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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Author Topic: fixing the kadur supership  (Read 735 times)

n3xuiz

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fixing the kadur supership
« on: May 16, 2022, 01:02:44 AM »

i've long been playing with the supership from the kadur mod. for a long time its shield has been broken making it a underwhelming experience compared to what it used to be. JohnVicres in the kadur thread suggested commenting out a few lines to disable this broken shield and add a regular shield that you then could customize to your liking.

me being crap at editing even the basic files of starsector mods did as he said and commented out these lines but that didn't disable the broken shield. i managed to add a regular omni shield by editing the ship_data.csv but the broken one is still there.

my question for you starsector modding experts is this: what do i need to do to completely disable the old shield so i can enjoy an even more OP version of this great ship and watch things go boom like they used to.

thanks to Vayra for this epic mod and everyone contributing to this great community.
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