After playing with this mod for a month, I have several suggestions:
Valken 3
Sera never gives it to you under any circumstances, she gives you Hullmods and Raj, but never Valken 3, maybe you should definitely give the player the stuff when you reach relationship levels? I started new runs 3 times and she never gave the desired prize.
Spriggan
The shield bursts after a couple of kinetic hits, too little stock, too fragile.
Flux pool and OP are not enough to fully equip it with anything other than the cheapest options.
Too slow and fragile, meeting a devastator, it is guaranteed to die after 3 volleys.
The built-in PD plays a bad joke on it, even with HVD equipment, the Engage or Eliminate order forces it to approach the PD distance, which is guaranteed to lead to death.
Maybe it's worth giving him a Damper Field on the alternative and a replaceable weapon from Leynos, in addition to improving the above stats?
Bakraid
A very cool concept, it's just a pity that it is reserved for hegemony. Unfortunately, his speed is too lame, which is why he is perceived as a quirky brawler. Maybe it's worth increasing his speed by 20-30 units? It would also be nice to replace the panther's loadout with a chaingun instead of a mauler. And the panther's 5000CR stretches across the entire screen, somewhat spoiling the impression. I also think it would be a good idea to give Bakraid a rugged construction, since the AI cannot independently separate the panther from the armor.
Fenris
Too dull an aircraft carrier, doesn't stand out well against the background of Mora and Heron, maybe it's worth replacing a number of weapon slots with small missile slots, adding another hangar and increasing its cost to 25-28 with a corresponding increase in OP?
Valkyrie AA
Behaves too aggressively for what it pays for, maybe it's worth giving it a CARRIER tag instead of CIVILIAN and increasing the range of its wing?
Valken P
Loses to Talon and Guppy in literally all respects: too fragile, slow and underequipped, despite the KINETIC in the name it does too little damage to shields.
And finally, it seemed to me that earlier in the mod there were more strikecrafts like Broadsword and Warthog, it's a pity that you cut them, they seemed cool to me, without them the game looks a little empty. Eventually it would be possible to replace them with super fighters, but I'm afraid it's too much work to add them, so coming from me it sounds too shameless.
P.S.
Kouto is missing it's description.
Einhänder's weapons struggle very hard against armor.