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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Arma Armatura v3.0.5 BETA [2/8/24]  (Read 654044 times)

mora

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Re: [0.95a] Arma Armatura 1.4.8RC3 (5/28/2021)
« Reply #285 on: June 29, 2021, 08:19:16 PM »

Mouse-overing the "Cataphract LSM" hullmod on an Einhander with 5 or so D-mods caused a NPE crash.
Spoiler
Code
2280165 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at data.hullmods.cataphract.getDescriptionParam(cataphract.java:108)
at com.fs.starfarer.ui.impl.StandardTooltipV2$12.createImpl(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.create(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.beforeShown(Unknown Source)
at com.fs.starfarer.ui.o00O.showTooltip(Unknown Source)
at com.fs.starfarer.ui.Objectsuper.o?0000(Unknown Source)
at com.fs.starfarer.ui.Objectsuper.processInput(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.ui.e$Oo.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.e.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.coreui.refit.ModWidget.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.coreui.refit.F.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.newui.class.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Oo0O.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.newui.K.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Oo0O.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.newui.Stringsuper.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
[close]
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Tecrys

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Re: [0.95a] Arma Armatura 1.4.7 (5/6/2021)
« Reply #286 on: June 29, 2021, 10:56:06 PM »

Yo!

I was thinking about using drones as mobile weapon platforms and with the Einhander got a real good example in your mod.
Now I just want to know if I got it correct or if i missed something while looking at your code:
you're using a hullmod that looks for the weapon slot WS0001 and compares it to the fighter variant, changes it's weapon if it's been changed by the player and as soon as battle starts you replace that module with a fighter that uses that variant.
I found the hullmod, the fighter and all variants, the Einhander ship file and I can make sense of it. The only thing I don't get is how you get rid of the module ...
please enlighten me

Line 125 of the Script where ship = module
Code
						ship.setHitpoints(0);
Global.getCombatEngine().removeEntity(ship);



Just to make sure there is no misunderstanding here: Do you mind if I use that code in slightly varied and renamed form? Of course credit will be given  :)
« Last Edit: June 29, 2021, 11:41:30 PM by Tecrys »
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shoi

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Re: [0.95a] Arma Armatura 1.4.8RC3 (5/28/2021)
« Reply #287 on: June 30, 2021, 04:12:33 AM »

Mouse-overing the "Cataphract LSM" hullmod on an Einhander with 5 or so D-mods caused a NPE crash.
Spoiler
Code
2280165 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at data.hullmods.cataphract.getDescriptionParam(cataphract.java:108)
at com.fs.starfarer.ui.impl.StandardTooltipV2$12.createImpl(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.create(Unknown Source)
at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.beforeShown(Unknown Source)
at com.fs.starfarer.ui.o00O.showTooltip(Unknown Source)
at com.fs.starfarer.ui.Objectsuper.o?0000(Unknown Source)
at com.fs.starfarer.ui.Objectsuper.processInput(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.ui.e$Oo.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.e.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.coreui.refit.ModWidget.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.coreui.refit.F.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.newui.class.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Oo0O.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.newui.K.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.Oo0O.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.newui.Stringsuper.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00O.processInput(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
[close]

Thanks for the report, this might have been fixed in dev, since the line that's NPEing shouldn't in the current script..

@Tecrys: Yeah, thats fine. Go for it :)
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hydremajor

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Re: [0.95a] Arma Armatura 1.4.8RC3 (5/28/2021)
« Reply #288 on: July 01, 2021, 02:24:17 AM »

Is there a way to start a campaign with this mod's stuff ?
If not: whats a good way to get it ?
« Last Edit: July 01, 2021, 02:28:18 AM by hydremajor »
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6chad.noirlee9

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Re: [0.95a] Arma Armatura 1.4.8RC3 (5/28/2021)
« Reply #289 on: July 01, 2021, 09:03:48 AM »

get the nexerelin mod, follow instructions in new game
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hydremajor

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Re: [0.95a] Arma Armatura 1.4.8RC3 (5/28/2021)
« Reply #290 on: July 02, 2021, 03:37:12 AM »

So wait you're telling I physically can't use that mod if I don't have Nexerelyn ?
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IonDragonX

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Re: [0.95a] Arma Armatura 1.4.8RC3 (5/28/2021)
« Reply #291 on: July 02, 2021, 05:57:49 AM »

So wait you're telling I physically can't use that mod if I don't have Nexerelyn ?
He didn't say that. You asked "Is there a way to start a campaign with this mod's stuff" which is a much more specific question. your key words were "start Campaign - with Stuff". If you just want the stuff in your campaign but don't want to start with it immediately then the mod is all you need.
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TrickyTidy

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Re: [0.95a] Arma Armatura 1.4.8RC3 (5/28/2021)
« Reply #292 on: July 02, 2021, 08:17:33 AM »

So wait you're telling I physically can't use that mod if I don't have Nexerelyn ?

ArmaA + Nex allows you to pick a custom ArmaA start that begins the game with some ArmaA gear.
In vanilla you'd have to tweak the vanilla starting options to guarantee you begin the game with ArmaA stuff. Though if you pick the randomized start option you might get Cataphract LPCs in carriers, but I don't think any of the pilotable Cataphracts or Mobile Armors are in that randomized pool.

You can always hop over to New Meshan to get ArmaA gear when you start a new game. You can also just console the stuff you want in.
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hydremajor

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Re: [0.95a] Arma Armatura 1.4.8RC3 (5/28/2021)
« Reply #293 on: July 02, 2021, 08:35:51 AM »

You can always hop over to New Meshan to get ArmaA gear when you start a new game. You can also just console the stuff you want in.

What's this "New Meshan" you speak of ? a custom system/location ?
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Katsumi

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Re: [0.95a] Arma Armatura 1.4.8RC3 (5/28/2021)
« Reply #294 on: July 02, 2021, 05:40:19 PM »

You can always hop over to New Meshan to get ArmaA gear when you start a new game. You can also just console the stuff you want in.

What's this "New Meshan" you speak of ? a custom system/location ?

Yup. It's in the southwest of the core systems. Small yellow star with a single independent market. It has an Arma specific submarket. Though, sometimes I find their selection to be a little anemic...
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KDR_11k

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Re: [0.95a] Arma Armatura 1.4.8RC3 (5/28/2021)
« Reply #295 on: July 03, 2021, 05:39:03 AM »

You can always hop over to New Meshan to get ArmaA gear when you start a new game. You can also just console the stuff you want in.

What's this "New Meshan" you speak of ? a custom system/location ?
Yeah, it only spawns if you start your game with the mod active. You can still find the blueprints through exploration even if you add the mod later, provided there's anything left to explore.
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Deshara

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Re: [0.95a] Arma Armatura 1.4.8RC3 (5/28/2021)
« Reply #296 on: July 06, 2021, 07:09:28 PM »

i think a small frigate not capable of cruising on its own without a tender to keep it going would be referred to as a corvette
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shoi

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Re: [0.95a] Arma Armatura 1.4.8RC3 (5/28/2021)
« Reply #297 on: July 06, 2021, 08:04:10 PM »

i think a small frigate not capable of cruising on its own without a tender to keep it going would be referred to as a corvette

If you're referring to the "Strikecraft" terminology, I followed the homeworld designation which rolls fighters, corvettes and other small things that can't operate without support under the same term
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hydremajor

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Re: [0.95a] Arma Armatura 1.4.8RC3 (5/28/2021)
« Reply #298 on: July 07, 2021, 09:30:51 AM »

Kinda wondering why the Altagrave G's grenade don't detonate on impact ?

also just got to realising you could switch the arm weapons on the Aleste...then again it took me getting a fleet of over 100 points worth to even try them at all...

EDIT: what if every mech arms could be configured like the Aleste's ?

Such as changing the damage type of the Garegga's mutilators ?

or how certain weapons behave ? like the Altagrave's Vajra having a higher fire-rate but shorter range version or a longer range and higher damage version at the cost of higher flux and slower firerate ? and keeping the current setting as a "best of both worlds" setting ?
« Last Edit: July 07, 2021, 10:42:47 AM by hydremajor »
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JUDGE! slowpersun

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Re: [0.95a] Arma Armatura 1.4.8RC3 (5/28/2021)
« Reply #299 on: July 15, 2021, 10:54:36 PM »

Well, very interested to see how this mod is affected by the eventual 0.95.1a/b release due in like September or October.  Mostly interested to see skill change interactions, plus the eventual low-tech mech(s?) with the damper fields that this mod might possibly add.  Although I guess that the Einhänder would therefore also be classified as high-tech?
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