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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Arma Armatura v3.0.5 BETA [2/8/24]  (Read 654039 times)

shoi

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Re: [0.95a] Arma Armatura 1.5.2 (8/24/2021)
« Reply #345 on: August 24, 2021, 05:43:38 PM »

Very cool!
Also, I really think landing gear should be added to all strike craft

I'm pretty sure it is, unless I missed one?

New stuff look dope!!  However, I do have a completely unrelated question...  does using the ground support hull mod option for carriers when invading/attacking a colony reduce CR at all?  I wouldn't expect much, but for balance reasons I would assume that there is automatically some minimal CR reduction, and even more CR reduction if there is some check that considers whether some of the mechs are lost in ground operations and further reduces CR accordingly (since can't calculate actual losses, like for marines).  Food for thought (although I guess this might also require an option to NOT use mechs for ground support in invasion options screen)!

There isn't any extra checks like that currently, with only the pilotable ones taking CR damage when they raid, but might be a good idea to add to carriers. i'll mark it down
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hydremajor

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Re: [0.95a] Arma Armatura 1.5.2 (8/24/2021)
« Reply #346 on: August 25, 2021, 01:32:06 AM »

so I tried a few of the things in the patch (except the warthog, couldn't actually find one)

First up the Valkyrie CV, big fan of the concept, but it does feel a bit anemic in the OP department, I'd love it if it had anywhere between 10 to 20 max OP more to compensate for the increased strike craft costs (or if it didn't have the increased costs to begin with) but I also understand its a dedicated support craft for the mod's pilotable aircrafts and basically a glorified repair point

Missile Altagrave, eh I was able to take down a Venture in simulation in a one on one so I guess its good ? its my go to test for combat ships bigger than frigates and its yet to let me down...

EDIT: okay so a curvy laser fails to even hurt a Sheperd drone tender....

Thats what I got my hands on so far will report back once I get more stuff...

« Last Edit: August 25, 2021, 06:49:53 AM by hydremajor »
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shoi

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Re: [0.95a] Arma Armatura 1.5.2 (8/24/2021)
« Reply #347 on: August 25, 2021, 09:02:53 AM »

EDIT: okay so a curvy laser fails to even hurt a Sheperd drone tender....

neither does every other large missile, except probably the locust. Firing a giant slow interceptable projectile isn't going to work out well without other things tying up PD

edit:there was a bug where strikecraft wouldn't fire after teleported, redownloading from previous link above will fix
but also here

Download V1.5.2B
« Last Edit: August 25, 2021, 09:13:22 AM by shoi »
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hydremajor

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Re: [0.95a] Arma Armatura 1.5.2B (8/25/2021)
« Reply #348 on: August 25, 2021, 02:24:20 PM »

Okay so tried the Leynos

FUN FACT, Frigates ABSOLUTELY REFUSE to get anywere near that thing, they will try anything to stay well away from it ...
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6chad.noirlee9

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Re: [0.95a] Arma Armatura 1.5.2B (8/25/2021)
« Reply #349 on: August 27, 2021, 08:00:37 AM »

Leynos doesnt have it, didnt check the gun hazard because I normally use it as an escort ship
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edit: edit: maybe were just falling with style LOL.  make a bubble, make the space in front of it smaller and just fall forward

Timid

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Re: [0.95a] Arma Armatura 1.5.2B (8/25/2021)
« Reply #350 on: August 27, 2021, 12:05:51 PM »

Wo-w-w-w-wow! shoi u r is a masterpiece artist and coder! Your work is so impeccable, majestic masterpiece rolls right off the tongue! very vanilla friendly! i wish u had a patreon or something that I can just forward a few cash to!
« Last Edit: August 27, 2021, 01:49:28 PM by Techpriest »
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6chad.noirlee9

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Re: [0.95a] Arma Armatura 1.5.2b (8/25/2021)
« Reply #351 on: August 28, 2021, 04:43:40 AM »

.....I see you have discovered our hidden gem.  Welcome, welcome.

All jokes aside it is cool how vanilla friendly it is while still certainly able to compete the modded "super factions"
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edit: edit: maybe were just falling with style LOL.  make a bubble, make the space in front of it smaller and just fall forward

Nanao-kun

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Re: [0.95a] Arma Armatura 1.5.2b (8/25/2021)
« Reply #352 on: August 28, 2021, 01:35:18 PM »

More mechs to play with? Nice.
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Snow_Snarck

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Re: [0.95a] Arma Armatura 1.5.2b (8/25/2021)
« Reply #353 on: August 28, 2021, 04:58:41 PM »

May it be themed fleetcarrier in the future? For all these amazing thicc boiz? >_<

« Last Edit: August 28, 2021, 05:01:40 PM by Snow_Snarck »
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hydremajor

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Re: [0.95a] Arma Armatura 1.5.2b (8/25/2021)
« Reply #354 on: August 29, 2021, 12:44:22 AM »

May it be themed fleetcarrier in the future? For all these amazing thicc boiz? >_<



you have to make do with the mod's very own Valkyrie CV....
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6chad.noirlee9

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Re: [0.95a] Arma Armatura 1.5.2b (8/25/2021)
« Reply #355 on: August 29, 2021, 04:34:12 AM »

Yea look back through the pages to see the hotfix which adds it

Btw idk if you saw the post but leynos definitely doesnt have landing gear
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edit: edit: maybe were just falling with style LOL.  make a bubble, make the space in front of it smaller and just fall forward

6chad.noirlee9

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Re: [0.95a] Arma Armatura 1.5.2b (8/25/2021)
« Reply #356 on: August 29, 2021, 05:39:15 AM »

oh also i hate to be that guy, but would you be interested in making/letting morrokain make a version of your mod that would work well with archean order?

i mean.....it would be really really cool, if youre ok with it (obviously mo would give you credit on the main page, seeing as there is already a laundry list of people that are on there currently)  Cheers either way!  really enjoying the comet
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edit: edit: maybe were just falling with style LOL.  make a bubble, make the space in front of it smaller and just fall forward

shoi

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Re: [0.95a] Arma Armatura 1.5.2B (8/25/2021)
« Reply #357 on: August 29, 2021, 09:10:22 AM »

Wo-w-w-w-wow! shoi u r is a masterpiece artist and coder! Your work is so impeccable, majestic masterpiece rolls right off the tongue! very vanilla friendly! i wish u had a patreon or something that I can just forward a few cash to!

thank you techpriest. Knowing that the creator of IRON SHELL likes my mod means a lot to me. I can die peacefully in my sleep knowing i've fulfilled my life dream

Yea look back through the pages to see the hotfix which adds it

Btw idk if you saw the post but leynos definitely doesnt have landing gear

 I added it to the leynos before release during beta testing, and the current build has the landing override as well. Unless you're talking about the leynos skin(Leynos RS or someting like that), which doesn't have it atm.

oh also i hate to be that guy, but would you be interested in making/letting morrokain make a version of your mod that would work well with archean order?

i mean.....it would be really really cool, if youre ok with it (obviously mo would give you credit on the main page, seeing as there is already a laundry list of people that are on there currently)  Cheers either way!  really enjoying the comet
that seems like a lot of extra work on his part, but if he wants to, then ..sure?

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6chad.noirlee9

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Re: [0.95a] Arma Armatura 1.5.2b (8/25/2021)
« Reply #358 on: August 29, 2021, 09:25:51 AM »

Yea I'm using the RS version with the time dilation (or whatever it is called)
So that explains that lol

Also thanks for permission hopefully mo will do it!  Currently musashi is being integrated so maybe armaa can be done alongside that
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edit: edit: maybe were just falling with style LOL.  make a bubble, make the space in front of it smaller and just fall forward

shoi

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Re: [0.95a] Arma Armatura 1.5.2c (8/30/2021)
« Reply #359 on: August 30, 2021, 03:20:22 AM »

update. links on the first page
Quote
V1.5.2c
-------------------
-Added additional Nex starts
-add landing beacon to leynos(rs)

WINGCOM SUITE:
   - Minor adjustments to text colors used w/ WINGCOM Suite
   - Squadron details for wing size > 4 will now automatically be hidden but can be expanded
   - Squad members elected for promotion can no longer receive another event while one already exists
   - Squad member will no longer immediately lose rep with the player when promotion event occurs
   -Maximum Offense/Defense bonus applied to fighters increased
      -Defensive: 50%->75%
      -Offensive: 25%->37.5%

- Armaa submarket hulls stock should be less top-heavy and feature more ships

- Minor adjustment to powerfist FX
- Minor adjustment to Leynos sprite
- fixed case sensitivity issue with some gfx filenames (again)

- Aleste(S)
    - Increased LS-99 Damage, removed Avanced Optics hullmod restriction
      - Equipping AO will replace it with a version that has 50% of the bonus (+100 range instead of +200)
    - Increased recharge rate of Microburn
    - AIleste with melee weapons will refrain from rushing enemies when at high flux/low hp
    - LS-99 will now properly deal hard flux if High Scatter Amp is equipped
« Last Edit: August 30, 2021, 03:22:41 AM by shoi »
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