I just wanted to swing by to say, I sat yesterday & played Forlone Hope and realized that this is my favorite mod. Everything in this mod pack is interesting, creates interesting & new gameplay possibilities. I was running a Fortress Shield Paragon with emergency venting system, flux booster & resistant flux conduits & forcing the enemy to make me overload every time so I can hot-vent in their face & be back up & running with a full fortress shield ready to go in seconds and it was incredibly fun.
Fuel Additive is a must-have (augmented drive field is just too much), hyper engine upgrade is exactly point-for-point a mod that I've wanted for a long time, I use torpedo spec constantly, & integrated armor is a really cool & clever mod.
And! They're ALL vanilla friendly!! You've managed to make a modpack with at least 5 mods on par with Safety Overrides in terms of how much of a game-changer they are, and they're ALL VANILLA FRIENDLY?! Its madness!!
13/10. I love it. I'll never play this game again without this. I'm literally being driven to the brink of insanity by how much this mod is exactly what I want it to be
my ooone tiny little itty bitty criticism is, it feels like anti-armor ammunition is a little on the low side. For 5 OP on a frigate, it gives 20% bonus but only to armor & does nothing against shields (which you'll be hitting the most) & hull (which is the most important)? Feels a little underwhelming -- any guns that need a boost to their anti-armor isnt gonna benefit enough by that to make a difference enough to be worth 5 OP. Plus expanded missile racks give a +100% to a ship's capacity to nuke its way through armor and only costs slightly more. If the bonus were, like, from +40% to +60% I think it would be a bit more viable without yet becoming a must-pick -- good enough for ships with no missiles that u arent putting explosives onto, but not good enough to use on anything else bc a single LAG or harpoon rack is enough to make that obsolete
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it was pretty obvious to me that the purpose of weapon inhibitor is to be a second tier of flux distributor, IE dont use this unless you've got OP to spare, have maxed out flux vents, AND have flux distributor, AND have stabilized shield AND STILL dont have enough flux to run your guns. It isn't like integrated targeting unit, you arent supposed to use it on most ships, or even a few ships, ur just supposed to use it when you've reached the hard limit of how much flux you can squeeze out of a ship & still dont have enough, and absolutely cannot bring yourself to remove a gun.
It's also a low-OP alternative to flux distributor in case you've reached the point where u need it but dont have enough OP for it.
Im actually quite happy with where its at! I think its perfect. It's half the OP of FD, and is 1:1 in cost to reward, it should never be run on a normal ship bc the cost is 1 thing basically no ship can ever afford to give up (damage) & you can get the same result and cost WHILE GETTING OP INSTEAD OF SPENDING IT just by removing guns, so it stays niche & doesnt overlap anything you can already do in vanilla, which keeps it vanilla friendly, while filling in a gap that the base-game has. If it was better so as to be a viable option it would no longer be vanilla friendly