Hi everyone, I should post update at some point today. This should resolve a lot of bugs and possible perf issues. One thing I altered in this version no longer using FIGHTER hullsize during combat. This may negatively affect strikecraft that are more in line with regular fighters statswise since AI evaluates threat of a ship with fighter hullsize different to frigatre hullsize, but I need to do so to prevent a recurring CTD that should be fixed in the next star sector update. Since I haven't fully test how much a difference this change will make, you can consider this a beta, but it should still be more stable than last version
v2.2
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-balans-
- Increased DP value of Valkazard derelict defenders from range of (75-150) to (300-400)
Valkazard
- DP: 15->20
Leynos
- removed WINGCOM ;(
- front shield -> damper field
- System:
Amalgamate Feed -> Blink
- Dramatically increase time dilation for 1 second, reduces weapon cooldown time
Ilorin
- removed from spawn pool
Recordbreaker -> Spriggan
- Same weapon as Ilorin w/ increased ammo
- 1x Compact Sabot (2 sub projectiles vs 5, no emp )
- 18 OP
- Revised sprite
Aleste(S) -> Aleste(S-II)
- HP: 1000->900
- Every Aleste now carries left arm laser blade in addition to the selectable left arm weapon
- System: Microburn -> Lunge
- Charges directly at target, attacking with melee weapon once in range
Fixed Bihander dropping/appearing in blueprint package
-bugfix-
- Fixed Watchdog randomly turning system on and off under certain conditions
- Fixed slowdown that can occur if using wingcom hullmod on ship with all AI fighters that previously only used manned fighters
- Fixed yet another altagrave ex shotgun bug
- Added docking timeout (if ship cannot dock after a certain period of time, the process will abort)
- Fixed ships being locked in unplayable state due to AI being reset while docked
- fixed perf hit due to logging that wasnt disabled
- fixed massively inflated squad sizes that could occur if using drone wings with WINGCOM
- fixed overabundance of skyMind refs being saved in persistent data; fleetmember used as key instead of captain of ship
-new features-
- WINGCOM
- Pilots have a small chance to level past threshold for max officer level, up to level 12
- Level up chance increases as number of engagements (consecutive battles before victory/retreat) ship is involved in increases
- Fenris (Design:
Nia Tahl)
- Cataphract Carrier
- 50% Strikecraft refit bonus
- 3 bays
- 2 med missile, 10x small energy
- Enables Cataphract Strike ability during Nex invasions
- Nexerelin Ground Battle Ability: Cataphract Strike
- Attack an industry with chosen unit
- Damage is altered based off of various statistics such as pilot level, CR, etc
- Spriggan, 18 OP Bomber
- Fills same role as Ilorin
- Spriggan Powered, 7 DP
- Poor flux cap/diss, low HP
- 1 Med Ballistic, 1 Med Missile
- 4 short-ranged interceptor drones
- Uses physical shield for defense
- Destruction of back module disables missile weapon
- Ceylon (Design, FX, Ship Mechanics:
Selkie)
- HVB support carrier