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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Author Topic: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]  (Read 793482 times)

Whisena

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Re: [0.96] Arma Armatura v2.2.4 - Mechs/Fighters, wings with personality
« Reply #1290 on: September 05, 2023, 03:33:07 PM »

https://gyazo.com/a28781512a9d968737ae480865da5580

Hey, is the watchdog supposed to be missing an arm? its left arm shows empty and only right arm has weapon. Is my game glitched? Thanks.
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Brainwright

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Re: [0.96] Arma Armatura v2.2.4 - Mechs/Fighters, wings with personality
« Reply #1291 on: September 05, 2023, 04:59:41 PM »

https://gyazo.com/a28781512a9d968737ae480865da5580

Hey, is the watchdog supposed to be missing an arm? its left arm shows empty and only right arm has weapon. Is my game glitched? Thanks.

Been a bug since the game updated.
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lustfull

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Re: [0.96] Arma Armatura v2.2.4 - Mechs/Fighters, wings with personality
« Reply #1292 on: September 08, 2023, 02:44:15 PM »

Bug report: Valkazard not consuming drugs after battle  and the shield conversation front do not stay in front position if you reroll the shield option, which give a 150 ° shield arc, but Omnidirectional instead  of locked ( I like that bug I must say)
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lustfull

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Re: [0.96] Arma Armatura v2.2.4 - Mechs/Fighters, wings with personality
« Reply #1293 on: September 14, 2023, 08:38:49 PM »

Ok so I believe something is clearly wrong with my game/pc because the legs of standard altagrave are using canisters Flack instead of low grad emp...
And I didn't touch anything in my mods.
« Last Edit: September 14, 2023, 08:41:30 PM by lustfull »
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Brainwright

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Re: [0.96] Arma Armatura v2.2.4 - Mechs/Fighters, wings with personality
« Reply #1294 on: September 14, 2023, 11:06:06 PM »

Nope, pretty sure that changed with the last major update to the mod.
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lustfull

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Re: [0.96] Arma Armatura v2.2.4 - Mechs/Fighters, wings with personality
« Reply #1295 on: September 16, 2023, 05:36:28 AM »

my mod was updated but now i deleted all my mods and the game to start on fresh settings ,  so lets see if that solve the probleme
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lustfull

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Re: [0.96] Arma Armatura v2.2.4 - Mechs/Fighters, wings with personality
« Reply #1296 on: September 16, 2023, 09:24:55 AM »

well altagrave is still using canister flack
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Decton

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Re: [0.96] Arma Armatura v2.2.4 - Mechs/Fighters, wings with personality
« Reply #1297 on: September 22, 2023, 04:51:47 AM »

Having massive fps problems when playing with Realistic Combat and Arma, everytime i encounter a mech with purple lasers my fps drop from 60fps to 1, those lasers fly all over the map and deal absurd amounts of damage
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LeStinke

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Re: [0.96] Arma Armatura v2.2.4 - Mechs/Fighters, wings with personality
« Reply #1298 on: September 22, 2023, 11:59:30 AM »

Just wondering if anyone has found out a way to fix the Leynos' left arm yet? I modified it with no swappable mounts as a stopgap, which was fine for a while but that ''fix'' has now decided to stop working the way I want it to (pauldrons and body refuse to move now for some reason) so would really appreciate some clues. I reckon all of this is far too arcane for me to deal with but I guess it doesn't hurt to ask.
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hydremajor

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Re: [0.96] Arma Armatura v2.2.4 - Mechs/Fighters, wings with personality
« Reply #1299 on: September 27, 2023, 03:48:13 AM »

so whats the news on the mod ?

dev still around or is this on hiatus ?
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lustfull

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Re: [0.96] Arma Armatura v2.2.4 - Mechs/Fighters, wings with personality
« Reply #1300 on: September 29, 2023, 11:01:02 PM »

I already report that but i whas too dumb to post a screenshot.

so the gun sights from the left is wrong while the right  is the one with no probleme and where my mouse is .


Other bug following the altagrave case , the einhander plus systeme has been replace by  " low grade emp".
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xeran_dereth

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Re: [0.96] Arma Armatura v2.2.4 - Mechs/Fighters, wings with personality
« Reply #1301 on: October 04, 2023, 02:14:06 PM »

I have an issue to report. For some reason the BA Assault Pods are marked hostile during a fight. I have two equipped in my fleet, one on a Condor and one that is on a Spriggan, but I still don't know if they should pump out 6 pods, in addition to the over 4 that were destroyed as well. I don't know if they're intended to be infinite, so I won't say that's a bug, but they are marked hostile even though they aren't attacking me or allowing me to target them or hit them. This means the battle will never end as the game recognizes them as hostiles.
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Eddren

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Re: [0.96] Arma Armatura v2.2.4 - Mechs/Fighters, wings with personality
« Reply #1302 on: October 04, 2023, 05:03:30 PM »

It's a real shame that trying to add beam swords to a weapon mount would be a difficult ask. Maybe making it attached to an animated Mech arm?
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Crimsteel

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Re: [0.96] Arma Armatura v2.2.4 - Mechs/Fighters, wings with personality
« Reply #1303 on: October 24, 2023, 01:28:20 AM »

Hello, how do I prioritize certain skills appearing on my pilots?
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Snowy-Birb

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Re: [0.96] Arma Armatura v2.2.4 - Mechs/Fighters, wings with personality
« Reply #1304 on: October 31, 2023, 08:45:23 PM »

Which are the hullmods associated with the Warden's left arm? Would force-adding one of those hullmods via console commands fix the missing arm bug?
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