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Author Topic: [0.97a] Unthemed Weapons Collection 0.6.5 (4/9/24)  (Read 46079 times)

float

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Re: [0.96a] Unthemed Weapons Collection 0.61 (8/27/23)
« Reply #45 on: November 06, 2023, 05:27:02 PM »

Would it be possible for a setting to make automated defenses... automated ?
I don't mind fighting drones for caches because having actual people guarding chests in the middle of nowhere seems odd.

No, making the defenses non-automated was a conscious decision. Players already fight plenty of droneships and the fortified caches are, at their core, a way to fight faction ships without having to engage in hostilities against the entire faction. I don't see the appeal in fighting even more derelict junk / remnants.

Also, if they're still referred to as automated (i.e. "engage the automated defenses"), that's probably because Exotica Technologies or a similar mod is replacing the custom defender interaction with its own version. The flavor text isn't really an important detail either way.
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Waladil

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Re: [0.96a] Unthemed Weapons Collection 0.61 (8/27/23)
« Reply #46 on: November 21, 2023, 05:27:44 PM »

Hi, got a half-bug half-mod incompatibility but it's mostly on this mod's side.

The problem is basically "fortified caches + enemy ship with phase anchor." I don't think there are any vanilla ships that have phase anchor by default, but it could happen in the future. (It's also kinda a problem with phase anchor on NPCs in general.)

I have a fortified cache that was guarded by a bunch of phase ships from Fay's Corporation of BirdWanderer's Bird's Collection. One of those ships has phase anchor by default, so when I fought them it emergency phased out. This means it retreated, and wasn't destroyed. Since it wasn't destroyed, I couldn't loot the cache. I had to re-engage over and over again and it just kept retreating. Luckily, at 0% CR and 0% HP it was finally destroyed instead of retreating.

There's definitely some problems here that run deeper than your mod's fortified caches, but the fortified caches make it an immediate possibility. It's not like an AI fleet where you can just let the one ship limp away and call it good, it's complete destruction or nothing.

Would it be possible to add some sorta "if NPC ship retreats, it's destroyed" flag to those fights?
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float

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Re: [0.96a] Unthemed Weapons Collection 0.61 (8/27/23)
« Reply #47 on: November 23, 2023, 06:45:27 AM »

That's definitely annoying, but I imagine you'd run into the same issue if, say, the PK cache or random caches guarded by remnants (like the technology cache and the planetary shield blueprint) had ships with phase anchor. In view of that, I'd say this interaction is more a "NPC ships shouldn't have phase anchor" situation. I suppose that could be the reason the default fleet inflater never picks that hullmod when generating fleets.
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RASTIL

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Re: [0.96a] Unthemed Weapons Collection 0.61 (8/27/23)
« Reply #48 on: January 20, 2024, 03:20:08 PM »

My main issue with this is that the mod's mining laser does not work for nexerelin mining, other than that cool mod (especially updated stats)
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Siffrin

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Re: [0.96a] Unthemed Weapons Collection 0.61 (8/27/23)
« Reply #49 on: February 20, 2024, 10:11:15 PM »

For the 0.97 update there's a small bug that needs to be fixed where weapons affected by the S-mod bonus of IPDAI combined with PD+ do not have the +200 range shown on the tooltip.
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Baren

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Re: [0.97a] Unthemed Weapons Collection 0.6.2 (3/5/24)
« Reply #50 on: March 05, 2024, 05:53:14 PM »

hi there. You're update seems to cause my game to crash on startup

at com.fs.starfarer.campaign.rules.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.<init>(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.rules.Rules.o00000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.loading.SpecStore.ÓO0000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]
Caused by: java.lang.RuntimeException: Command [wpnxt_CacheDefenderInteraction] not found in packages:
com.fs.starfarer.api.impl.campaign.rulecmd
com.fs.starfarer.api.impl.campaign.rulecmd.salvage
com.fs.starfarer.api.impl.campaign.rulecmd.newgame
com.fs.starfarer.api.impl.campaign.rulecmd.missions
com.fs.starfarer.api.impl.campaign.rulecmd.academy
data.scripts.replacementscripts.Salvage
data.scripts.starfarer.api.impl.campaign.rulemd
data.scripts.rulescmd
org.lazywizard.console.rulecmd
data.scripts.replacementscripts.Salvage
data.scripts.starfarer.api.impl.campaign.rulemd
org.tranquility.dmodservices.rulecmd
data.campaign.rulecmd
data.campaign.rulecmd
data.scripts.edshipyard.rulecmd
illustratedEntities.dialogue.rules
indevo.industries.academy.rules
indevo.industries.embassy.rules
indevo.industries.senate.rules
indevo.industries.derelicts.rules
indevo.industries.salvageyards.rules
indevo.industries.artillery.rules
indevo.industries.courierport.dialogue
indevo.abilities.splitfleet.dialogue
indevo.dialogue.research
indevo.dialogue.rules
data.scripts.campaign.iirules
scripts.kissa.LOST_SECTOR.campaign.rulecmd
data.scripts.campaign.rulecmd
lunalib.backend.cmds
org.magiclib.bounty.rulecmd
mmm.rulecmd
nomadic_survival.campaign.rulecmd
fi.toopok4k3.oas.rulecmd
progsmod.data.campaign.rulecmd
assortment_of_things.campaign.rulecmd
data.scripts.campaign.rulecmd
data.scripts.campaign.rulecmd
com.fs.starfarer.api.impl.campaign.rulecmd.SigmaMatterTrader
com.fs.starfarer.api.impl.campaign.rulecmd.SpecialMetalTrader
data.scripts.campaign.swprules
Plugins
starship_legends.campaign.rulecmd
tecrys.svc.rulecmd
data.scripts
data.campaign.rulecmd
unthemedweapons.campaign.rulecmd

   at com.fs.starfarer.campaign.rules.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.getCommandClass(Unknown Source) ~[port_obf.jar:?]
   ... 9 more
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XyttheElite117

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Re: [0.97a] Unthemed Weapons Collection 0.6.2 (3/5/24)
« Reply #51 on: March 05, 2024, 07:22:00 PM »

hi there. You're update seems to cause my game to crash on startup

at com.fs.starfarer.campaign.rules.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.<init>(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.rules.Rules.o00000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.loading.SpecStore.ÓO0000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]
Caused by: java.lang.RuntimeException: Command [wpnxt_CacheDefenderInteraction] not found in packages:
com.fs.starfarer.api.impl.campaign.rulecmd
com.fs.starfarer.api.impl.campaign.rulecmd.salvage
com.fs.starfarer.api.impl.campaign.rulecmd.newgame
com.fs.starfarer.api.impl.campaign.rulecmd.missions
com.fs.starfarer.api.impl.campaign.rulecmd.academy
data.scripts.replacementscripts.Salvage
data.scripts.starfarer.api.impl.campaign.rulemd
data.scripts.rulescmd
org.lazywizard.console.rulecmd
data.scripts.replacementscripts.Salvage
data.scripts.starfarer.api.impl.campaign.rulemd
org.tranquility.dmodservices.rulecmd
data.campaign.rulecmd
data.campaign.rulecmd
data.scripts.edshipyard.rulecmd
illustratedEntities.dialogue.rules
indevo.industries.academy.rules
indevo.industries.embassy.rules
indevo.industries.senate.rules
indevo.industries.derelicts.rules
indevo.industries.salvageyards.rules
indevo.industries.artillery.rules
indevo.industries.courierport.dialogue
indevo.abilities.splitfleet.dialogue
indevo.dialogue.research
indevo.dialogue.rules
data.scripts.campaign.iirules
scripts.kissa.LOST_SECTOR.campaign.rulecmd
data.scripts.campaign.rulecmd
lunalib.backend.cmds
org.magiclib.bounty.rulecmd
mmm.rulecmd
nomadic_survival.campaign.rulecmd
fi.toopok4k3.oas.rulecmd
progsmod.data.campaign.rulecmd
assortment_of_things.campaign.rulecmd
data.scripts.campaign.rulecmd
data.scripts.campaign.rulecmd
com.fs.starfarer.api.impl.campaign.rulecmd.SigmaMatterTrader
com.fs.starfarer.api.impl.campaign.rulecmd.SpecialMetalTrader
data.scripts.campaign.swprules
Plugins
starship_legends.campaign.rulecmd
tecrys.svc.rulecmd
data.scripts
data.campaign.rulecmd
unthemedweapons.campaign.rulecmd

   at com.fs.starfarer.campaign.rules.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.getCommandClass(Unknown Source) ~[port_obf.jar:?]
   ... 9 more

Can confirm. Having the same crash as well
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float

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Re: [0.96a] Unthemed Weapons Collection 0.61 (8/27/23)
« Reply #52 on: March 05, 2024, 08:37:29 PM »

For the 0.97 update there's a small bug that needs to be fixed where weapons affected by the S-mod bonus of IPDAI combined with PD+ do not have the +200 range shown on the tooltip.
The mod is showing the weapon's actual range in the refit screen (via getRange()), so if a boost isn't showing up it's because it's applied elsewhere (here it looks like it's being treated as a property of the ship and not the weapon). This is essentially the same as why dynamic range updates during combat (e.g. modded ship systems that boost range, etc.) wouldn't show up.
It's possible this is due to the PD range boosts occurring after ship creation, rather than before ship creation as most other range boosts do. If a range boost is reflected in combat but not in the refit screen, there isn't really much I can do about that.
hi there. You're update seems to cause my game to crash on startup

at com.fs.starfarer.campaign.rules.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.<init>(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.campaign.rules.Rules.o00000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.loading.SpecStore.ÓO0000(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]
Caused by: java.lang.RuntimeException: Command [wpnxt_CacheDefenderInteraction] not found in packages:
com.fs.starfarer.api.impl.campaign.rulecmd
com.fs.starfarer.api.impl.campaign.rulecmd.salvage
com.fs.starfarer.api.impl.campaign.rulecmd.newgame
com.fs.starfarer.api.impl.campaign.rulecmd.missions
com.fs.starfarer.api.impl.campaign.rulecmd.academy
data.scripts.replacementscripts.Salvage
data.scripts.starfarer.api.impl.campaign.rulemd
data.scripts.rulescmd
org.lazywizard.console.rulecmd
data.scripts.replacementscripts.Salvage
data.scripts.starfarer.api.impl.campaign.rulemd
org.tranquility.dmodservices.rulecmd
data.campaign.rulecmd
data.campaign.rulecmd
data.scripts.edshipyard.rulecmd
illustratedEntities.dialogue.rules
indevo.industries.academy.rules
indevo.industries.embassy.rules
indevo.industries.senate.rules
indevo.industries.derelicts.rules
indevo.industries.salvageyards.rules
indevo.industries.artillery.rules
indevo.industries.courierport.dialogue
indevo.abilities.splitfleet.dialogue
indevo.dialogue.research
indevo.dialogue.rules
data.scripts.campaign.iirules
scripts.kissa.LOST_SECTOR.campaign.rulecmd
data.scripts.campaign.rulecmd
lunalib.backend.cmds
org.magiclib.bounty.rulecmd
mmm.rulecmd
nomadic_survival.campaign.rulecmd
fi.toopok4k3.oas.rulecmd
progsmod.data.campaign.rulecmd
assortment_of_things.campaign.rulecmd
data.scripts.campaign.rulecmd
data.scripts.campaign.rulecmd
com.fs.starfarer.api.impl.campaign.rulecmd.SigmaMatterTrader
com.fs.starfarer.api.impl.campaign.rulecmd.SpecialMetalTrader
data.scripts.campaign.swprules
Plugins
starship_legends.campaign.rulecmd
tecrys.svc.rulecmd
data.scripts
data.campaign.rulecmd
unthemedweapons.campaign.rulecmd

   at com.fs.starfarer.campaign.rules.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.getCommandClass(Unknown Source) ~[port_obf.jar:?]
   ... 9 more

Whoops - for some reason the folder containing the jar file got deleted in the upload... somehow? Patched this, no new version - redownload 0.6.2 if you're encountering this issue.
« Last Edit: March 05, 2024, 08:39:37 PM by float »
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Celepito

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Re: [0.97a] Unthemed Weapons Collection 0.6.2 (3/5/24)
« Reply #53 on: April 02, 2024, 04:16:17 AM »

Is it just me, or does the Needle Driver's explosion taking 12s feel too long for anyone else? (Totally possible that its just me/my mod list that results in that, this isnt a rhetorical question.)

IMO, halving it down to 6s or something might help, that also shouldnt affect balancing (too much) since it also more difficult to stack up to max explosion damage.
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float

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Re: [0.97a] Unthemed Weapons Collection 0.6.2 (3/5/24)
« Reply #54 on: April 05, 2024, 03:01:07 PM »

Is it just me, or does the Needle Driver's explosion taking 12s feel too long for anyone else? (Totally possible that its just me/my mod list that results in that, this isnt a rhetorical question.)

IMO, halving it down to 6s or something might help, that also shouldnt affect balancing (too much) since it also more difficult to stack up to max explosion damage.
I think it was fine, but I've tweaked this anyway -- it'll now auto-explode if you reach enough stacks to get to max damage.

Full 0.6.3 patch notes:
Spoiler
Configured Ultra Blaster, Mining Laser Mk.2, and Light Mining Blaster as Nexerelin-capable mining weapons
Cluster Mine Launcher: Ammo 10 -> 8, split arc 30 -> 45, added slight randomness to explosion trigger
Electron Torpedo: reduced damage to disabled components by 25%
Spiker SRM: Burst DPS 112 -> 93.3, OP 5 -> 6
Bloom Torpedo: Ammo 1 -> 2, OP 2 -> 3
Bloom Autolauncher: Max ammo 2 -> 3
Ion Storm GMLRS: Flux / shot 75 -> 50
Stinger Swarm Battery: Range 1600 -> 1800, Refire 12s -> 10s
Voidcannon: efficiency 0.33 -> 0.3
Bolt Repeater, Boltgun, Bolt Streamer: efficiency 1 -> 0.9
Bolt Streamer: DPS 269 -> 249
Needle Driver: Range 750 -> 800,
fire rate 1.8s -> 2s,
removed EMP damage from projectiles,
reduced explosion damage to 25 per / 400 max (down from 50 per / 500 max),
added equal EMP damage to explosions,
projectiles now immediately explode if >=16 are attached at once.
Graviton Array: OP 22 -> 20
Void Ray: Capped hard flux proportion at 50%, somewhat increased time damage takes to go from 350x5 to 1750x1 post beam convergence
Ultra Blaster: number of secondary explosions fixed at 5, now has a chance of triggering when hitting shields depending on target's hard flux level
Splintergun: greatly improved accuracy
Heavy Railburst flux efficiency 0.9 -> 1
Heavy Demolisher flux efficiency 1.25 -> 1.2, OP 13 -> 14, ammo 8 -> 6
Demolisher Cannon flux efficiency 1.25 -> 1.2, ammo 4 -> 3
Spreadfire Cannon flux efficiency 0.8 -> 0.7, range 850 -> 700, damage 80 -> 75, ammo 50 -> 60, OP 14 -> 12, spread 24 -> 30, slightly lowered fire rate
Mortar Screen max spread 25 -> 15, OP 8 -> 7, changed role to Anti Armor (wasn't really great against fighters)
Pummeler damage 450 -> 175, fire rate 2/s -> 5/s, flux efficiency 0.28 -> 0.26, fire rate decays faster after not firing
Rail Ballista damage 900 -> 600, OP 30 -> 27, damage / second and flux efficiency unchanged
[REDACTED] damage 800 -> 900, DPS 400 -> 360, efficiency 1 -> 1.2
[REDACTED] flux/shot 4000 -> 3000
[REDACTED] damage 750 -> 800, DPS 625 -> 533.3, efficiency 1 -> 1.2, full charge damage 12000 -> 10000, charge flux/s 750 -> 600
Fixed [REDACTED] sometimes dealing its damage twice if multiple were installed on one ship
Fixed weapons with "limited charges" text not showing modified charges
Fixed weapon caches potentially showing up in THEME_CORE and THEME_HIDDEN worlds
[close]
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Celepito

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Re: [0.97a] Unthemed Weapons Collection 0.6.3 (4/5/24)
« Reply #55 on: April 06, 2024, 10:58:12 AM »

Well, that was quick, thanks  ;D
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float

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Re: [0.97a] Unthemed Weapons Collection 0.6.3 (4/5/24)
« Reply #56 on: April 09, 2024, 02:07:27 PM »

0.6.4 changelog
- Updated some sprites
- Updated some visuals
- All bolt weapons: lowered volume, reduced projectile size
- Boltgun: DPS 70 -> 80
- Bolt Repeater: Ammo 20 -> 30
- Light Mining Blaster: each bolt now does 50 scripted damage to armor
- Needle Driver:
linger time 12s -> 15s,
fire rate 2s -> 1.8s,
max damage 400 -> 500, max attachments 16 -> 20
- Ultra Blaster: fire rate 1/5s -> 1/6s
- Ion Storm GMLRS: added 250 EMP damage on hit, EMP arc damage 500 -> 1000,
now only has a chance to spawn an arc on hull/armor hits depending on number of previous hits within 3 seconds,
fire rate 1/25s -> 1/20s
[close]
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Dazs

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Re: [0.97a] Unthemed Weapons Collection 0.6.3 (4/5/24)
« Reply #57 on: April 09, 2024, 03:02:28 PM »

Hi float, ben enjoying the new weapons and just updated to the latest version. Game loaded but when I went to my ship listing I received a crash and though the log does not state which mod caused it, yours is the only one I have recently updated:

174101 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: particleengine/Particles$StreamAction
java.lang.NoClassDefFoundError: particleengine/Particles$StreamAction
   at java.lang.Class.forName0(Native Method)
   at java.lang.Class.forName(Class.java:348)
   at com.fs.starfarer.loading.scripts.ScriptStore.Object(Unknown Source)
   at com.fs.starfarer.loading.specs.o00o.getOnFireEffect(Unknown Source
   at java.lang.Thread.run(Thread.java:748)
Caused by: java.lang.ClassNotFoundException: particleengine.Particles$StreamAction
   at java.net.URLClassLoader.findClass(URLClassLoader.java:382)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:418)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:351)

Sorry if this is not due to a change you made, but it's my best guess.

float

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Re: [0.97a] Unthemed Weapons Collection 0.6.3 (4/5/24)
« Reply #58 on: April 09, 2024, 03:52:45 PM »

Hi float, ben enjoying the new weapons and just updated to the latest version. Game loaded but when I went to my ship listing I received a crash and though the log does not state which mod caused it, yours is the only one I have recently updated:

174101 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: particleengine/Particles$StreamAction
java.lang.NoClassDefFoundError: particleengine/Particles$StreamAction
   at java.lang.Class.forName0(Native Method)
   at java.lang.Class.forName(Class.java:348)
   at com.fs.starfarer.loading.scripts.ScriptStore.Object(Unknown Source)
   at com.fs.starfarer.loading.specs.o00o.getOnFireEffect(Unknown Source
   at java.lang.Thread.run(Thread.java:748)
Caused by: java.lang.ClassNotFoundException: particleengine.Particles$StreamAction
   at java.net.URLClassLoader.findClass(URLClassLoader.java:382)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:418)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:351)

Sorry if this is not due to a change you made, but it's my best guess.

Hi, sorry for the trouble. 0.6.4 unintentionally added a hard dependency on Particle Engine, which I have fixed in 0.6.5. For what it's worth, I've learned my lesson with soft dependencies -- they're not worth the hassle to maintain.
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Dazs

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Re: [0.97a] Unthemed Weapons Collection 0.6.3 (4/5/24)
« Reply #59 on: April 09, 2024, 04:11:23 PM »

Hi float, ben enjoying the new weapons and just updated to the latest version. Game loaded but when I went to my ship listing I received a crash and though the log does not state which mod caused it, yours is the only one I have recently updated:

174101 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: particleengine/Particles$StreamAction
java.lang.NoClassDefFoundError: particleengine/Particles$StreamAction
   at java.lang.Class.forName0(Native Method)
   at java.lang.Class.forName(Class.java:348)
   at com.fs.starfarer.loading.scripts.ScriptStore.Object(Unknown Source)
   at com.fs.starfarer.loading.specs.o00o.getOnFireEffect(Unknown Source
   at java.lang.Thread.run(Thread.java:748)
Caused by: java.lang.ClassNotFoundException: particleengine.Particles$StreamAction
   at java.net.URLClassLoader.findClass(URLClassLoader.java:382)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:418)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:351)

Sorry if this is not due to a change you made, but it's my best guess.

Hi, sorry for the trouble. 0.6.4 unintentionally added a hard dependency on Particle Engine, which I have fixed in 0.6.5. For what it's worth, I've learned my lesson with soft dependencies -- they're not worth the hassle to maintain.
Ah, I figured that was the case. Thank you for the quick reply and fix.
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