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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Author Topic: Goddamn it Fatal Null christ alive help appreciated  (Read 684 times)

DungusFoil

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Goddamn it Fatal Null christ alive help appreciated
« on: May 12, 2020, 01:59:15 PM »

Hey folks newish player here, if this is posted in the wrong place then big sorry! I've recently started playing a modded playthrough, about 20hrs in. In the last hour, upon looking at bounties section of the intel tab the game waits between 2 and 20 seconds before crashing out and giving me a fatal null error. Checked the log file and I was blessed with these lines along with other messages telling me that the faction config of a modded faction (IX Battlegroup from Arsenal Expansion) couldn't be found.


820536 [Thread-5] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.ui.A.B.o00000(Unknown Source)
   at com.fs.starfarer.ui.A.B.<init>(Unknown Source)
   at com.fs.starfarer.campaign.ui.D.<init>(Unknown Source)
   at com.fs.starfarer.ui.P.o00000(Unknown Source)
   at com.fs.starfarer.campaign.ui.S.addIconFor(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.addShipList(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.intel.PersonBountyIntel.createSmallDescripti on(PersonBountyIntel.java:927)


Every other function/menu/activity is fine but somehow after invading a colony and claiming it for myself there is just no looking at bounties without crashing. Anybody got a potential fix for this?? Hate to throw away the playthrough or that modpack but I'd prefer to have my game fully up and running intel screen and all. Any help is hugely appreciated so kiss kiss smooch smooch to the lucky problem solver
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Wyvern

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Re: Goddamn it Fatal Null christ alive help appreciated
« Reply #1 on: May 12, 2020, 02:43:33 PM »

Well, the exception there doesn't instantly tell me which mod is causing the crash.  So to continue troubleshooting, you should consider posting the following additional information:
What version of Starsector you're running (I know, I know, but people reporting bugs because they're behind by a version is common enough that we have to ask.)
What mods you have installed, & what versions of those mods you're using.
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Wyvern is 100% correct about the math.

Nick XR

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Re: Goddamn it Fatal Null christ alive help appreciated
« Reply #2 on: May 12, 2020, 06:50:59 PM »

A mod list is printed to the log on startup fwiw

Histidine

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Re: Goddamn it Fatal Null christ alive help appreciated
« Reply #3 on: May 13, 2020, 02:40:10 AM »

Looks like the same as this error; see the solution there
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DungusFoil

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Re: Goddamn it Fatal Null christ alive help appreciated
« Reply #4 on: May 13, 2020, 12:23:55 PM »

Thanks for the advice all-round, seems to be sorted now! Also sorry for lack of key details I might or might not've had some drinks, thankfully I saw the post with a similar issue 5 minutes after making this one
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