Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 20 21 [22] 23 24 ... 106

Author Topic: [0.97a] Arma Armatura v3.0.5 BETA [2/8/24]  (Read 653102 times)

Dr.Rumba

  • Ensign
  • *
  • Posts: 10
    • View Profile
Re: [0.95a] Arma Armatura 1.4.8RC3 (5/28/2021)
« Reply #315 on: July 25, 2021, 03:53:12 AM »

I definitely see reason in adding a carrier as you can add your own personal touch to a ship and add to the theme some more. I do agree there isn't a NEED but it could be a nice touch. Maybe a carrier that you can see mechs hanging off the side of, or one with an open service hangar you can see mechs being worked on. Again not a necessity but would be nice but if it was a choice between carriers or more mechs, I rather have more mechs.
« Last Edit: July 26, 2021, 01:06:10 AM by Dr.Rumba »
Logged

6chad.noirlee9

  • Captain
  • ****
  • Posts: 368
    • View Profile
Re: [0.95a] Arma Armatura 1.4.8RC3 (5/28/2021)
« Reply #316 on: July 25, 2021, 04:04:22 AM »

yea carrier vs mechs id rather have more mechs too
Logged
edit: edit: maybe were just falling with style LOL.  make a bubble, make the space in front of it smaller and just fall forward

hydremajor

  • Captain
  • ****
  • Posts: 461
    • View Profile
Re: [0.95a] Arma Armatura 1.4.8RC3 (5/28/2021)
« Reply #317 on: July 25, 2021, 04:45:16 AM »

yea carrier vs mechs id rather have more mechs too

You know...one does not prevent the other, what if we had a mech that IS a carrier ?

Could be Cruiser/Capital sized

Field some large mounts to provide fire support to the little ones and put some pressure on larger ships
Logged

Dr.Rumba

  • Ensign
  • *
  • Posts: 10
    • View Profile
Re: [0.95a] Arma Armatura 1.4.8RC3 (5/28/2021)
« Reply #318 on: July 26, 2021, 01:08:24 AM »

I think having a squad of three or more mechs is better and supposedly it's being worked on (unless I read wrong) which has me excited.
Logged

shoi

  • Admiral
  • *****
  • Posts: 650
    • View Profile
Re: [0.95a] Arma Armatura 1.4.8RC3 (5/28/2021)
« Reply #319 on: July 26, 2021, 09:47:51 AM »

That's more or less what's happening.
Logged

6chad.noirlee9

  • Captain
  • ****
  • Posts: 368
    • View Profile
Re: [0.95a] Arma Armatura 1.4.8RC3 (5/28/2021)
« Reply #320 on: July 26, 2021, 12:08:15 PM »

WOAH VERY COOL
Logged
edit: edit: maybe were just falling with style LOL.  make a bubble, make the space in front of it smaller and just fall forward

hydremajor

  • Captain
  • ****
  • Posts: 461
    • View Profile
Re: [0.95a] Arma Armatura 1.4.8RC3 (5/28/2021)
« Reply #321 on: July 26, 2021, 12:54:29 PM »

So we're getting aces like in Ace combat/gundam/armored core, ETC, ETC.... ?

EDIT: can we edit their portraits and names or is that just not in our hands ?
« Last Edit: July 26, 2021, 01:14:35 PM by hydremajor »
Logged

JUDGE! slowpersun

  • Admiral
  • *****
  • Posts: 614
    • View Profile
Re: [0.95a] Arma Armatura 1.4.8RC3 (5/28/2021)
« Reply #322 on: July 27, 2021, 01:41:01 PM »

WOAH VERY COOL

Need more VERYs.  And some exclamation points.  Like VERY VERY VERY2 COOL!!!
Logged
I wasn't always a Judge...

6chad.noirlee9

  • Captain
  • ****
  • Posts: 368
    • View Profile
Re: [0.95a] Arma Armatura 1.4.8RC3 (5/28/2021)
« Reply #323 on: July 27, 2021, 03:59:23 PM »

WOAH VERY COOL

Need more VERYs.  And some exclamation points.  Like VERY VERY VERY2 COOL!!!

hey now, i cant ALWAYS be that over the countertop
sometimes you gotta pay for the perscription (i like spelling it that way
Logged
edit: edit: maybe were just falling with style LOL.  make a bubble, make the space in front of it smaller and just fall forward

TimeDiver

  • Captain
  • ****
  • Posts: 345
    • View Profile
Re: [0.95a] Arma Armatura 1.4.8RC3 (5/28/2021)
« Reply #324 on: July 27, 2021, 04:44:53 PM »

That's more or less what's happening.
*snip image embed*
shoi, what happened to that preview vid with a pilotable copyright-bait Macross-inspired variable fighter?

It's no longer on your Youtube channel, either.
Logged

shoi

  • Admiral
  • *****
  • Posts: 650
    • View Profile
Re: [0.95a] Arma Armatura 1.4.8RC3 (5/28/2021)
« Reply #325 on: July 27, 2021, 05:22:21 PM »

shoi, what happened to that preview vid with a pilotable copyright-bait Macross-inspired variable fighter?

It's no longer on your Youtube channel, either.

I think you have me confused with someone else

So we're getting aces like in Ace combat/gundam/armored core, ETC, ETC.... ?

EDIT: can we edit their portraits and names or is that just not in our hands ?

Names are random and portraits are randomly pulled from the player faction atm. I guess you can edit them if you know how to fiddle with saves, but it probably won't be an option in game until later
Logged

TimeDiver

  • Captain
  • ****
  • Posts: 345
    • View Profile
Re: [0.95a] Arma Armatura 1.4.8RC3 (5/28/2021)
« Reply #326 on: July 27, 2021, 05:35:03 PM »

I think you have me confused with someone else
You're correct; it was actually the dev behind YRXP... my bad.

Lack of sleep plus long, hot day equals slow brain and poor memory.
Logged

DeclanFrost

  • Ensign
  • *
  • Posts: 13
    • View Profile
Re: [0.95a] Arma Armatura 1.4.8RC3 (5/28/2021)
« Reply #327 on: August 01, 2021, 10:00:01 AM »

I'm so excited for the strikecraft dedicated hullmod and the new mech/s. I've been using nothing but ships from this mod as my flagships for the past month
Logged

shoi

  • Admiral
  • *****
  • Posts: 650
    • View Profile
Re: [0.95a] Arma Armatura 1.4.8RC3 (5/28/2021)
« Reply #328 on: August 02, 2021, 06:45:14 PM »

Thanks! Hopefully it won't be much longer now, I just need make a few weapon sprites for the Curvy Laser and some other gfx going over and should be good to go
Logged

hydremajor

  • Captain
  • ****
  • Posts: 461
    • View Profile
Re: [0.95a] Arma Armatura 1.4.8RC3 (5/28/2021)
« Reply #329 on: August 04, 2021, 09:17:14 AM »

can you do something about the A.I. repeatedly depleting the overclock on the garegga ?
Seen one repeatedly hit the 0% when trying to retreat...
Logged
Pages: 1 ... 20 21 [22] 23 24 ... 106