Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Author Topic: [0.95.1a] StationShips 1.0.1  (Read 2032 times)

TheDeviL234

  • Ensign
  • *
  • Posts: 9
    • View Profile
[0.95.1a] StationShips 1.0.1
« on: May 10, 2022, 02:53:50 PM »

Features:
This mod adds four mobile battlestations to the game

Requirements:
None

Installation:
- Extract the archive into your Starsector\mods folder
- Open the game launcher and enable the mod in the Mods section


Ships
- Object 236L - Low tech self-propelled battlestation; main module has maneuvering jets; side modules have accelerated ammo feeders and no shield
- Hull 419M - Midline self-propelled battlestation; main module has burn drive; side modules have accelerated ammo feeders
- Project 648H - High tech self-propelled battlestation; main module has plasma jets; side modules have high energy focus
- X-594 - Remnant automated artillery platform; phase teleporter system; doesn't have separate modules, but has higher base flux stats to compensate; uses [REDACTED] weapons

Screenshots:
Spoiler
Low Tech:
Spoiler
[close]
Midline:
Spoiler
[close]
High Tech:
Spoiler
[close]
Remnant:
Spoiler
[close]
[close]

Notes:
- Low, midline and high tech ships work the same - they have a main module and two wing modules attached to each side
- The main module is what counts as "the ship", meaning that if it dies, the whole ship dies
- Side modules can be destroyed separately while the main module is still alive
- The low tech ship's side modules have increased armor to compensate for the lack of shields
- The ships lack the speed necessary to maintain favorable engagement ranges, meaning they can get rushed down or outranged (except for the midline ship) by smaller/faster enemy ships
- The ships have unshielded sterns, meaning they are vulnerable to flanking if left unsupported
- The ships are obviously stronger than anything in vanilla Starsector, and have roughly the power of 2 to 4 capital ships
- The ships have no fighter bays, making them vulnerable to missile and bomber spam (at least on standard variants)
- The remnant ship's standard variant uses [REDACTED] weapons which are very flux inefficient, making the ship pretty bad in outnumbered engagements; a regular weapon loadout would be more effective
- Even though its listed price is 1m credits, producing the standard variant of the remnant ship actually costs 3.9m (1m for the ship + 2.9m for the weapons)
- Interestingly, the game doesn't check whether you have the blueprints for the weapons that the ship you're building comes with, meaning that every time you build the remnant ship, you also get its loadout of [REDACTED] weapons
- The blueprint package containing these ships can be found while exploring or tech mining
- Ai factions do not have access to these ships, meaning the only way to obtain them is to build them using custom production or buy them from your own faction's markets after learning the blueprint

Changelog:
Spoiler
- 1.0.1 - Added remnant version, updated high tech sprite, tweaked some stats
- 1.0.0 - First release
[close]
« Last Edit: May 12, 2022, 09:39:41 AM by TheDeviL234 »
Logged

Big Bee

  • Commander
  • ***
  • Posts: 114
  • bugs are cool
    • View Profile
Re: [0.95.1a] StationShips 1.0.0
« Reply #1 on: May 10, 2022, 03:02:45 PM »

oh hell yeah that's cool as hell
Logged
Hi I'm not very used to forums sorry