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Author Topic: [0.95.1a-RC6] Lights Out  (Read 72054 times)

Bucket

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Re: [0.9.1a-RC8] Lights Out - Tomato's Procgen Tester - 1.0d - Tweaks
« Reply #15 on: April 25, 2021, 11:00:12 AM »

This is how the Campaign's map scape should've look in the beginning IMO, with the core worlds actually the only systems explored and inhabited prior to the collapse.
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exile1st

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Re: [0.9.1a-RC8] Lights Out - Tomato's Procgen Tester - 1.0d - Tweaks
« Reply #16 on: August 11, 2021, 04:53:48 AM »

Do you plan on updating this for the current version of the game or was this just a proof of concept kind of thing?
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IonDragonX

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Re: [0.9.1a-RC8] Lights Out - Tomato's Procgen Tester - 1.0d - Tweaks
« Reply #17 on: August 11, 2021, 06:29:53 PM »

Do you plan on updating this for the current version of the game or was this just a proof of concept kind of thing?
Tomatopaste had said something about this code being one component of a larger mod (conceptually)
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JAL28

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Re: [0.9.1a-RC8] Lights Out - Tomato's Procgen Tester - 1.0d - Tweaks
« Reply #18 on: August 11, 2021, 08:12:36 PM »

Does this replace the vanilla system where slightly smaller planets can spawn around gas giants as “moons”?
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tomatopaste

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Re: [0.95.1a-RC6] Lights Out
« Reply #19 on: February 20, 2022, 07:58:40 AM »

updated cause someone asked
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Rotok

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Re: [0.95.1a-RC6] Lights Out
« Reply #20 on: February 20, 2022, 06:44:55 PM »

Does this play nicely with Adjusted Sector?
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Zr0Potential

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Re: [0.95.1a-RC6] Lights Out
« Reply #21 on: February 20, 2022, 07:43:53 PM »

Quick question, does this mod add moons to the Core Worlds planets or just the unknown systems?
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tomatopaste

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Re: [0.95.1a-RC6] Lights Out
« Reply #22 on: February 21, 2022, 09:17:10 AM »

Does this play nicely with Adjusted Sector?

Quick question, does this mod add moons to the Core Worlds planets or just the unknown systems?

dunno lol
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A_Random_Dude

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Re: [0.95.1a-RC6] Lights Out
« Reply #23 on: February 21, 2022, 10:41:37 AM »

I mean... Okay for the part about Adjusted Sector. After all, it's not your mod and all.
However, you did make Lights Out, right? How... do you not know whether your mod about adding planets to a star system affects core worlds or not? It either does, or it doesn't, no?
« Last Edit: February 21, 2022, 10:45:26 AM by A_Random_Dude »
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tomatopaste

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Re: [0.95.1a-RC6] Lights Out
« Reply #24 on: February 21, 2022, 11:51:49 PM »

yeah
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Mira Lendin

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Re: [0.95.1a-RC6] Lights Out
« Reply #25 on: April 12, 2022, 01:04:41 PM »

This is interesting, how does it interacts with bounties ? what if you get a bounty for a system you didn't explore, will the intel give you it's location just as before ?
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Jaghaimo

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Re: [0.95.1a-RC6] Lights Out
« Reply #26 on: April 13, 2022, 12:00:28 AM »

The intel icon is _I THINK_ in the same location as it would have been in vanilla, but as you can see in vanilla it is rarely near a system. This mod causes bounties to be both pain in the arse, and a method to find constellations and systems.

For exploration missions, I think it was randomized, so you couldn't just follow the icon to a system. I THINK...
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tomatopaste

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Re: [0.95.1a-RC6] Lights Out
« Reply #27 on: April 13, 2022, 01:16:57 AM »

i haven't actually played with this mod since 0.9.1a so i have no idea how it works
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5ColouredWalker

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Re: [0.95.1a-RC6] Lights Out
« Reply #28 on: May 09, 2022, 08:14:06 PM »

Then why is it marked .95.1a?

I was incredibly interested, but hearing that you don't know if or how it works makes it much less tempting.
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tomatopaste

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Re: [0.95.1a-RC6] Lights Out
« Reply #29 on: May 10, 2022, 03:18:04 AM »

Then why is it marked .95.1a?
because i changed the version number

I was incredibly interested, but hearing that you don't know if or how it works makes it much less tempting.
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