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[0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
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Topic: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24] (Read 779080 times)
Killsode
Captain
Posts: 482
Yipping away as i blast blasted pirates.
Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
«
Reply #1710 on:
August 13, 2024, 10:17:05 AM »
I dont quite get why but my VX custom is consuming 12 drugs after every engagement. I have C-Stim built in on it with just has 3 per engagement, and i could understand perhaps a 2x increase as a downside... but 4x??? I dont quite get whats going on with it.
Logged
JerryTC
Ensign
Posts: 5
Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
«
Reply #1711 on:
August 16, 2024, 08:13:30 AM »
so from what im reading, there is meant to be alot more HVBs then just the hegemony one
ive yet to see any others spawn, and i cant really tell if im meant to wait or what as my character is level 14, and id like to get that carrier and get new mechs
if someone could give me a hint incase im just not looking in the right direction or at least i can figure out if they just arent spawning right that'd be appreciated
someone mentioned something about a bounty board in bars but thats, thats not where HVBs come from last i checked? nor have i seen anything of the sort? only repeatable bounties
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Brainwright
Admiral
Posts: 684
Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
«
Reply #1712 on:
August 16, 2024, 01:00:56 PM »
The I forget what activates the AI bounty, pretty sure its vanilla, but there should be a Legio Infernalis bounty if you have Tahlan.
There should also be the Ceylon bounty starting at level 10 I think?
Check the bounty board as you're traveling through independent space.
Logged
JerryTC
Ensign
Posts: 5
Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
«
Reply #1713 on:
August 17, 2024, 07:13:38 AM »
ive been level 14 forawhile and as far as i can see, no ceylon bounty, neither the main bounty board or the mod one, i check it everytime im wandering the core worlds and ive yet to see a single new bounty pop up since the start
i have JYD bounties, the 2 vic ones, and 1 armatura hegemony mechs, but no ceylon bounty anywhere to be seen
pretty sure the heg mechs one was there since then too
i dont have tahlan and sadly cant add since im mid save, and id rather not lose all of my progress
«
Last Edit: August 17, 2024, 09:45:37 AM by JerryTC
»
Logged
daffy_duck
Ensign
Posts: 1
Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
«
Reply #1714 on:
August 17, 2024, 01:32:03 PM »
I came across this weird behavior with the altagrave (standard variant). I have posted this on the unofficial discord.
In actual combats, if I let my own character pilot it, it will use its ship system (a missile null field) as per normal. However, if I let an officer (or no officer) pilot it, it will not use ship system.
In simulation, it will always use its ship system, be it my own character, or with/without an officer.
CR, flux do not seem to be the issues, I have tested in both simulation and actual combats with full CR and empty flux.
UPDATE:
So i tested just Arma and Console Commands on vanilla. I spawned the altagrave, and brought it out in battle. All the above observations still apply. But I'm just wondering if was just a visual bug where in actual combats the blue ring only appeared when my own character piloted the mech, but did not appear when an officer/no officer piloted it? In simulation, the blue ring always appears. Otherwise, the system still works?
«
Last Edit: August 19, 2024, 09:56:49 AM by daffy_duck
»
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JerryTC
Ensign
Posts: 5
Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
«
Reply #1715 on:
August 17, 2024, 01:54:30 PM »
so i finally bite the bullet and buy another carrier for like a mil, figuring oh well ill just wait for the bou...
<bounty finally spawns as soon as i go to pick up the ship from storage
you are not amusing mod, not in the slightest
Logged
JerryTC
Ensign
Posts: 5
Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
«
Reply #1716 on:
August 19, 2024, 07:31:32 PM »
so i finally did the leos klein bounty, and the watchdog XIV blueprint isnt included as part of the reward
every other 14th BG armatura blueprint is included, but not that one
why?
we fight 4 of them in the fight
i didnt salvage any of them because i figured i had the blueprint, so now im just ***? i dont get to get them? no one sells those watchdogs, so what the ***
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Moon Spirit
Ensign
Posts: 17
Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
«
Reply #1717 on:
August 21, 2024, 09:12:55 PM »
I have a problem with the VX custom cataphract.
There are 2 small hybrid slots. When trying to insert a weapon into a slot - the game crashes.
The problem with UAF weapons. When trying to insert in the slot - edge gun, the game immediately crashes. With other weapons everything works.
Spoiler
1632850 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.ArrayIndexOutOfBoundsException: 2
java.lang.ArrayIndexOutOfBoundsException: 2
at com.fs.starfarer.combat.entities.ship.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.if.getSprite(Unknown Source)
at data.scripts.weapons.armaa_torsoDummyWeapon.advance(armaa_torsoDummyWeapon.java:74)
at com.fs.starfarer.combat.entities.ship.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.G.advance(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
at com.fs.starfarer.coreui.refit.super.updateFromCurrentVariant(Unknown Source)
at com.fs.starfarer.coreui.refit.super.syncWithVariant(Unknown Source)
at com.fs.starfarer.coreui.refit.C.syncWithVariant(Unknown Source)
at com.fs.starfarer.coreui.refit.V.syncWithCurrentVariant(Unknown Source)
at com.fs.starfarer.coreui.refit.V.syncWithCurrentVariant(Unknown Source)
at com.fs.starfarer.coreui.refit.super.fitWeaponIfPossible(Unknown Source)
at com.fs.starfarer.coreui.refit.super.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.O.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.for.dismiss(Unknown Source)
at com.fs.starfarer.coreui.refit.WeaponPickerDialog.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.o0O0.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.int.?00000(Unknown Source)
at com.fs.starfarer.ui.int.processInput(Unknown Source)
at com.fs.starfarer.ui.o0O0.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
at com.fs.starfarer.ui.g$Oo.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.g.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
at com.fs.starfarer.E.I.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.O.processInputImpl(Unknown Source)
at com.fs.starfarer.coreui.refit.WeaponPickerDialog.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.O.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.newui.L.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.O.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.newui.o0Oo.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
at com.fs.starfarer.ui.o000.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.o000.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)
[close]
«
Last Edit: August 22, 2024, 09:15:26 AM by Moon Spirit
»
Logged
PreConceptor
Commander
Posts: 153
Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
«
Reply #1718 on:
August 26, 2024, 03:37:20 PM »
The way the Nekki system is set to spawn means it sometimes appears almost on top of the Zorya system from Emergent Threats IX Revival.
Logged
BloodW0lf
Ensign
Posts: 13
Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
«
Reply #1719 on:
August 28, 2024, 08:50:05 PM »
do you have a link to the 0.95 version?
Logged
thenumbers
Ensign
Posts: 2
Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
«
Reply #1720 on:
August 29, 2024, 11:16:28 PM »
Wingcom suite isn't fully working w/ Joestar's Diable Avionics.
Ships with the Wanzer Servicing Gantry hullmod which adds +1 wanzer per wing isn't getting a full squadron.
Spoiler
Modlist
Diable Avionics 2.9.2
Arma Armatura 3.0.6.1
Console Commands 2023.5.05
LazyLib 2.8b
MagicLib 1.4.5
[close]
«
Last Edit: August 30, 2024, 12:23:26 AM by thenumbers
»
Logged
avallanch
Ensign
Posts: 31
Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
«
Reply #1721 on:
September 01, 2024, 11:03:34 AM »
why Rajanya is the size of a capital?
Logged
Simbach Vazo
Ensign
Posts: 43
Professional Goober
Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
«
Reply #1722 on:
September 05, 2024, 10:03:51 AM »
So, having added this mid-save, is there a way to get the items without console commands or otherwise starting a new save for Gamlin to spawn? Understandable if not.
Logged
G
r
o
o
v
y
SpaceDrake
Admiral
Posts: 542
Piloting space mecha for fun and profit(?)
Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
«
Reply #1723 on:
September 05, 2024, 03:05:28 PM »
Not currently, no. You will need a new game to spawn Gamlin & Nekki, and to have the mech propagate out to various factions (in the current build, the League & Diktat are Arma customers and utilize various AA units & weapons, as are some independent polities and pirates getting their hands on a few hacked-together designs).
Logged
Zeta04
Ensign
Posts: 21
Re: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]
«
Reply #1724 on:
September 10, 2024, 04:28:52 AM »
Still a little bit upset about the aleste losing its rampage drive ability, would have made it one of the few mechs that could benefit from the C-Stim hullmod when piloted by AI otherwise.
Also, now that PL already have their mech lineup spawning randomly in fleets, how about having aleste swordsman spawn in Tri-Tachyon fleets? It is a pretty unique variant these days and would have really been made useful if the player could get more of these mechs in bound.
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[0.97a] Arma Armatura v3.0.6 BETA [4/3/24]