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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: The new high tech light cruiser - Fury  (Read 14943 times)

Alex

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Re: The new high tech light cruiser - Fury
« Reply #120 on: April 29, 2020, 11:27:40 AM »

Ah - that sounds right, but this never happens in vanilla, so this would only be of concern/relevance in some fairly specific circumstances.
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Goumindong

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Re: The new high tech light cruiser - Fury
« Reply #121 on: April 29, 2020, 12:19:35 PM »

Or mods, which will likely be able to add permanent hull mod variants that are not new ships when adding variant types?

Edit: It also potentially matters when you recover ships your own ships but i am not sure how that works. If permanent hull mods that were a part of variant did not count this could potentially cause "problems" for recovering your own ships letting you reset the permanent hull mod counter.
« Last Edit: April 29, 2020, 12:22:05 PM by Goumindong »
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