui.Objectsuper.oÒ0000(Unknown Source) at com.fs.starfarer.ui.Objectsuper.processInput(Unknown Source) at com.fs.starfarer.ui.o00O.processInput(Unknown Source) at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source) at com.fs.starfarer.ui.v.processInputImpl(Unknown Source) at com.fs.starfarer.ui.o00O.processInput(Unknown Source) at com.fs.starfarer.ui.e$Oo.processInputImpl(Unknown Source) at com.fs.starfarer.ui.o00O.processInput(Unknown Source) at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source) at com.fs.starfarer.ui.v.processInputImpl(Unknown Source) at com.fs.starfarer.ui.e.processInputImpl(Unknown Source) at com.fs.starfarer.ui.o00O.processInput(Unknown Source) at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source) at com.fs.starfarer.ui.v.processInputImpl(Unknown Source) at com.fs.starfarer.ui.o00O.processInput(Unknown Source) at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source) at com.fs.starfarer.ui.v.processInputImpl(Unknown Source) at com.fs.starfarer.coreui.refit.ModWidget.processInputImpl(Unknown Source) at com.fs.starfarer.ui.o00O.processInput(Unknown Source) at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source) at com.fs.starfarer.ui.v.processInputImpl(Unknown Source) at com.fs.starfarer.ui.o00O.processInput(Unknown Source) at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source) at com.fs.starfarer.ui.v.processInputImpl(Unknown Source) at com.fs.starfarer.ui.o00O.processInput(Unknown Source) at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source) at com.fs.starfarer.ui.v.processInputImpl(Unknown Source) at com.fs.starfarer.coreui.refit.F.processInputImpl(Unknown Source) at com.fs.starfarer.ui.o00O.processInput(Unknown Source) at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source) at com.fs.starfarer.ui.v.processInputImpl(Unknown Source) at com.fs.starfarer.ui.newui.class.processInputImpl(Unknown Source) at com.fs.starfarer.ui.o00O.processInput(Unknown Source) at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source) at com.fs.starfarer.ui.v.processInputImpl(Unknown Source) at com.fs.starfarer.ui.Oo0O.processInputImpl(Unknown Source) at com.fs.starfarer.ui.newui.K.processInputImpl(Unknown Source) at com.fs.starfarer.ui.o00O.processInput(Unknown Source) at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source) at com.fs.starfarer.ui.v.processInputImpl(Unknown Source) at com.fs.starfarer.ui.Oo0O.processInputImpl(Unknown Source) at com.fs.starfarer.ui.newui.Stringsuper.processInputImpl(Unknown Source) at com.fs.starfarer.ui.o00O.processInput(Unknown Source) at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source) at com.fs.starfarer.ui.v.processInputImpl(Unknown Source) at com.fs.starfarer.ui.o00O.processInput(Unknown Source) at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source) at com.fs.starfarer.BaseGameState.traverse(Unknown Source) at com.fs.state.AppDriver.begin(Unknown Source) at com.fs.starfarer.combat.CombatMain.main(Unknown Source) at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source) at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) at java.lang.Thread.run(Unknown Source)Any tips on how to resolve this?
This is also really cool, is that an aleste?