Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 [2] 3

Author Topic: [0.9.5a] Coherent Watermelon's Ship Pack (CWSP) | 1.2  (Read 139252 times)

iamlenb

  • Ensign
  • *
  • Posts: 17
    • View Profile
Re: [0.9.1a] Coherent Watermelon's Ship Pack (CWSP) - 1.0
« Reply #15 on: May 28, 2020, 02:37:14 PM »

Id like to suggest the mounts of the recolors be watermelon halves, red with little black seeds.
Logged

Yubbin

  • Lieutenant
  • **
  • Posts: 68
  • i just play mods
    • View Profile
Re: [0.9.1a] Coherent Watermelon's Ship Pack (CWSP) - 1.0
« Reply #16 on: July 02, 2020, 05:29:07 PM »

This mod has the october-class ship from the tournament right?
Logged

BigBeans

  • Captain
  • ****
  • Posts: 275
    • View Profile
Re: [0.9.1a] Coherent Watermelon's Ship Pack (CWSP) - 1.0
« Reply #17 on: July 03, 2020, 03:17:27 PM »

The big high tech cruiser reminds me so much of a Covenant cruiser.
Logged

mora

  • Commander
  • ***
  • Posts: 148
    • View Profile
Re: [0.9.1a] Coherent Watermelon's Ship Pack (CWSP) - 1.0
« Reply #18 on: July 04, 2020, 05:36:12 AM »

The Backpack frigate has one of its ballistic mounts set to be a "TURRET" instead of a "HARDPOINT".
Logged

XpanD

  • Captain
  • ****
  • Posts: 380
    • View Profile
Re: [0.9.1a] Coherent Watermelon's Ship Pack (CWSP) - 1.0
« Reply #19 on: July 10, 2020, 06:10:38 AM »

This mod seems to cause a crash on startup when running under Linux:
Quote
56340 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Sound with filename [sounds/CWSP/weapons/partwindup.ogg] not found or failed to load
java.lang.RuntimeException: Sound with filename [sounds/CWSP/weapons/partwindup.ogg] not found or failed to load
   at com.fs.starfarer.loading.A.run(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)


This seems to be due to this line in the "sounds.json" file:
Code
			{"file":"sounds/CWSP/weapons/partwindup.ogg","pitch":1,"volume":0.3},

Changing it to this fixes it:
Code
			{"file":"sounds/cwsp/weapons/partwindup.ogg","pitch":1,"volume":0.3},

The above should only be an issue on Linux (and maybe Macs?) due to them being case-sensitive in paths and filenames. Everything else seems to be fine so far, but I'll be sure to report back if I notice any other issues. Thanks for reading!
Logged

thebrownlord

  • Ensign
  • *
  • Posts: 3
    • View Profile
Re: [0.9.1a] Coherent Watermelon's Ship Pack (CWSP) - 1.0
« Reply #20 on: July 10, 2020, 09:46:11 PM »

Okay this is obviously asking a lot of you but an entire Watermelon-based faction would be pretty sick. Could be worth consideration.
Logged

Chikanuk

  • Lieutenant
  • **
  • Posts: 94
    • View Profile
Re: [0.9.1a] Coherent Watermelon's Ship Pack (CWSP) - 1.0
« Reply #21 on: July 10, 2020, 11:33:12 PM »

This mod will break my save or not? Wanna try it, but dont want to start new game for this right now.
Logged

Coherent_Watermelon

  • Ensign
  • *
  • Posts: 8
  • Certified Moron™
    • View Profile
Re: [0.9.1a] Coherent Watermelon's Ship Pack (CWSP) - 1.0
« Reply #22 on: July 13, 2020, 09:33:25 PM »

This mod seems to cause a crash on startup when running under Linux:

Thank you for making me aware! i'll be sure to fix that as soon as possible. Been a little unfocused for the past couple of months, but i'll try my best

This mod will break my save or not? Wanna try it, but dont want to start new game for this right now.

it will only break your save if you remove it mid game.

Okay this is obviously asking a lot of you but an entire Watermelon-based faction would be pretty sick. Could be worth consideration.

i'll think about it ,':^j

The Backpack frigate has one of its ballistic mounts set to be a "TURRET" instead of a "HARDPOINT".

oh, shoot!
Logged

mora

  • Commander
  • ***
  • Posts: 148
    • View Profile
Re: [0.9.1a] Coherent Watermelon's Ship Pack (CWSP) - 1.0
« Reply #23 on: July 27, 2020, 02:36:12 AM »

The HVB from this mod drops the Light Swordbreakers which aren't SYSTEM weapons but are only used in fighters and doesn't have a blueprint tag. Are they meant to be kind of a prize from the HVB or did you forget to put no_drop etc. to them?

Also the medium and small swordbreakers(if smalls are intended to be used) are a bit too flexible... 600 range makes them usable as normal HE weapons. So I suggest 500 or 450? range on the medium and 400-ish on the small one.
« Last Edit: July 27, 2020, 02:48:37 AM by mora »
Logged

DubTre6

  • Commander
  • ***
  • Posts: 100
  • Tri-Tachyon Agricultural Rep.
    • View Profile
Re: [0.9.1a] Coherent Watermelon's Ship Pack (CWSP) - 1.0
« Reply #24 on: July 27, 2020, 12:21:56 PM »

All these ships look wonderful! Unfortunately, I'm still at work, so I won't be able to test them out until later.

But when I do, I know I won't be disappointed.
Logged
8) why fight the paragon when you can BE the paragon 8)

Coherent_Watermelon

  • Ensign
  • *
  • Posts: 8
  • Certified Moron™
    • View Profile
Re: [0.9.1a] Coherent Watermelon's Ship Pack (CWSP) - 1.0
« Reply #25 on: August 03, 2020, 09:43:49 PM »

The HVB from this mod drops the Light Swordbreakers which aren't SYSTEM weapons but are only used in fighters and doesn't have a blueprint tag. Are they meant to be kind of a prize from the HVB or did you forget to put no_drop etc. to them?

Also the medium and small swordbreakers(if smalls are intended to be used) are a bit too flexible... 600 range makes them usable as normal HE weapons. So I suggest 500 or 450? range on the medium and 400-ish on the small one.

for the first issue - i'm aware, i just haven't bothered to remove them fully. they were originally obtainable, but i was told they were spawning waayy too much on AI ships and effectively kneecapping them since it's sorta middling between something like a light assault gun and a small flak. i made them not spawn, but they still show up on the HVB ships due to them being in the variants, so i suppose it's sorta like an HVB reward. especially because the player is the only one that could really put them to use.

as for the latter, i made it that way to both be a good competitor to the regular flak, compensating for blast radius with a little extra range, and also to allow it to be used as an ersatz HE weapon, though yeah i should probably bring it down a wee bit.

thanks for the notes and suggestions! i appreciate the feedback.
Logged

Nameless

  • Lieutenant
  • **
  • Posts: 93
    • View Profile
Re: [0.9.1a] Coherent Watermelon's Ship Pack (CWSP) - 1.0
« Reply #26 on: August 06, 2020, 10:32:16 AM »

is there a new update? Version checker is notifying me that there is an update but I don't see it here.
Logged

Jaghaimo

  • Admiral
  • *****
  • Posts: 661
    • View Profile
Re: [0.9.1a] Coherent Watermelon's Ship Pack (CWSP) - 1.0
« Reply #27 on: August 14, 2020, 12:18:54 PM »

Looks like new zip has been uploaded (same URI), inside has 1.1.0. Unintentional, or just slow on thread update?
Logged

Coherent_Watermelon

  • Ensign
  • *
  • Posts: 8
  • Certified Moron™
    • View Profile
Re: [0.9.1a] Coherent Watermelon's Ship Pack (CWSP) - 1.0
« Reply #28 on: August 18, 2020, 03:49:13 PM »

is there a new update? Version checker is notifying me that there is an update but I don't see it here.
Looks like new zip has been uploaded (same URI), inside has 1.1.0. Unintentional, or just slow on thread update?
yep, sorry, i'm just super slow with checking and updating the forum. plus, it was a really minor update so i didn't shout it out.

that and my internet was out for a week so

i'll update the thread
« Last Edit: August 18, 2020, 03:53:33 PM by Coherent_Watermelon »
Logged

Coherent_Watermelon

  • Ensign
  • *
  • Posts: 8
  • Certified Moron™
    • View Profile
Re: [0.9.5] Coherent Watermelon's Ship Pack (CWSP)
« Reply #29 on: June 02, 2021, 07:26:20 PM »

update time

-----1.2-----

SWITCHED OVER TO GITHUB PRAISE BE

-added several new ships
   - Alsophis Fighter
   - Hunter-class Anti-Phase Frigate
   - Illuminant-class Supercruiser (planned to be a bounty, currently just a very high end cruiser)
   - Elapid Gunship/Heavy CAS
-added built ins for all related vessels
-added them to the spawning and mission
-changed the sprite for the Aristaeus! LET'S GOOOO
-changed the Phantasm's name to Eryx, increased OP cost by 1 due to strength relative to broadsword
-did minor rebalances to certain things, notably some fighters
-changed some descriptions slightly to read off better
-added descriptions to fighter weapons

and a lot more i didn't document. what a shame.
Logged
Pages: 1 [2] 3