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Starsector 0.95.1a is out! (12/10/21); Blog post: Uniquifying the Factions, Part 2 (04/30/22)

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Author Topic: [0.95.1a] Arma Armatura v2.07 - Playable Fighters, wings with personality  (Read 253929 times)

6chad.noirlee9

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Re: [0.95a] Arma Armatura 1.5.2c (8/30/2021)
« Reply #360 on: August 30, 2021, 07:10:52 AM »

Thanks for the landing gear!
Been missing having that
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edit: edit: maybe were just falling with style LOL.  make a bubble, make the space in front of it smaller and just fall forward

hydremajor

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Re: [0.95a] Arma Armatura 1.5.2c (8/30/2021)
« Reply #361 on: August 30, 2021, 09:55:23 AM »

The "battle of mesha" mission is broken

thought you might want to know
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DeclanFrost

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Re: [0.95a] Arma Armatura 1.5.2c (8/30/2021)
« Reply #362 on: August 30, 2021, 10:21:01 AM »

The new mechs are fn AWESOME! And I love this new pseudo-progression system that came from the wingcom suite hullmod. It gives you a new way of acquiring officers in a way that feels so organic. Like you can win battles and build up rep with other pilots in your wing until they gain enough experience to lead their own squad of mechs. Super cool!

A critique I have right now is that the powerfist for the leynos feels pretty underpowered. I may just be bad at piloting it, but more often than not, the fist projectile gets destroyed after a few uses, and doesn't have enough mobility to return in time to achieve optimal DPS. Considering it's a shield popper, this kinda ruins the weapon. The railgun is a much more reliable if weaker option, but at least that one isn't liable to miss you on the return flight and meander off into space. Even with ECCM, sometimes the powerfist AI just bugs out and turns in a huge circle until it dies.

Edit: I got missile spec and got gud. The powerfist is pretty powerful, actually. But it does appear to be directionally challenged sometimes.
« Last Edit: August 30, 2021, 12:19:56 PM by DeclanFrost »
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shoi

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Re: [0.95a] Arma Armatura 1.5.2c (8/30/2021)
« Reply #363 on: August 30, 2021, 12:24:40 PM »

The "battle of mesha" mission is broken

thought you might want to know


ill look into it, thx

The new mechs are fn AWESOME! And I love this new pseudo-progression system that came from the wingcom suite hullmod. It gives you a new way of acquiring officers in a way that feels so organic. Like you can win battles and build up rep with other pilots in your wing until they gain enough experience to lead their own squad of mechs. Super cool!

A critique I have right now is that the powerfist for the leynos feels pretty underpowered. I may just be bad at piloting it, but more often than not, the fist projectile gets destroyed after a few uses, and doesn't have enough mobility to return in time to achieve optimal DPS. Considering it's a shield popper, this kinda ruins the weapon. The railgun is a much more reliable if weaker option, but at least that one isn't liable to miss you on the return flight and meander off into space. Even with ECCM, sometimes the powerfist AI just bugs out and turns in a huge circle until it dies.

Thanks, for the feedback, I fixed the bug with the powerfist taking forever to return, if you redownload it should have the changes reflected
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Pep

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Re: [0.95a] Arma Armatura 1.5.2c (8/30/2021)
« Reply #364 on: August 31, 2021, 08:31:03 AM »

The zyphos and hazard are really cool. They are weak all thing s considered, but still are able to fulfill the role of cheap support, and a mobile wing of xyphos is powerful in and of itself. The best thing imo is the new wingcom hullmod. The dialogue is a really cool touch and i wish more mods added atmospheric stuff like that!!
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hydremajor

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Re: [0.95a] Arma Armatura 1.5.2c (8/30/2021)
« Reply #365 on: August 31, 2021, 09:03:15 AM »

The zyphos and hazard are really cool. They are weak all thing s considered, but still are able to fulfill the role of cheap support, and a mobile wing of xyphos is powerful in and of itself. The best thing imo is the new wingcom hullmod. The dialogue is a really cool touch and i wish more mods added atmospheric stuff like that!!

This specific post reminds me we have no Wing Commander themed mods with the franchise's fighters and all that...

Wonder what a "Victory" would look like in 2D....

EDIT: You know what ?
have a ship analysis

https://www.youtube.com/watch?v=6LPpW40a488

Its an entertaining watch...
« Last Edit: August 31, 2021, 11:57:50 AM by hydremajor »
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Pep

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Re: [0.95a] Arma Armatura 1.5.2c (8/30/2021)
« Reply #366 on: August 31, 2021, 10:57:32 AM »

Wow, i just realized WINGCOM is a wing commander reference
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JUDGE! slowpersun

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Re: [0.95a] Arma Armatura 1.5.2c (8/30/2021)
« Reply #367 on: August 31, 2021, 02:29:42 PM »


This specific post reminds me we have no Wing Commander themed mods with the franchise's fighters and all that...


Kinda does beg the question as to why there isn't a "Kilrathi generic aggressive cat aliens as an end-game threat" mod that has already been made, but I guess that might end up in vanilla instead...
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I wasn't always a Judge...

hydremajor

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Re: [0.95a] Arma Armatura 1.5.2c (8/30/2021)
« Reply #368 on: September 01, 2021, 02:58:48 AM »

Oh boy I just realised

You could make a mech in this with the viper boost...that would be just f*cking awesome...
Or even the mech (Omega Boost) as a whole

https://youtu.be/KGvL1HpV9T4?t=682

for referrence
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Abominable

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Re: [0.95a] Arma Armatura 1.5.2c (8/30/2021)
« Reply #369 on: September 01, 2021, 04:34:05 AM »

Guys I’m told the update is save compatible? I just overwrite the current mod folder or do i delete it and do a clean “install”?
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hydremajor

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Re: [0.95a] Arma Armatura 1.5.2c (8/30/2021)
« Reply #370 on: September 01, 2021, 10:59:27 AM »

Guys I’m told the update is save compatible? I just overwrite the current mod folder or do i delete it and do a clean “install”?

Bruh I just start the installer and usually it picks up where the game's installed and automatically updates the game to its new version
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shoi

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Re: [0.95a] Arma Armatura 1.5.2c (8/30/2021)
« Reply #371 on: September 02, 2021, 02:22:05 PM »

Guys I’m told the update is save compatible? I just overwrite the current mod folder or do i delete it and do a clean “install”?
you should delete the old folder instead of overwriting to be safe, but it should be save compatible.
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anhkhoa3302

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Re: [0.95a] Arma Armatura 1.5.2c (8/30/2021)
« Reply #372 on: September 03, 2021, 09:44:48 PM »

Friendship ended with Einhander, Aleste(S) is my new best friend. The fact that Aleste can be equipped with 2 reapers and refit them inside your carriers like a bomber is very strong compare to other mechs in term of anti-ship and I LOVE IT. This is the prefect choice for those who want to catch some big fish while performing some sick gundam-maneuvers.  ;D
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6chad.noirlee9

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Re: [0.95a] Arma Armatura 1.5.2c (8/30/2021)
« Reply #373 on: September 04, 2021, 05:06:46 AM »

.......am I the only one flying a comet with a broomstick? (Medium shotgun from KoT
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edit: edit: maybe were just falling with style LOL.  make a bubble, make the space in front of it smaller and just fall forward

hydremajor

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Re: [0.95a] Arma Armatura 1.5.2c (8/30/2021)
« Reply #374 on: September 04, 2021, 03:34:53 PM »

.......am I the only one flying a comet with a broomstick? (Medium shotgun from KoT

...The hell's a "KoT" ?
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