Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 68 69 [70] 71 72 ... 110

Author Topic: [0.97a] Arma Armatura v3.0.6 BETA [4/3/24]  (Read 673186 times)

shoi

  • Admiral
  • *****
  • Posts: 658
    • View Profile
Re: [0.95.1a] Arma Armatura v2.1.3 - Playable Fighters, wings with personality
« Reply #1035 on: November 21, 2022, 02:52:42 PM »

I had a crash it looks like a few others had, with the only ArmA ship being the Aleste (S) frigate which I was not piloting at the time. Let me know if I can do anything else to help. Honestly I have no real proof that its even ArmA but searching the crash brought be here and it did happen after I picked up the Aleste. I'm running 2.1.3 as well.

Code
11359197 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.combat.ai.movement.maneuvers.RetreatManeuver.o00000(Unknown Source)
at com.fs.starfarer.combat.ai.movement.maneuvers.RetreatManeuver.o00000(Unknown Source)
at com.fs.starfarer.combat.ai.movement.maneuvers.int$o.o00000(Unknown Source)
at com.fs.starfarer.combat.ai.movement.maneuvers.int.super(Unknown Source)
at com.fs.starfarer.combat.ai.BasicShipAI.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)

I dont know if this is arma related. the crash that was relevant had to do with a ship still having fighter hullsize when it retreated, but aleste is treated like a normal frigate (as far as hullsize goes).  If you can reproduce it with the aleste (or if you know the aleste was retreating when it happened)  let me know, ill fiddle around with some things in the meantime but i've never been able to repro this one specifically

I'm not sure what caused it, but I got a nullpointer during combat with a Remnant cataphract

Code
[Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at data.scripts.ai.armaa_combat_docking_AI.takeOff(armaa_combat_docking_ai.java:484)
at data.scripts.ai.armaa_combat_docking_AI.advance(armaa_combat_docking_ai.java:238)
at com.fs.starfarer.combat.entities.Ship$ShipAIWrapper.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)



Try the jar I linked above (this one)

Hi guys, anyone getting CTDs after setting wingcom chatter to false on modsettings? I get a Fatal: null error and to add to the strangeness, manually reverting the setting to true on the json file still causes a CTD. The only fix being replacing the modSettings.json file with a backup. Any idea what might be going wrong?
it sounds like you could have broke the json file which can happen if you leave out a comma or something,(esp if it stopped working when you tried to change it back but resolved on replacement) did you have the crash log?

« Last Edit: November 21, 2022, 03:20:31 PM by shoi »
Logged

HopeFall

  • Lieutenant
  • **
  • Posts: 83
    • View Profile
Re: [0.95.1a] Arma Armatura v2.1.3 - Playable Fighters, wings with personality
« Reply #1036 on: November 22, 2022, 11:55:34 PM »

Is there a problem with neural link and this? It seems pretty reliable that if both strike craft are currently docked, swapping will cause one if not both to become permanently stuck.
Logged

shoi

  • Admiral
  • *****
  • Posts: 658
    • View Profile
Re: [0.95.1a] Arma Armatura v2.1.3 - Playable Fighters, wings with personality
« Reply #1037 on: November 23, 2022, 11:45:55 AM »

hmm, swaping onto a docked ship probably resets/disables the AI used for landing/repairs

i'll look at the script since I think I can probably refactor it to stop it from happening, in the mean time try not to swap to anything docked
« Last Edit: November 23, 2022, 11:52:07 AM by shoi »
Logged

HopeFall

  • Lieutenant
  • **
  • Posts: 83
    • View Profile
Re: [0.95.1a] Arma Armatura v2.1.3 - Playable Fighters, wings with personality
« Reply #1038 on: November 23, 2022, 01:35:58 PM »

I've been trying to be careful and will be more from now on! The AI though, sometimes docks by itself and I won't know until I swapped. Been opening the map a lot to try not to f-up, a good thing the visuals of the strikecraft changes when docked.
Logged

NikoTheGuyDude

  • Commander
  • ***
  • Posts: 231
    • View Profile
Re: [0.95.1a] Arma Armatura v2.1.3 - Playable Fighters, wings with personality
« Reply #1039 on: November 25, 2022, 01:11:02 PM »

There's a very severe bug right now with landing at hangars

It seems that if a strikecraft tries to dock with a carrier, it seems there's a small chance the strikecraft gets just, ***. It doesn't dock, yet its entire body disappears (save for the legs), and it drifts off. It acts like it's currently docked, yet it isn't, and as such, it never un"docks", meaning it's permanantly broken, and cant be used in the fight (it cant even be told to retreat, not like it could, because its controls are locked). This happens with both player and AI, and with player, it crashes the game if the player ship gets to the retreat zone.

Log:
Spoiler
16183578 [Thread-3] INFO  sound.public  - Cleaning up music with id [Ambush.ogg]
16185443 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.combat.ai.movement.maneuvers.RetreatManeuver.o00000(Unknown Source)
   at com.fs.starfarer.combat.ai.movement.maneuvers.RetreatManeuver.o00000(Unknown Source)
   at com.fs.starfarer.combat.ai.movement.maneuvers.int$o.o00000(Unknown Source)
   at com.fs.starfarer.combat.ai.movement.maneuvers.int.super(Unknown Source)
   at com.fs.starfarer.combat.ai.BasicShipAI.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
[close]
Logged

shoi

  • Admiral
  • *****
  • Posts: 658
    • View Profile
Re: [0.95.1a] Arma Armatura v2.1.3 - Playable Fighters, wings with personality
« Reply #1040 on: November 25, 2022, 05:22:06 PM »

Thanks for the report! same bug as above with ai being reset, will be fixed in next update
Logged

Hathur

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.95.1a] Arma Armatura v2.1.3 - Playable Fighters, wings with personality
« Reply #1041 on: November 26, 2022, 04:48:49 PM »

Question.. how do I find new fighters / ships from this mod (the pilotable ones)? Have been flying around quite a bit to various planets / bases but can't seem to find any for sale (started a new game). Do I just have to keep looking? Also, how do I get Wingcom? If I understand correctly I need to find / install a hullmod? Is there a specific place I have to look for to get it or is it just random?
« Last Edit: November 26, 2022, 04:50:39 PM by Hathur »
Logged

shoi

  • Admiral
  • *****
  • Posts: 658
    • View Profile
Re: [0.95.1a] Arma Armatura v2.1.3 - Playable Fighters, wings with personality
« Reply #1042 on: November 26, 2022, 04:52:43 PM »

Question.. how do I find new fighters / ships from this mod? Have been flying around quite a bit to various planets / bases but can't seem to find any for sale (started a new game).

Look for a system at the southwest edge of the core, its called Gamlin
theres one market in the system that sells all of the mod stuff. They show up at indie/persean markets as well

Quote
Do I just have to keep looking? Also, how do I get Wingcom? If I understand correctly I need to find / install a hullmod? Is there a specific place I have to look for to get it or is it just random?
It appears at the market and can also be found via exploration
Logged

Vundaex

  • Commander
  • ***
  • Posts: 141
    • View Profile
Re: [0.95.1a] Arma Armatura v2.1.3 - Playable Fighters, wings with personality
« Reply #1043 on: November 26, 2022, 08:21:55 PM »

Loving this mod, amazing work.
Logged

Vundaex

  • Commander
  • ***
  • Posts: 141
    • View Profile
Re: [0.95.1a] Arma Armatura v2.1.3 - Playable Fighters, wings with personality
« Reply #1044 on: November 29, 2022, 02:49:19 PM »

Looks like the einhander class is missing an autofit goal variant.
Logged

CorgisOnDVD

  • Ensign
  • *
  • Posts: 7
    • View Profile
Re: [0.95.1a] Arma Armatura v2.1.3 - Playable Fighters, wings with personality
« Reply #1045 on: December 14, 2022, 09:27:27 PM »

I have a somewhat similar issue with Vundaex, except that in the Diable version, there is a variant of the valkhazard called valkenx_frig which doesn't exist anywhere else.
Logged

dk1332

  • Commander
  • ***
  • Posts: 197
    • View Profile
Re: [0.95.1a] Arma Armatura v2.1.3 - Playable Fighters, wings with personality
« Reply #1046 on: December 19, 2022, 11:02:31 PM »

Got a CTD after promoting an officer from one of my cataphracts and pointing my cursor on the strikecraft hullmod

Spoiler
17784286 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.hullmods.armaa_wingCommander.addPostDescriptionSection(armaa_wingCommander.java:381)
   at com.fs.starfarer.ui.impl.StandardTooltipV2$12.createImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.create(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.beforeShown(Unknown Source)
   at com.fs.starfarer.ui.Q.showTooltip(Unknown Source)
   at com.fs.starfarer.ui.ooOo.super.new(Unknown Source)
   at com.fs.starfarer.ui.ooOo.processInput(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.e$Oo.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.e.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.coreui.refit.ModWidget.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.coreui.refit.F.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0OO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.N.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.OO0O.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
[close]
Logged

shoi

  • Admiral
  • *****
  • Posts: 658
    • View Profile
Re: [0.95.1a] Arma Armatura v2.1.3 - Playable Fighters, wings with personality
« Reply #1047 on: December 20, 2022, 12:24:20 PM »

Hi everyone, I should post update at some point today. This should resolve a lot of bugs and possible perf issues. One thing I altered in this version no longer using FIGHTER hullsize during combat. This may negatively affect strikecraft that are more in line with regular fighters statswise since AI evaluates threat of a ship with fighter hullsize different to frigatre hullsize, but I need to do so to prevent a recurring CTD that should be fixed in the next star sector update. Since I haven't fully test how much a difference this change will make, you can consider this a beta, but it should still be more stable than last version

v2.2
--------

-balans-
- Increased DP value of Valkazard derelict defenders from range of (75-150) to (300-400)
Valkazard
   - DP: 15->20
Leynos
   - removed WINGCOM ;(
   - front shield -> damper field
   - System:
      Amalgamate Feed -> Blink
         - Dramatically increase time dilation for 1 second, reduces weapon cooldown time

Ilorin
   - removed from spawn pool

Recordbreaker -> Spriggan
   - Same weapon as Ilorin w/ increased ammo
   - 1x Compact Sabot (2 sub projectiles vs 5,  no emp )
   - 18 OP
   - Revised sprite

Aleste(S) -> Aleste(S-II)
   - HP: 1000->900
   - Every Aleste now carries left arm laser blade in addition to the selectable left arm weapon
   - System: Microburn -> Lunge
      - Charges directly at target, attacking with melee weapon once in range

Fixed Bihander dropping/appearing in blueprint package

-bugfix-
- Fixed Watchdog randomly turning system on and off under certain conditions

- Fixed slowdown that can occur if using wingcom hullmod on ship with all AI fighters that previously only used manned fighters

- Fixed yet another altagrave ex shotgun bug

- Added docking timeout (if ship cannot dock after a certain period of time, the process will abort)

- Fixed ships being locked in unplayable state due to AI being reset while docked

- fixed perf hit due to logging that wasnt disabled

- fixed massively inflated squad sizes that could occur if using drone wings with WINGCOM

- fixed overabundance of skyMind refs being saved in persistent data; fleetmember used as key instead of captain of ship

-new features-

- WINGCOM
   - Pilots have a small chance to level past threshold for max officer level, up to level 12
   - Level up chance increases as number of engagements (consecutive battles before victory/retreat) ship is involved in increases

- Fenris (Design: Nia Tahl)
   - Cataphract Carrier
   - 50% Strikecraft refit bonus
        - 3 bays
        - 2 med missile, 10x small energy
   - Enables Cataphract Strike ability during Nex invasions

- Nexerelin Ground Battle Ability: Cataphract Strike
   - Attack an industry with chosen unit
   - Damage is altered based off of various statistics such as pilot level, CR, etc

- Spriggan, 18 OP Bomber
   - Fills same role as Ilorin


- Spriggan Powered, 7 DP
        -  Poor flux cap/diss, low HP
   - 1 Med Ballistic, 1 Med Missile
        - 4 short-ranged interceptor drones
   - Uses physical shield for defense
   - Destruction of back module disables missile weapon

- Ceylon (Design, FX, Ship Mechanics: Selkie)
   - HVB support carrier
Logged

e

  • Captain
  • ****
  • Posts: 288
    • View Profile
Re: [0.95.1a] Arma Armatura v2.1.3 - Mechs/Fighters, wings with personality
« Reply #1048 on: December 20, 2022, 01:11:56 PM »

I'm excited to try those AA carriers.
Logged

shoi

  • Admiral
  • *****
  • Posts: 658
    • View Profile
Re: [0.95.1a] Arma Armatura v2.2 - Mechs/Fighters, wings with personality
« Reply #1049 on: December 20, 2022, 02:15:36 PM »

Okay. update is live. you can get from main page!
Let me know if any issues or feedback.

known bug: I replaced the selectable left arm blade with bazooka since every aleste gets blade weapon, but I didnt change the hullmod name from blade to bazooka. whoopsie

leveling up pilots to 12 is probably OP. its 1% chance for valid pilot to exceed their max level after maxing elite skills but still might be too good
Logged
Pages: 1 ... 68 69 [70] 71 72 ... 110