Just thinking about what the stats on the ship might look like, based on other, already existing ships (although presumably Alex's testing will tweak this with eye to some sort of ship effectiveness balance).
I'm guessing the Fury will have 115 OP. 60 from weapons, 55 for being a light cruiser, similar to the Falcon's 70+55=125.
Armor can't be more than a Falcon's, given mid-tech tends to more armor than high tech. Aurora has 800 armor, Falcon has 750. So at most 750, and potentially less, like 700 or 650. Same goes for structure, with Aurora having 8000, and a Falcon having 6000. So I'm betting structure is likely 6000.
Keeping with high tech doctrine, speed at a minimum is going to be 75 to match a Falcon, and likely won't be faster than a Shrike at 100. My guess is base speed of 85, slightly faster than an Aurora's base speed. Although the Falcon and Aurora's superior movement special abilities still will make them faster overall (or at least backwards).
To make it competitive with energy weapon/high tech doctrine, means it needs a larger flux pool than the Falcon, and larger base dissipation. The Falcon can fall back on ballistic efficiency/range with at least 50% of its heavier weapons, while the Fury is going to be paying the usual flux tax on its purely energy/missile weapon loadout. Shrike already has 350 base dissipation and a 105 cost shield, for 245 net base flux dissipation. Medusa at 12 DP has 400 base dissipation and 120 cost shield for 280 net. Falcon with has 350 base dissipation and 140 cost shield for 210 net.
If we spend OP on vents, stabilized shields and flux distributor, the shrike clocks in at 610 dissipation and 52 cost shield, for 558 net. Medusa comes in at 600 net. Falcon comes in with 740-70=670 net dissipation, only 20% higher than the Shrike, for nearly twice the DP. Given this ship is the Shrike's big brother, it needs more flux than a Falcon to fill the Shrike's big brother role. The other extreme is the 30 DP Aurora, which clocks in at 1190-200=990 net dissipation (about 77% more than a Shrike), putting a cap from the other end.
My guess is it'll end up around 40% higher than the shrike, or around 780 after those 2 mods and max vents. So likely ~200 shield cost base (100 with stabilized shield), and 500 base dissipation, not too far off from an Eagles dissipation. My reasoning is a Falcon is 1.5 times a Hammerhead in terms of DP, while the net max vent flux is only about 20% more. So for a Fury which is close to twice the DP cost of a Shrike, and sharing the same mission profile, I'd guess 40% more.
Which means 1 heavy blaster can be fit in terms of flux dissipation very comfortably, while 2 is a bad idea unless you're running safety overrides. Two pulse lasers should be fine flux wise.
Flux capacity would probably be between 8000 and 9000 base. Shield efficiency probably of 0.7 or 0.8.
I feel like if its flux stats don't meet that kind of minimum, its not going to stand up as worthwhile alternative to a Falcon, Pirate Falcon, or even 2 Shrikes.
The thing I don't like about the double medium missile and single medium energy weapon loadout of this ship, is the Pirate Falcon is just going to make you ask, under which situations do you take this instead of a Pirate Falcon? The Pirate Falcon doesn't even need the extra 2 small energy mounts to have the extra 10 OP for its 125 OP. It has ballistic damage efficiency if you want it, can double down on medium missiles, plus free hull mods. Unless this is bringing something to the table the Pirate Falcon isn't in that configuration?