Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.98a is out! (03/27/25)

Pages: 1 ... 4 5 [6]

Author Topic: [0.98a] More HullMods 1.13.0  (Read 261942 times)

Avengust

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.97a] More HullMods 1.12.0
« Reply #75 on: January 16, 2025, 07:02:07 AM »

Does someone know if Anti armor ammunition literally works on ALL weapons(including missiles?) like it says in the description, or not? I haven't found anyone talking about it directly, but someone in here said something that hinted at it just working for non missiles.
Logged

vaarelsauce

  • Ensign
  • *
  • Posts: 27
    • View Profile
Re: [0.97a] More HullMods 1.12.0
« Reply #76 on: January 20, 2025, 03:49:04 PM »

Split chamber hull-mod is still in the game :)
Logged

Danizal

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.97a] More HullMods 1.12.0
« Reply #77 on: March 15, 2025, 01:28:25 PM »

    So, been playing for a long time now and certain things bug me to the point of fixing them myself.. the hullfoam dispenser description...

    "As hull foams runs out maximum hull level it can bring ship will linearly decrese to" What exactly is this description trying to tell me?


    • The ships will decreases to 50?
    • The healing amount reduces to 50% speed as it works?
    • Just broken english or a change which was never finished?
Regardless of the answer, can someone clarify it?

EDIT; Decided to change that part of the description to: "Hull foam repairs steadily decrease by %s while in use." No idea if it's correct or not. But its my best guess.
« Last Edit: March 20, 2025, 01:40:17 AM by Danizal »
Logged

Imperial_Chicken

  • Ensign
  • *
  • Posts: 6
    • View Profile
Re: [0.97a] More HullMods 1.12.0
« Reply #78 on: April 07, 2025, 03:43:48 PM »

    So, been playing for a long time now and certain things bug me to the point of fixing them myself.. the hullfoam dispenser description...

    "As hull foams runs out maximum hull level it can bring ship will linearly decrese to" What exactly is this description trying to tell me?


    • The ships will decreases to 50?
    • The healing amount reduces to 50% speed as it works?
    • Just broken english or a change which was never finished?
Regardless of the answer, can someone clarify it?

EDIT; Decided to change that part of the description to: "Hull foam repairs steadily decrease by %s while in use." No idea if it's correct or not. But its my best guess.

It means that as you run out of foam, the ship won't be able to heal past a certain threshold. Lets say you've used 50% of your hullfoam (so you've healed for 50% of your max hp), this means that now the hullfoam won't be used to heal the ship past 75% max hp. if you drop below the threshold, the hullfoam will continue to heal you. These are NOT the exact numbers, it's just an example.
Logged

PureTilt

  • Lieutenant
  • **
  • Posts: 64
    • View Profile
Re: [0.98a] More HullMods 1.13.0
« Reply #79 on: April 14, 2025, 03:13:27 AM »

More Hullmods 1.13.0
Download

Change log

General
Smod descriptions now follow vanilla format
Removed option to disable Smod effects
Changed design type to "MHM"

Hullmods
Emergency Venting System
- Increased Smod bonus venting speed from 25% to 40%

Exploration Refit
- Add Smod bonus: adds 50% reduction of corona effects

Fuel Additive
- Increased fuel use reduction from 20% to 25%
- Reduced maintenance increase from 20% to 15%
- Add Smod bonus: removes maintenance increase

Hyper Engine Upgrade
- Fixed Modifier to zero flux speed to applying to calculation for actual bonus

Integrated Armor
- Fixed description stating incorrect amount of armor reduction
- Armor reduction reduced from 20% to 10%

Missile Prefabricator
- Updated description to use table

Reloader
- Updated icon

Stiff Mounts
- Fixed mounts being not capitalized

Unstable Shields
- Changed Smod bonus: Increases max damage reduction by 10% and reduces max damage increase by 10%

New Hardlight Focus
- Reduces range of beams increases their damage based on range reduced
Logged




mechanicalFactory

  • Ensign
  • *
  • Posts: 10
    • View Profile
Re: [0.98a] More HullMods 1.13.0
« Reply #80 on: April 14, 2025, 03:36:31 AM »

Uh, the direct download link on the forum displays GitHub's 'not found' page, but manually navigating to the project and downloading from the release update works.
Still, thank you for updating, I was missing some of these hullmods!
Logged

FERNANDOHYDE

  • Ensign
  • *
  • Posts: 14
    • View Profile
Re: [0.98a] More HullMods 1.13.0
« Reply #81 on: April 14, 2025, 04:48:59 PM »

Hello, just have a  filename case sensitivity issue that cause the mod to not work on linux. Manually changing the filenames solves the issue, but if this change could eventually make its way in that would be appreciated:

More HullMods/graphics/hullmods/MHMods_Reloader.png  >  mhmods_reloader.png
Logged

Lilly112

  • Ensign
  • *
  • Posts: 40
    • View Profile
Re: [0.98a] More HullMods 1.13.0
« Reply #82 on: April 16, 2025, 06:33:45 AM »

The best of mods. I am terrible at aiming ballistics, so Particle Accelerator is a godsend.

Though, speaking of; how do you make it faster? I tried changing the final float speed in the JAVA file, but it didn't change anything in the game.
« Last Edit: April 16, 2025, 06:55:33 AM by Lilly112 »
Logged

renegade_sock

  • Lieutenant
  • **
  • Posts: 64
    • View Profile
Re: [0.98a] More HullMods 1.13.0
« Reply #83 on: April 16, 2025, 08:01:29 PM »

Really love this mod, although I think "voltage regulation systems" and "weapon inhibitor" should be nerfed as the reduction in flux cost can translate to pretty huge amounts of additional OP saved. I really like "integrated armour" and "anti armour ammunition", great ideas
Logged

Droll

  • Commander
  • ***
  • Posts: 109
    • View Profile
Re: [0.98a] More HullMods 1.13.0
« Reply #84 on: April 19, 2025, 08:18:05 PM »

MHMods_Reloader.png is causing problems for linux users like myself (game cannot launch) due to the mod searching for mhmods_reloader.png instead. The Linux file is case sensitive so the difference causes issues when searching for the file and crashes the game on launch.

Renaming this file to the lower case version has fixed this issue and I highly recommend avoiding upper case letters for file names that the game has to search for.


I just realised that this isn't the first report of this either:
Hello, just have a  filename case sensitivity issue that cause the mod to not work on linux. Manually changing the filenames solves the issue, but if this change could eventually make its way in that would be appreciated:

More HullMods/graphics/hullmods/MHMods_Reloader.png  >  mhmods_reloader.png

Logged

Demulidor12

  • Ensign
  • *
  • Posts: 21
    • View Profile
Re: [0.98a] More HullMods 1.13.0
« Reply #85 on: April 23, 2025, 04:26:09 PM »

Files that need to be renamed to avoid crashing on Linux

Code
MHMods_Reloader.png >> mhmods_reloader.png
Logged
Pages: 1 ... 4 5 [6]