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Author Topic: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]  (Read 677981 times)

Null Ganymede

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Re: [0.95.1a] Arma Armatura v2.1.1 - Playable Fighters, wings with personality
« Reply #915 on: August 05, 2022, 10:42:33 AM »

Ridiculously stylish mod.

Garegga has a fun interaction with elite PD skill since the arms are PD weapons. You can soften stuff up from 700 range, "bounce" it off of SILVERSWORD once it gets close, then finish it safely as it retreats. Officer-intensive and not super AI friendly but extremely satisfying. The gun sounds and firing animations are amazing too.
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shoi

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Re: [0.95.1a] Arma Armatura v2.1.1 - Playable Fighters, wings with personality
« Reply #916 on: August 05, 2022, 05:49:17 PM »

Re:Altagrave, i'll look at reconciling the inconsistencies between the variants, probably will post a patch sometime this weekend
Ridiculously stylish mod.

Garegga has a fun interaction with elite PD skill since the arms are PD weapons. You can soften stuff up from 700 range, "bounce" it off of SILVERSWORD once it gets close, then finish it safely as it retreats. Officer-intensive and not super AI friendly but extremely satisfying. The gun sounds and firing animations are amazing too.
I do want to make them a little more viable for AI usage. The range reduction seems to be the big issue there so might just bump up built-in range to by 100-150
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Brainwright

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Re: [0.95.1a] Arma Armatura v2.1.1 - Playable Fighters, wings with personality
« Reply #917 on: August 05, 2022, 08:17:23 PM »

Garegga has a fun interaction with elite PD skill since the arms are PD weapons.

I keep forgetting that... thanks for reminding me.

Surprised that hasn't been patched out somehow.
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SwaggyCthulhu

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Re: [0.95.1a] Arma Armatura v2.1.1 - Playable Fighters, wings with personality
« Reply #918 on: August 06, 2022, 03:41:05 AM »

Heyo, just had a crash when one of my Gundams tried to dock and repair mid battle.

I'm running the Gundam UC mod as well.

Code
9420472 [Thread-3] INFO  sound.public  - Cleaning up music with id [expanse.ogg]
9420472 [Thread-3] INFO  sound.public  - Cleaning up music with id [StellarRemnant.ogg]
9420480 [Thread-7] INFO  sound.public  - Cleaning up music with id [Panic.ogg]
9420497 [Thread-9] INFO  sound.public  - Creating streaming player for music with id [SkeletonCrew.ogg]
9420500 [Thread-9] INFO  sound.OooO  - Playing music with id [SkeletonCrew.ogg]
9420850 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at data.scripts.ai.armaa_combat_docking_AI.advance(armaa_combat_docking_ai.java:146)
at com.fs.starfarer.combat.entities.Ship$ShipAIWrapper.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
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hydremajor

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Re: [0.95.1a] Arma Armatura v2.1.1 - Playable Fighters, wings with personality
« Reply #919 on: August 06, 2022, 07:26:18 AM »

Had a case of a blue-ish mech's arm despawning after mounting a gun on the same side as the arm, that supposed to happen ?
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Killsode

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Re: [0.95.1a] Arma Armatura v2.1.1 - Playable Fighters, wings with personality
« Reply #920 on: August 06, 2022, 02:34:12 PM »

Had a case of a blue-ish mech's arm despawning after mounting a gun on the same side as the arm, that supposed to happen ?

errr, which 'blue-ish' mech? gunhazard perhaps?
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shoi

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Re: [0.95.1a] Arma Armatura v2.1.1 - Playable Fighters, wings with personality
« Reply #921 on: August 06, 2022, 03:36:05 PM »

Had a case of a blue-ish mech's arm despawning after mounting a gun on the same side as the arm, that supposed to happen ?

need more info, what gun etc

Heyo, just had a crash when one of my Gundams tried to dock and repair mid battle.

I'm running the Gundam UC mod as well.

Code
9420472 [Thread-3] INFO  sound.public  - Cleaning up music with id [expanse.ogg]
9420472 [Thread-3] INFO  sound.public  - Cleaning up music with id [StellarRemnant.ogg]
9420480 [Thread-7] INFO  sound.public  - Cleaning up music with id [Panic.ogg]
9420497 [Thread-9] INFO  sound.public  - Creating streaming player for music with id [SkeletonCrew.ogg]
9420500 [Thread-9] INFO  sound.OooO  - Playing music with id [SkeletonCrew.ogg]
9420850 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at data.scripts.ai.armaa_combat_docking_AI.advance(armaa_combat_docking_ai.java:146)
at com.fs.starfarer.combat.entities.Ship$ShipAIWrapper.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

thanks, will look into it
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hydremajor

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Re: [0.95.1a] Arma Armatura v2.1.1 - Playable Fighters, wings with personality
« Reply #922 on: August 07, 2022, 11:46:33 PM »

So I used the "mod showcase" to mess around

Came upon the "VX Custom Class"

started messing around and noted that putting a ion cannon in the left slot causes the arm to despawn

went back to it today and messed around with other slots

Noticed a pattern, it appears the vanilla weapons with a "charge up" effect such as the Ion Cannon, IR Pulse laser and Railguns all cause this ?

Slotting in certain other weapons fixes it and respawns the arm

Further, the right arm has somthing similar going on where weapons with a "spinning barrel" animation cause the weapon to spawn on top of the mech and not have it use the arm to fire

Weird stuff
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shoi

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Re: [0.95.1a] Arma Armatura v2.1.1 - Playable Fighters, wings with personality
« Reply #923 on: August 08, 2022, 12:17:11 AM »

So I used the "mod showcase" to mess around

Came upon the "VX Custom Class"

started messing around and noted that putting a ion cannon in the left slot causes the arm to despawn

went back to it today and messed around with other slots

Noticed a pattern, it appears the vanilla weapons with a "charge up" effect such as the Ion Cannon, IR Pulse laser and Railguns all cause this ?

Slotting in certain other weapons fixes it and respawns the arm

Further, the right arm has somthing similar going on where weapons with a "spinning barrel" animation cause the weapon to spawn on top of the mech and not have it use the arm to fire

Weird stuff

Thanks for the report!

the arm disappears when you slot in a weapon with no cooldown/chargedown (such as ion cannon) since the recoil anim is tied to that. im guessing the sprite probably ends up floating around at some Y value offscreen. I fixed this for the right arm but forgot to check for it on the left sooo i'll do that rn.

I've never seen and haven't been able to repro the rotary weapon bug though, unless what you were seeing was in the refit screen only (since they do show up there, but don't appear in actual combat)

Anyway, ill put out a fix soon alongside some other changes, I just need to squash a bug with WINGCOMs promo system first.
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sanya02

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Re: [0.95.1a] Arma Armatura v2.1.1 - Playable Fighters, wings with personality
« Reply #924 on: August 08, 2022, 05:12:47 AM »

Hi! Where can I get wingcom?
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Brainwright

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Re: [0.95.1a] Arma Armatura v2.1.1 - Playable Fighters, wings with personality
« Reply #925 on: August 08, 2022, 08:17:20 AM »

Hi! Where can I get wingcom?

The Arma Armatura market on New Meshan in Gamlin or through salvaging ruins or space stations.  Research stations especially.
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sanya02

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Re: [0.95.1a] Arma Armatura v2.1.1 - Playable Fighters, wings with personality
« Reply #926 on: August 08, 2022, 10:14:25 AM »

Hi! Where can I get wingcom?

The Arma Armatura market on New Meshan in Gamlin or through salvaging ruins or space stations.  Research stations especially.
I see! Thank you. You can't put the commander from this mod on regular aircraft carriers?
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Brainwright

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Re: [0.95.1a] Arma Armatura v2.1.1 - Playable Fighters, wings with personality
« Reply #927 on: August 08, 2022, 10:56:31 AM »

I see! Thank you. You can't put the commander from this mod on regular aircraft carriers?

You can use an aircraft carrier to lead a WINGCOM unit, just assign the commander to the carrier, but he will have to pilot the carrier during battle.

It is the best way to use WINGCOM, in fact.
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hydremajor

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Re: [0.95.1a] Arma Armatura v2.1.1 - Playable Fighters, wings with personality
« Reply #928 on: August 08, 2022, 01:43:23 PM »

as a side note, the Einhander P has the same "vanishing arm" problem with its medium energy mount, namely when attempting to mount a Ion Gatling thing....
« Last Edit: August 08, 2022, 03:33:33 PM by hydremajor »
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shoi

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Re: [0.95.1a] Arma Armatura v2.1.1 - Playable Fighters, wings with personality
« Reply #929 on: August 11, 2022, 11:11:18 AM »

Another patch, not any real content but fix bugs for some users.
Quote
v2.1.2
-------
WINGCOM:
- Fixed bug that could sometimes prevent pilots from gaining rep/ levelling up
- Fixed bug where pilot would level up when upgrading a skill to elite (they should only level when gaining a new skill)
- Added additional skills that pilot can learn (polarized armor, etc)
- Max level pilots can now continue gaining elite skills, if they still have slots for them remaining
- VX Custom 
  - reduced shield arc from 140 -> 70
  - Fixed bug that would cause arms to disappear
  - Added Weapon Swap to Altagrave G, readded to market
- Reduced Altagrave Vajra's f/s from 1.1->.8
- Fixed nullpointer that could occur during landing caused by edge cases
You can get it from main page.
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