Preface:I recently acquired a Doom in my latest playthrough and as I am wont to do, I put two Light Needlers on one side of the Doom and two LAGs on the other (in the Small Omni mounts). I prefer it this way since it means both the Kinetic and HE portions of the attacks tend to hit the same spot on the target and I like my Dooms to have some efficient, sustained firepower for targets that don't need a Mine in their tailpipe.
At any rate, the Light Needlers are great for a Phase Ship because they are "burst-y" and once you drop out of p-space you can unload a ton of kinetic damage into a target before following up with a Torpedo, Phase Lance, etc. However, my LAGs are just kind of...
there...because I have no other good HE option.
Problem:The current HE line-up for small ballistics is the Light Mortar and Light Assault Gun (LAG). The LAG is a very good weapon that has good flux efficiency, a modest rate of fire, good accuracy and is all-in-all a great weapon, with the exception of low damage per shot. The Light Mortar isn't all that bad, honestly, it just suffers from low accuracy and low rate of fire. Its damage per shot is actually almost twice that of the LAG but since the weapon will rarely hit the same spot on a ship twice (at normal ranges), it lacks real penetrating power.
That's it. Two. Kinetics boast six in the Light Machine Gun, Heavy Machine Gun, Light Autocannon, Dual Autocannon, Railgun, and Light Needler. While it could be argued that there are "duds" in that line-up, there's basically a Small Kinetic weapon for every season: from the poorest/cheapest to the elite in the Railguns and Light Needlers.
Potential Solutions:It's my opinion that the Small HE line-up needs a heavier-hitting option, though at the cost of something else.
Option 1: The Heavy Assault Gun
Whereas the LAG is a general-purpose weapon, the HAG (I know, I know...
) would be more specialized. Offering roughly the same DPS as the LAG, it would fire a much stronger single-shot, at the cost of rate of fire and range. Damage:flux efficiency would mirror the LAG. This weapon would lend itself to more of a close range/assault role and would be much less effective vs. frigates and fighters.
OP: 5
Range: 500
Damage/shot: 125
Shots/min: 72
DPS: 150
Flux/shot: 83.3
Flux/sec: 150
Accuracy: Medium
Turn Rate: Fast
Option B: Burst-Fire Assault Cannon
If I recall correctly, all limited ammo weapons fall into the Energy and Missile categories. Clip-type weapons don't exist in Ballistics so I was thinking of a clip-based HE weapon for a Small mount. This is primarily for hit-and-run engagements and as such, will have drawbacks in a traditional fight but be extremely effective in specific circumstances.
OP: 5
Range: 500
Damage/shot: 100x3
Shots/min: 180 (60)
DPS: 300 (100)
Flux/shot: 100x3
Flux/sec: 300 (100)
Accuracy: Poor
Turn Rate: Fast
Clip Size: 9
Clip Reload size: 3
Reload Speed: 3 seconds
To clarify: this would fire 1, 3-round burst, every second. Assuming you have full ammo to start, that's 4 bursts consecutively before you run out and in which case, the weapon's damage is cut in third. Recoil would be high on this weapon, necessitating close range to ensure shot placement. Flux would also be "burst-y" meaning that smaller ships trying to use this weapon would have to be careful not to overexert themselves. However, on larger ships that can afford it or ships that tend to be more opportunistic, it would give high burst damage at the expense of sustained damage and range.
This directly compares to the Heavy Mortar, I understand. However, the range is lower, sustained fire is less than half, and this would be rarer to find (in general). Overall, this weapon would be inferior except in the specific circumstance of close-range assault, and even then, only in bursts.
Let me know what you think of either idea.