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Author Topic: [0.95a] Arma Armatura 1.5.2e (9/16/2021)  (Read 177684 times)

shoi

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Re: [0.95a] Arma Armatura 1.5.2e (9/16/2021)
« Reply #405 on: September 17, 2021, 08:47:02 AM »

unfortunately nothing I can do about that without a crash log of some sort  :'( especially since I cant reproduce on my end

EDIT: Actually do you have Quality Captains?
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hydremajor

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Re: [0.95a] Arma Armatura 1.5.2e (9/16/2021)
« Reply #406 on: September 17, 2021, 03:05:34 PM »

Hmmm here's a thought

there was once upon a time a freeware game called "Liberation Army" its basically a REALLY barebones version of gundam...

while not pretty, the game did have ONE thing going for itself

the SHEER QUANTITIES of mobs on screen

https://www.youtube.com/watch?v=YbShvbq7clM

like I said its VERY barebones, but the whole "respawning from carriers" thing reminded me of that...

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6chad.noirlee9

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Re: [0.95a] Arma Armatura 1.5.2e (9/16/2021)
« Reply #407 on: September 17, 2021, 03:41:53 PM »

That's actually a really cool idea for a game
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edit: edit: maybe were just falling with style LOL.  make a bubble, make the space in front of it smaller and just fall forward

shoi

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Re: [0.95a] Arma Armatura 1.5.2e (9/16/2021)
« Reply #408 on: September 18, 2021, 12:17:55 AM »

Hmmm here's a thought

there was once upon a time a freeware game called "Liberation Army" its basically a REALLY barebones version of gundam...

while not pretty, the game did have ONE thing going for itself

the SHEER QUANTITIES of mobs on screen

like I said its VERY barebones, but the whole "respawning from carriers" thing reminded me of that...

played it many years ago
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garfu

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Re: [0.95a] Arma Armatura 1.5.2e (9/16/2021)
« Reply #409 on: September 18, 2021, 04:42:23 AM »

unfortunately nothing I can do about that without a crash log of some sort  :'( especially since I cant reproduce on my end

EDIT: Actually do you have Quality Captains?

Yeah sorry I didn't have a crash log cause I had already moved past it. Yes, I do have quality captains. I didn't have the time last night to troubleshoot :(
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Avanitia

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Re: [0.95a] Arma Armatura 1.5.2e (9/16/2021)
« Reply #410 on: September 18, 2021, 06:03:22 AM »

unfortunately nothing I can do about that without a crash log of some sort  :'( especially since I cant reproduce on my end

EDIT: Actually do you have Quality Captains?

Yeah sorry I didn't have a crash log cause I had already moved past it. Yes, I do have quality captains. I didn't have the time last night to troubleshoot :(

Update Quality Captains, it should fix the crash.
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You haven't played Starsector unless your storage has one thousand Vulcans in it.

Dr.Rumba

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Re: [0.95a] Arma Armatura 1.5.2e (9/16/2021)
« Reply #411 on: September 22, 2021, 11:08:58 AM »

Does anyone know how to do a total replacer for all factions' ships and wings? Trying to make everyone rock these mechs into battle 100% of the time.
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shoi

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Re: [0.95a] Arma Armatura 1.5.2e (9/16/2021)
« Reply #412 on: September 24, 2021, 02:45:50 AM »

Does anyone know how to do a total replacer for all factions' ships and wings? Trying to make everyone rock these mechs into battle 100% of the time.

you'd probably have to create a mini mod for every faction you wanted to affect and give them the blueprints/hulls added by this mod.
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McTrigger

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Re: [0.95a] Arma Armatura 1.5.2e (9/16/2021)
« Reply #413 on: September 24, 2021, 03:09:06 AM »

I'm a bit confused how the modules for Altagrave work. I salvaged one and I'm unable to add any leg/backpack modules? Or is that a tech I need to find?

I also have an Aleste and I can cycle through the various arms etc. Nothing unique shows up in the UI for Altagrave
« Last Edit: September 24, 2021, 03:13:29 AM by McTrigger »
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shoi

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Re: [0.95a] Arma Armatura 1.5.2e (9/16/2021)
« Reply #414 on: September 24, 2021, 08:15:53 AM »

altagrave spawns in with them. but they aren't swappable..for now
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hydremajor

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Re: [0.95a] Arma Armatura 1.5.2e (9/16/2021)
« Reply #415 on: September 24, 2021, 08:43:19 AM »

altagrave spawns in with them. but they aren't swappable..for now

Oh....

Does that mean we might get a wingcom pack that lets us have an escort of our own and rearm them ?

frankly the absolute best part of this mod is how customisable everything is, the only somewhat dissappointing mech in the bunch is the Watchdog

that thing just can't handle its Hellbores whatsoever, adding 2 medium ballistics on top is just asking for problems....
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6chad.noirlee9

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Re: [0.95a] Arma Armatura 1.5.2e (9/16/2021)
« Reply #416 on: September 24, 2021, 02:31:12 PM »

altagrave spawns in with them. but they aren't swappable..for now


YES.
Hopefully you'll do this with the watchdog as well!  Having a close range high rate and long range kinetic and possible a special/missile would be really cool
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edit: edit: maybe were just falling with style LOL.  make a bubble, make the space in front of it smaller and just fall forward

shoi

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Re: [0.95a] Arma Armatura 1.5.2e (9/16/2021)
« Reply #417 on: September 25, 2021, 09:27:50 AM »

altagrave spawns in with them. but they aren't swappable..for now

Oh....

Does that mean we might get a wingcom pack that lets us have an escort of our own and rearm them ?

frankly the absolute best part of this mod is how customisable everything is, the only somewhat dissappointing mech in the bunch is the Watchdog

that thing just can't handle its Hellbores whatsoever, adding 2 medium ballistics on top is just asking for problems....

I can probably look at watchdog again. I purposely made it so it can't keep firing under any pressure since I thought it having two larges at that size would be kinda OP otherwise..

With wingcom, I might be able to do something along the lines of what someone was suggesting for a "co-pilot" type version of wingcom, idk right now. first and foremost I just want to eliminate the hassle of updating 3-4 different entries altagrave has when im tweaking stats
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Killsode

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Re: [0.95a] Arma Armatura 1.5.2e (9/16/2021)
« Reply #418 on: September 25, 2021, 01:45:37 PM »

I can probably look at watchdog again. I purposely made it so it can't keep firing under any pressure since I thought it having two larges at that size would be kinda OP otherwise..

its not, but only because its long range HE, the worst damage to have a long range. If the watchdog had variant that just straight up had two large yeah it would be pretty powerful, but maybe you could balance that with the fact it doesnt really have the flux stats to use them? As it stands there's only really one way to build the watchdog, 2 hellbore, 2 hveldriver
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Killsode

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Re: [0.95a] Arma Armatura 1.5.2e (9/16/2021)
« Reply #419 on: September 25, 2021, 11:41:51 PM »

By the way, where do i find the rarer variants of the altagrave such as the EX
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and RS?
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in my first save with armaa i was lucky enough to find the BP for the EX, but over several other saves i havent seen it ever again.
Spoiler
i only know the 'red' version exists because i love to go folder diving in mods
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And on that note, whats with the monitor armor module?
« Last Edit: September 26, 2021, 12:24:56 AM by Killsode »
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