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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Author Topic: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]  (Read 790677 times)

Cipher44

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Re: [0.96] Arma Armatura v2.2.4 - Mechs/Fighters, wings with personality
« Reply #1215 on: May 16, 2023, 07:02:38 PM »

great mod, love the idea of unique fighter wings and fighter pilots, but the way they level up bugs me, it is very random. I will have a few pilots with energy weapons and field modulation skills, on fighter wings with neither energy weapons nor shields, making these skills basically useless and redundant. wish I could give or change my fighters skills. Maybe make it so I can level up the pilots indidually like officers.
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Draconis13

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Re: [0.96] Arma Armatura v2.2.4 - Mechs/Fighters, wings with personality
« Reply #1216 on: May 17, 2023, 08:52:31 AM »

Yeah special sleeper start ships is giving me this crash error when I mouse over the tooltip

ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.api.ui.TooltipMakerAPI.addImageWithText(F)V
java.lang.NoSuchMethodError: com.fs.starfarer.api.ui.TooltipMakerAPI.addImageWithText(F)V
   at data.hullmods.armaa_SilverSwordHM.addPostDescriptionSection(armaa_SilverSwordHM.java:105)
   at com.fs.starfarer.ui.impl.StandardTooltipV2$12.createImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.create(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.beforeShown(Unknown Source)
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Crabyphus

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Re: [0.96] Arma Armatura v2.2.4 - Mechs/Fighters, wings with personality
« Reply #1217 on: May 18, 2023, 12:18:36 AM »

Love the mod, but i sware i smell some Armored core influence in here- moonlight being the sword name is just too much of a give away.

(Also i gotta know, is the laser rifle the mechs get, is that the sound of the Armored core 2 Karasawa being fired?)
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Indnvrkn

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Re: [0.96] Arma Armatura v2.2.4 - Mechs/Fighters, wings with personality
« Reply #1218 on: May 20, 2023, 09:11:18 PM »

Hey, do you by any chance has past versions of this mod? im looking for the 0.95.1 version

thanks
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TimeDiver

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Re: [0.96] Arma Armatura v2.2.4 - Mechs/Fighters, wings with personality
« Reply #1219 on: May 20, 2023, 10:07:50 PM »

Hey, do you by any chance has past versions of this mod? im looking for the 0.95.1 version

thanks
Found it for ya, from/on shoi's Github (known as gomarz over there):

https://github.com/gomarz/SS-armaa/archive/refs/tags/v2.2.3.zip
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atreg

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Re: [0.96] Arma Armatura v2.2.4 - Mechs/Fighters, wings with personality
« Reply #1220 on: May 24, 2023, 04:59:47 PM »

A small issue, but I'd like to see the Nexerelin start options get a bit of touch-up. Specifically, the second frigate start option with the Garegga and the Trihander. You don't start with enough crew to fully man all your ships (only 12/20), both frigates have unused OP, and the Trihander starts with the Assault variant, which has a hullmod conflict due to Safety Overrides being incompatible with SILVERSWORD.
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Death_Silence_66

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Re: [0.96] Arma Armatura v2.2.4 - Mechs/Fighters, wings with personality
« Reply #1221 on: May 25, 2023, 12:24:39 PM »

Noticed an amusing bug, sometimes my strikecraft land and repair on enemy carriers. Haven't encountered the reverse yet.
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Indnvrkn

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Re: [0.96] Arma Armatura v2.2.4 - Mechs/Fighters, wings with personality
« Reply #1222 on: May 25, 2023, 08:03:21 PM »

Hey, do you by any chance has past versions of this mod? im looking for the 0.95.1 version

thanks
Found it for ya, from/on shoi's Github (known as gomarz over there):

https://github.com/gomarz/SS-armaa/archive/refs/tags/v2.2.3.zip


ur amazing ty
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Draconis13

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Re: [0.96] Arma Armatura v2.2.4 - Mechs/Fighters, wings with personality
« Reply #1223 on: May 29, 2023, 08:12:45 AM »

If you mouse over most of the ship mods something happens with the tool tip this it causes a huge error and crashes the game. I am pretty deep into a campaign and constantly get crashes as I accidentally mouse over mods while building other ships and mouse over an Arma Armatura ship mod. Meaning not only can I not use the ship mods abut I have to avoid scrolling over the majority of tool tips in this mod.
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justanotherjoe

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Re: [0.96] Arma Armatura v2.2.4 - Mechs/Fighters, wings with personality
« Reply #1224 on: June 02, 2023, 07:05:47 PM »

heyyy, just wanted to ask if there were any other requirements to using the overlord suite alpha cause no matter what carrier or drone fighters i use i can't add the hullmod to the ship despite having a core in my inventory.
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123nick

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Re: [0.96] Arma Armatura v2.2.4 - Mechs/Fighters, wings with personality
« Reply #1225 on: June 03, 2023, 09:12:18 AM »

i tried doing a cataphract strike (from nex) and i got THIS ERROR:



log: https://gist.github.com/321nick/ec80fb01d487a95d31c1742720cbccd0

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YourLocalMairaaboo

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Re: [0.96] Arma Armatura v2.2.4 - Mechs/Fighters, wings with personality
« Reply #1226 on: June 03, 2023, 11:05:01 AM »

So, question. Why is Meshan (the original) both extreme cold AND hot? Maybe instead of extreme cold extreme tectonic activity would be more apropriate? Not intending to put your work down, it is just that that combo is... Unusual, to say the least.
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Goodkite

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Re: [0.96] Arma Armatura v2.2.4 - Mechs/Fighters, wings with personality
« Reply #1227 on: June 03, 2023, 11:45:53 AM »

whenever a faction uses cataphract strike from nexerilin mod my game crashs

https://pastebin.com/WABEaE6k
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SpaceDrake

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Re: [0.96] Arma Armatura v2.2.4 - Mechs/Fighters, wings with personality
« Reply #1228 on: June 03, 2023, 02:03:25 PM »

For Nex-related stuff: check the Nex thread for an updated arma.jar. That fixes the issues.
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Voiddweller

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Re: [0.96] Arma Armatura v2.2.4 - Mechs/Fighters, wings with personality
« Reply #1229 on: June 06, 2023, 11:45:39 AM »

This is amazing and inspiring mod, that gives starsector entirely new gameplay possibilities! I mean strikecraft, while relatively brittle, can engage ships in melee without risk being fried by explosions, can easily outmaneuver most of ships, and this enables many new tactical solutions. Plus a nice ground support bonus :) I can roleplay a small mercenary company without relying on capital ship support!
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