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Author Topic: 10th Starsector AI Fleet Building Tournament  (Read 9189 times)

Tartiflette

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10th Starsector AI Fleet Building Tournament
« on: May 19, 2020, 12:38:05 AM »


   The 10th Starsector AI fleet Building Tournament has ended and here are our winners:



The team Dakkaholics Anonymous, formed by DaddyPants playing as Tiandong Heavy Industries and Rubin playing as Vanilla Mid-Tech, is taking the cup with a comfortable 22 points.

They are followed by Spaceballs: The Tournament Team, with mortia (Polaris Prime) and TheKart (Mayasuran Navy), that is only one fumble away with 19.5 points.

In third place, we have Light of Sura, with Deskup (Council of Approlight) and Johan (Mayasuran Navy), which ends at 18.5 points after a strong surge in the second half of the tournament.

And here is the final score sheet:
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As well as the rules for those that are catching up:
[close]

Congratulations to the winners and thanks to all the participants for another excellent show and a true display of sportsmanship.

And the conclusion stream
Where we talk about what went well, what didn't go so well, reflect on the fleets compositions, talk about the future of the tournament, and where I reveal a bit more about what's up with those bosses and how they may be part of the future end-game, and finally we had some written QnA from Alex himself.


If you want to use the tournament mod as a "balance patch" for Vanilla (knowing that half the changes will be part of the next update), or use it to organize your own tournament, you can get it there:
https://www.dropbox.com/s/7p7u3ns47noi9av/AI%20Battles_10_5.zip?dl=1
Balance Changes
FROM ALEX

Light AC: significantly more accurate.
Light Dual AC: OP reduced to 5 from 6.
Light Needler: reduced OP cost to 7 from 9.
Railgun: increased OP cost to 8 from 7.
IR Pulse Laser: reduced flux cost per shot to 40 from 50.
Burst PD Laser: reduced flux to 200 from 300.
Heavy Burst Laser: Reduced flux cost to 300 from 500.
Assault Chaingun: reduced damage/shot to 75 from 90.
Ion Pulser:
   Increased range to 500 from 450.
   Increased damage to 100 from 75.
   Increased emp damage to 600 from 400.
Thermal Pulse Cannon: shots no longer stopped by hitting missiles

Thunder: Ion cannon replaced with Ion Cannon (long Delay) from the Claw.
Enforcer:
   Increased armor to 900 from 750.
   Increased hull to 6000 from 5000.
   Reduced shield flux/damage to 1 from 1.2.   
Hammerhead: Rear turrets no longer capable of facing directly to the front.
Brawler:
   Increased shield arc to 210 from 150.
   Increased FLux capacity to 3000 from 2500.
   Increased dissipation to 250 from 200.
   System changed to Maneuvering Jets from Damper Field

   
FROM TARTIFLETTE

Fortress shield: added 1.5s cooldown.
Phase Teleporter: added 0.5s cooldown.
Mine Strike: only has 3 charges, regen slightly slower, can't be spammed as fast.

Recall Device: limited to 3 charges regenerating every 20s.
Reserve Deployment: cooldown reduced to 20s from 30, but no longer gives extra fighters.

Sabot: removed EMP, increased acceleration (much more reliable now).

Piranha: cost reduced to 4000 from 6000.
Perdition: cost increased to 6000 from 4000.
Omen: Shield efficiency reduced to 0.8 from 0.6, upkeep raised to 0.4 from 0.3.
[close]


Special thanks to the staff:
Nia for a ton of help in setting up the wave as well as a lot of new surprise content (including a full-blown faction!),
Thaago for the submission app,
Dark.Revenant for rushing an update of the Templars to make quite a surprise,
Gwyvern for letting me use the Savior,
and the entire stream team: Nemo-Naemo, Aurica, Chimni, Gloracle, Fallen-Shogun, Surge and Nia (again)

Thanks to all that watched the competition, and see you for the next one.
« Last Edit: August 07, 2020, 03:55:57 AM by Tartiflette »
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SirHartley

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Re: 10th Starsector AI Fleet Building Tournament
« Reply #1 on: May 19, 2020, 03:24:06 AM »

Nice! While I suck too hard at making actual loadouts to participate myself, I very much look forward to watching the fun things people come up with.

Thank you for putting the time in to organize this!

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SCC

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Re: 10th Starsector AI Fleet Building Tournament
« Reply #2 on: May 19, 2020, 05:49:22 AM »

I'm supposedly pretty good at it, but I won't have the time to compete, unfortunately. It will be nice to see Tartiflette having another go at it, he puts the most efforts into his tournament and it shows. Hopefully there will be some underdog players, as it doesn't look promising as of now.

namad

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Re: 10th Starsector AI Fleet Building Tournament
« Reply #3 on: May 19, 2020, 07:03:33 PM »

Someone else please sign up to play borken, they're my favorite faction to watch in tournaments because of their cool effects. I'm a totally n00b though and don't really want to participate myself!

There's an update to the borken mod posted unofficially here:
http://fractalsoftworks.com/forum/index.php?topic=13213.msg273848#msg273848
which leads to
https://files.catbox.moe/07e6mb.7z

which IMO since it's by the official author, counts?!? maybe? maybe not?
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Tartiflette

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Re: 10th Starsector AI Fleet Building Tournament
« Reply #4 on: May 22, 2020, 01:36:10 AM »

There are still a few slots open for the tournament! If some of you were on the fence, you can still join the fun!
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Terethall

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Re: 10th Starsector AI Fleet Building Tournament
« Reply #5 on: May 22, 2020, 12:18:46 PM »

Did I miss tournaments 7-9? Are they on YouTube somewhere? I enjoyed watching 6.
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namad

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Re: 10th Starsector AI Fleet Building Tournament
« Reply #6 on: May 23, 2020, 02:35:16 AM »

They were PvP tournaments run by people other than Tartiflette.

Here's a thread on the 8th for example: http://fractalsoftworks.com/forum/index.php?topic=17151.0
Here's the VoD playlist for 8: https://www.youtube.com/playlist?list=PLqQH1K5cVg_5gOkGNd8IvEYSKXFQOItEU

Production value was SLIGHTLY lower (because tartiflette is a perfectionist), but FUN levels were quite high still, I definitely recommend the VoDs.
Although that's just 7 and 8. 9 shall never be spoken of or seen again, it's just like windows. There is no 9 (unless I'm getting numbers mixed up).
« Last Edit: May 23, 2020, 02:37:11 AM by namad »
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Tartiflette

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Re: 10th Starsector AI Fleet Building Tournament
« Reply #7 on: May 31, 2020, 06:00:52 AM »

The First Half of the First round of the 10th Starsector AI Fleet Building Tournament will be held on Monday June 1st 7:30PM UTC:
https://www.tickcounter.com/countdown/2010443/round-1-stream
And will be co-hosted by NemoNaemo and Aurica on NemoNaemo's channel:
https://www.twitch.tv/nemo_naemo

The second half will be held Wednesday June 3rd at 7pm UTC:
https://www.tickcounter.com/countdown/2010450/round-1-stream
And will be co-hosted by Gloracle and Nia Tahl on Gloracle's channel:
https://www.twitch.tv/gloracle
« Last Edit: May 31, 2020, 06:05:57 AM by Tartiflette »
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Tartiflette

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Re: 10th Starsector AI Fleet Building Tournament
« Reply #8 on: June 01, 2020, 12:03:45 PM »

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Thaago

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Re: 10th Starsector AI Fleet Building Tournament
« Reply #9 on: June 01, 2020, 12:24:24 PM »

Hype!
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Reh

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Re: 10th Starsector AI Fleet Building Tournament
« Reply #10 on: June 02, 2020, 11:09:24 AM »

I loved the first round and the MVP Dram. Great commentary from both casters. :)

Would it be possible to have a small text somewhere on the screen saying the names of the players, which factions they have and which wave it currently is? I know all that information is given before the battle but it would be nice for someone one just tuned in or was distracted during the pre-battle talk.
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furl

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Re: 10th Starsector AI Fleet Building Tournament
« Reply #11 on: June 02, 2020, 12:39:12 PM »

Not a native speaker - not sure if I heard correctly - what's this weapon and mod?
https://clips.twitch.tv/CrowdedAltruisticSangPipeHype
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SCC

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Re: 10th Starsector AI Fleet Building Tournament
« Reply #12 on: June 02, 2020, 12:51:21 PM »

Blackout is a weapon from a mod called Seeker, available only on the unofficial Starsector Discord server.

Tartiflette

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Re: 10th Starsector AI Fleet Building Tournament
« Reply #13 on: June 02, 2020, 01:29:50 PM »

First day of round 1:
https://youtu.be/r-1HnCvVLrQ
https://youtu.be/CnK0vB4j-dg
https://youtu.be/MySIT-RlpW0

Congrats to all the participants for the great show!
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Tartiflette

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Re: 10th Starsector AI Fleet Building Tournament
« Reply #14 on: June 03, 2020, 11:56:12 AM »

And day 2 of the first round is about to start! Come and join the fun at:
https://www.twitch.tv/gloracle
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