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Author Topic: The new high tech light cruiser - Fury  (Read 14948 times)

FooF

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Re: The new high tech light cruiser - Fury
« Reply #30 on: April 27, 2020, 06:29:52 AM »

Giving the Fury the Temporal Shell ability would be quite a thing. On the one hand...holy cow that's awesome. On the other...holy cow that would be annoying to fight against.

Giving the Fury a Fighter Bay: I like it but then we have a direct comparison to the Odyssey (a lesser form). It feels very derivative at this point.

Giving the Fury Terminator Drones: This one I really like. If the ship had a wing (or two!) of Terminator Drones, you'd have PD locked down and some extra flux-free firepower that, say, a Falcon can't match. Plasma Burn wouldn't be an issue because the Drones keep up. It also gives the the Fury a few more options with its Small Energy (i.e. using the forward-facing ones for AM Blasters instead of PD).

Terminator Drones on the Tempest stay alive because the Tempest is highly mobile but the Fury will not be, relative to the nimble Frigate. Attrition of the drones would be higher. Two Drones on a Cruiser would still do good work but 4 doesn't seem unreasonable to me, in terms of covering the whole craft. The extra firepower (4 IR Pulse and 4 PD Lasers) can't be willfully concentrated and even if it could, that's not a whole lot of damage at the Cruiser-level.
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Grievous69

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Re: The new high tech light cruiser - Fury
« Reply #31 on: April 27, 2020, 06:31:42 AM »

@Megas
Man, I swear we are the only ones saying Aurora is not that good. Wherever I look I see people praising it for being the best player ship in the game (maybe behind the Odyssey) and how it's a total beast of a ship.

In other news, Sunder will still be my go to early game flagship. This actually got me thinking, I'm curious what are the logistical stats of Fury.

EDIT: Well damn now I'm also starting to imagine how would it work out with drones.
« Last Edit: April 27, 2020, 06:33:15 AM by Grievous69 »
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Amoebka

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Re: The new high tech light cruiser - Fury
« Reply #32 on: April 27, 2020, 06:33:14 AM »

Temporal Shell is probably a very bad idea (tm) because of how it interacts with beams. You can mount 2 phase lances on Fury, imagine THAT with time acceleration.
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Megas

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Re: The new high tech light cruiser - Fury
« Reply #33 on: April 27, 2020, 06:44:26 AM »

Temporal Shell is probably a very bad idea (tm) because of how it interacts with beams. You can mount 2 phase lances on Fury, imagine THAT with time acceleration.
It is also bad because venting breaks it, and player cannot use flux-intensive loadouts before the shell times out.  Hard-flux, energy loadouts are flux hogs.
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TimeDiver

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Re: The new high tech light cruiser - Fury
« Reply #34 on: April 27, 2020, 06:45:01 AM »

Temporal Shell is probably a very bad idea (tm) because of how it interacts with beams.
Link(s) to relevant discussion threads/posts? I am morbidly curious...
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Megas

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Re: The new high tech light cruiser - Fury
« Reply #35 on: April 27, 2020, 07:07:43 AM »

@ Grievous69:  If I want a pilot a small-fry hunter, Harbinger can do the job for less cost.  (But I do not use Harbinger very often because personally killing small fry only is a low priority job.)  Afflictor can do it too, although I rather use it as Reaper glass sword against battlestations or big ships.  Plus, Harbinger is easier to acquire since the Independents (and most factions) have the blueprint, while Tri-Tachyon is the only faction that has Aurora to steal from.
« Last Edit: April 27, 2020, 07:12:36 AM by Megas »
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Midnight Kitsune

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Re: The new high tech light cruiser - Fury
« Reply #36 on: April 27, 2020, 09:27:27 AM »

TBH I can't see where this ship fits. Especially at 15 DP and that slot layout.
Plus Alex mentions that it can't support 2 mediums and 2 smalls.
So it sounds like the only thing GOOD on it is the shield.

I'd rather have a Falcon or a Medusa than the new ship sadly
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Megas

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Re: The new high tech light cruiser - Fury
« Reply #37 on: April 27, 2020, 09:42:27 AM »

Quote
I can't see where this ship fits.
Functional, non-elite high-tech warship in a trading card blueprint bundle.

I will be content if Fury can support two heavy blasters and nothing else for assault.  Small energy weapons are underwhelming for brawling.  18 DP Apogee can use plasma cannon, which is better than two heavy blasters (in range and flux efficiency), and that does not include Locusts.

One heavy blaster only though would be lame.  Even Shrike can do that.
« Last Edit: April 27, 2020, 09:44:11 AM by Megas »
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Igncom1

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Re: The new high tech light cruiser - Fury
« Reply #38 on: April 27, 2020, 09:59:04 AM »

Well the problem with it supporting 2 HB comfortably would mean that it has the flux stats of a lesser capital. This ship isn't likely to have anything above the aurora.

Hightech I figure just really isn't built like bruiser low tech or specialised mid-line ships. Which is honestly why they suffer as it's hard to beat a specialist in it's chosen role and 'simple' hard to mess up low tech ships work because their armour is very forgiving of most mistakes.

They have manoeuvrability and shields, but that's kind of it. And pay for it in DP points, and almost everything else too.

Combined fleets with a little bit of everything this light cruiser might shine when in support or when supported but by it's self it seems expensive like many high-tech ships when compared to very efficient contemporaries. So I do feel like it's almost unfair to compared them to midline at the very least as in their chosen roles, midline almost always win.
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Midnight Kitsune

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Re: The new high tech light cruiser - Fury
« Reply #39 on: April 27, 2020, 10:13:38 AM »

Looking at this ship more closely, it appears to have two empty small side mounts. I need to ask WHY Alex keeps making so many ships with these pretty much useless side mounts. Now both of the new ships have, and several of the new ships from the last batch of ships, have these nearly useless mounts... And since this ship has a 180 degree omni shield, they are even MORE worthless!

Some quotes from Alex:
"It should be easier to find, yeah. And it can be decently tanky, especially if it gives up some other things! But being a light cruiser, that's rather going against the grain."
"It can get 3 mediums and 2 smalls pointing forward, btw - which can be more than its flux can support - so the slots aren't a bottleneck, if that makes sense"

To me, combined with what we see in the gif, makes this ship seem very poor for the DP cost. The ship has poor firepower, an AI suicide button system, poor flux stats. The only thing it has for it, is that it is tanky, only the ship is missing two mounts, so it has already given up stuff. Oh and it seemed to be facing a poorly made SIM variant of the Dominator as well... And the Fury's loadout is pretty light on flux as well.

All in all, this ship looks to be another Shrike, yet even worse somehow
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Grievous69

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Re: The new high tech light cruiser - Fury
« Reply #40 on: April 27, 2020, 10:15:34 AM »

Sooo Fury(P) with a medium hybrid when?
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Igncom1

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Re: The new high tech light cruiser - Fury
« Reply #41 on: April 27, 2020, 10:42:52 AM »

Fury(P) with three medium missile mounts and a missile re-loader for pure pirate missile massacre.

Also why exactly do pirates have access to every missile weapon? Even the really complicated systems that they probably shouldn't own by default. Like the luddites have to make do with makeshift torpedoes but the pirates can field MLRS kinetic warhead launchers and MIRV capital killer systems like it's nothing. Seems a little unbelievable for them to possess such weapons by default.
« Last Edit: April 27, 2020, 10:45:07 AM by Igncom1 »
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Megas

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Re: The new high tech light cruiser - Fury
« Reply #42 on: April 27, 2020, 10:57:47 AM »

Well the problem with it supporting 2 HB comfortably would mean that it has the flux stats of a lesser capital. This ship isn't likely to have anything above the aurora.
I do not expect Fury to have flux stats equal to Aurora, but it should be comparable to Apogee or at least better than the best conventional destroyer (Sunder?).  I am hoping at least Eagle flux stats, since Fury is high-tech.  Since Aurora LOST flux stats in the v0.9 releases, Apogee may have better flux stats in either capacity or vents (not both).  Apogee seems underpriced, and Aurora seems overpriced.

I consider two blasters cruiser level in modern releases.

I hope Fury can do no-missile blaster loadout nearly as well as Aurora, or at least well enough that I am fine spending 15 DP instead of 30 DP.  Aurora feels too expensive to fly around and blast things with only two heavy blasters, which is what it does if I do not want a missileboat (Sabot) loadout.  At Aurora's price, I expect Aurora to blast ships with heavy energy weapons like Dominator does with ballistics.  Instead, it blasts ships with firepower no better than Apogee.  (I consider one plasma cannon no worse than two heavy blasters.)  While Aurora has Sabots to overload shields, Apogee has all-purpose Locusts for anti-wimp.

What I do not like about modern typical high-tech is they are shock-and-awe ships.  Spam sabots to overwhelm shields, pound with heavy firepower, vent, repeat until out of sabots, then fight ineffectively or die, or retreat.  If I do not want missiles (or want something else), I need to min-max flux stats and shield efficiency (giving up other guns to ensure that if necessary).  High-tech in earlier releases did not need to fight like that.  If ship tries to brawl with pulse lasers, they get locked in a flux war that is hard to win, and if they do win, it is not by a significant margin, and they do not hurt enough (because of armor) before high-tech overheats and needs to vent.

Quote
Fury(P) with three medium missile mounts and a missile re-loader for pure pirate missile massacre.
I prefer to see a hybrid or universal so I have a high-tech ship that can brawl properly.  Energy-only hurts without Sabot spam (or massive flux stats some cannot obtain), barring outliers like Paragon.
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SCC

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Re: The new high tech light cruiser - Fury
« Reply #43 on: April 27, 2020, 11:04:41 AM »

@Megas
Man, I swear we are the only ones saying Aurora is not that good. Wherever I look I see people praising it for being the best player ship in the game (maybe behind the Odyssey) and how it's a total beast of a ship.
Aurora is good, but it's hard for AI Aurora to justify its expenses.
Temporal Shell is probably a very bad idea (tm) because of how it interacts with beams. You can mount 2 phase lances on Fury, imagine THAT with time acceleration.
Considering Fury can use only PD lasers, taclaser and graviton beam, I wouldn't worry about this.
Also why exactly do pirates have access to every missile weapon? Even the really complicated systems that they probably shouldn't own by default. Like the luddites have to make do with makeshift torpedoes but the pirates can field MLRS kinetic warhead launchers and MIRV capital killer systems like it's nothing. Seems a little unbelievable for them to possess such weapons by default.
Because them spamming Locusts would be boring. Unguided munitions are out of the question, Atlas Mk II can't use them easily enough.
I prefer to see a hybrid or universal so I have a high-tech ship that can brawl properly.  Energy-only hurts without Sabot spam (or massive flux stats some cannot obtain), barring outliers like Paragon.
I understand the sentiment, but rather than band-aiding energy-weapon-using ships with access to ballistics, energy weapons or energy-weapon-using ships should become better.

Grievous69

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Re: The new high tech light cruiser - Fury
« Reply #44 on: April 27, 2020, 11:10:35 AM »

I understand the sentiment, but rather than band-aiding energy-weapon-using ships with access to ballistics, energy weapons or energy-weapon-using ships should become better.
Precisely, worst example of this is Shrike(P) with one small ballistic AND less OP making a big difference between the two variants. I wouldn't expect energy weapons having something as good as Needlers or Railguns, but maybe a mini Autopulse? Something that's gonna be really bad vs armor, but efficient enough so it's not a waste shooting at shields.
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