Loving your mod, Shoi! Looking forward to the 0.98 update and all the things you've got cooking up. I just want to say the way you interact with the community and respond to posts/critique/feedback is seriously great, please dont change!
I will say, the AA broadsword and Warthog honestly were pretty neat to muck about with. Even if they weren't great they fleshed things out and kind of 'explained' the idea of the mod well. Buff the wing-leader ship by a bit and throw slightly more OP than you know what to do with at them and i think they'll be good ships to just muck about with and have fun.
Hi, thanks for the feedback

So the kshatriya got two small synergy slots on each ot the binders-maybe we can strap a couple of DEMs there?
Also the take-off control locking is applied on the player's strikecraft when taking off from the carrier-and the player only, sometimes leaving the player instakilled upon taking off without any chance to respond, adding to the frustration.
And-finally, welcome back sir.
Hey Zeta! SO, this takeoff bug is something I thought I fixed, but i've seen it happening still too. Even when I immediately kill the travel drive, it reactivates somehow. I don't know if it's hardcoded or something, but im hoping its taken care of for good in 0.98 update. I'm just going to try killing it repeatedly if ship launches from a carrier and see if that works. As for Kshatriya - it can happen. I want to try making the binders less ..horizontal, and more vertical, which would change the layout, but that probably might be something I look at another time
Im waiting for this amazing mod to update because i NEED Dawn for her voicelines when battles start
and because I can use ABYSSAL REDACTED to make coral-powered AC and call it raven or something
I seriously hope we get some new 0.98-related stuff in this mod when the update drops.
Good news, there are few more Dawn events, and a few more voicelines to make them less repetitive + some other additions.
Bad news,
"Re:Dawn"
since Dawn is luddic, using abyssal hullmods with her around might not end well

Hi, Newbie here. I have a question, during the planetfall mission is it normal to experience fps drop. I'm using rtx 3060 and even for big battle my fps usually stays at 60 but during the planetfall mission the fps dropped rather harshly to 30 while the idle status stays above 80%. Any insight in this issue would be greatly appreciated.
Some slowdown is expected since there are a lot of effects going on in the missions in this mod (though I wouldn't expect idle to be so high) I've tried to optimize things in the update and i'll probably also add a toggle to just turn the effects off completely as well