One thing for sure, dont try use strikecraft as frigates! i mean, as small and fast ships with shields. There already better ships for that (frigates, duh).
They will just die without any impact on the field. Late game enemies to often use Point Defence skill, so even one shoot from any large weapon enough to blow them up. Complete disappointment.
Armaa was in mine modlist for two years maybe? And from time to time i tried to make them work. Without any success, until i tried use Leynos. Ten of them, in fact.
And it was a blast! Who would know that these little cockroaches so hard to kill? i mean, there no shields on them (common logic for SS that shields are better than hull or armor is wrong here). You need officers with skill that reduces ship system CD, but it totally worth it!
That works even better if there Fenris on the field.
Leynos use his Damper Field, his hull goes down, but he can hold some time even on heavy fire, and then he just vanishes. Fenris does his magic, and then refit and repair them. Repeat ten times until everything dies.
P.S. Use C-Stim Dispather on them. It works wonders.
im curious to know what the common denominator is between people who have no luck at all with them and those who do. I suspect the bonus PD damage contributes heavily to them falling of late game and there's a hullmod to mitigate that in dev. Interesting thing to investigate. Anyway, Leynos is one of my faves. cheers!
I think it depends on how you pilot and arm your mechs, along with your fleet composition. A pure mech fleet will fall of in the end, but as harass/support to bigger ships, they work like a charm.
I like to use the Kouto as an escort for a cruiser or other slow ship. It give a damage bonus while keeping it's fragile frame safe.
The Custom VX is also a favorite of mine. I tend to put an UAF anti-shield gun on the right hand, a PD gun on the left to catch missiles, an atropos launcher on the shoulder for big damage and a microbeam from the Star Federation mod on the chest for when missiles are gone. I also turn the shield into a front shield.
Then there is the Einhander, at least the black one. All weapon are built in, you just need to put shipmods that increase it's durability.
I don't like the red one though... It's modular, sure, but I always thought the EMP emitter was silly on a phase ship. More so one that actually has weapons to use. I would have put an accelarate ammo feeder or something along this line, since it's meant to be a budget version of the black one and it would keep with the high DPS the "original" was going for with it's ability.
I used to like the Sprigan... in 3.0.6. The only thing I find good on the new one is it's very small independent shield. The new medium hybrid slot and the fast missile rack are NOT working with it's 30 points for weapons/mods with how fragile it is, more so since it lost it's capacity to lunge. With the old one, I used a small autocannon, pillum missiles on autofire to put some pressure and launched the kamikaze drones when I saw an opening, while still having SOME point for more durability. The new one can barely shoot before you need to vent, and it's ability does not help in that regard.
I used to like the Aleste. Both of them. Then I realised the sword beam could only hit one target/missile at a time. So I used the one with a gun, balistic damage at that, and put a pile bunker instead of the sword to go in for the kill. Can't really do that effectively anymore now that the gun arm is energy only.
And now I got the GuarDUAL class, and I love it.