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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Iron Shell 1.1813aj  (Read 366629 times)

Kakroom

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Re: [0.95.1a] Iron Shell 1.141
« Reply #105 on: March 21, 2022, 02:29:11 PM »

dont listen to these dumb nerds
add more waifus

Do it
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SpaceDrake

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Re: [0.95.1a] Iron Shell 1.141
« Reply #106 on: March 21, 2022, 03:01:20 PM »

dont listen to these dumb nerds
add more waifus

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Commodore Stephans

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Re: [0.95.1a] Iron Shell 1.141
« Reply #107 on: March 22, 2022, 10:54:02 PM »

dont listen to these dumb nerds
add more waifus
i second this
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Your friendly local Hegemony naval officer and the Persean Sector's #1 gunrunner to the Luddic Path!

Coil

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Re: [0.95.1a] Iron Shell 1.141
« Reply #108 on: March 24, 2022, 10:21:00 PM »

Ships and weapons are nice, but having an option to disable anime-IRS faction would be very nice. Especially because of these memes with doomstacks chasing you down for stealing nanoforges from Hegememe.

Meh, id be fine just swapping out the portraits. I love the faction and the mechanics (while a bit memey) do liven up a play through
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Visha

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Re: [0.95.1a] Iron Shell 1.15
« Reply #109 on: April 04, 2022, 08:52:20 PM »

Is there some kind of bug where Iron shell starting officers are hard locked to ether Aggressive or Reckless?
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RedBaronFlyer

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Re: [0.95.1a] Iron Shell 1.15
« Reply #110 on: April 05, 2022, 02:00:17 AM »

Is there some kind of bug where Iron shell starting officers are hard locked to ether Aggressive or Reckless?

I think (keyword on think) that factions use a similar system that the player has at their disposal with fleet composition (but it is set at game start for factions) so it might be possible that Iron Shell officers are set to aggressive or reckless like how a player can prefer reckless officers in the fleet composition menu.
« Last Edit: April 05, 2022, 02:03:45 AM by RedBaronFlyer »
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SpaceDrake

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Re: [0.95.1a] Iron Shell 1.15
« Reply #111 on: April 05, 2022, 02:42:56 AM »

That is in fact exactly how it works. It does seem a little curious that IS officers would default to hyper-aggression. They're built for hardcore armor tanking, but still.
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Psyentific

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Re: [0.95.1a] Iron Shell 1.16
« Reply #113 on: April 09, 2022, 09:16:43 AM »

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FranzDenKaiser

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Re: [0.95.1a] Iron Shell 1.16
« Reply #114 on: April 30, 2022, 04:12:08 PM »

As awkward as it might be to ask this, how to do you attack in the swordfighting minigame? I never triggered the Eventide party mission, so frankly I don't know what any of the controls are outside of what I learned through getting my ass beat by Darren, which is parry, advance, retreat, and... that's it, I certainly can't win against him without an attack button... so, what's the attack button?
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Timid

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Re: [0.95.1a] Iron Shell 1.16
« Reply #115 on: April 30, 2022, 04:43:20 PM »

As awkward as it might be to ask this, how to do you attack in the swordfighting minigame? I never triggered the Eventide party mission, so frankly I don't know what any of the controls are outside of what I learned through getting my ass beat by Darren, which is parry, advance, retreat, and... that's it, I certainly can't win against him without an attack button... so, what's the attack button?
Huh... I never thought about that.

Arrow Key to move/parry.
Space Bar to attack.

FranzDenKaiser

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Re: [0.95.1a] Iron Shell 1.16
« Reply #116 on: April 30, 2022, 04:59:03 PM »

Thanks for the info, looks like asking Darren what he thinks of me won't end up with "I wouldn't trust you with a sword if my life depended on it," anymore!

Having finally beat Darren, I must say there is a certain feeling of accomplishment when I see "You're a good duelist, I must say," after a campaign of being ridiculed by him.
« Last Edit: April 30, 2022, 05:06:59 PM by FranzDenKaiser »
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Samir Al-Hajeed

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Re: [0.95.1a] Iron Shell 1.16
« Reply #117 on: May 01, 2022, 06:08:55 AM »

Out of curiosity, is the Iron Shell capable of doing A.I. Core inspections? If I saturation bomb every Hegemony colony, will I have to worry about Iron Shell picking up the slack?
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Timid

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Re: [0.95.1a] Iron Shell 1.16
« Reply #118 on: May 01, 2022, 09:04:27 AM »

Out of curiosity, is the Iron Shell capable of doing A.I. Core inspections? If I saturation bomb every Hegemony colony, will I have to worry about Iron Shell picking up the slack?
Do you want them to?

eidolad

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Re: [0.95.1a] Iron Shell 1.16
« Reply #119 on: May 03, 2022, 12:52:54 AM »

I've just started playing my second campaign as Iron Shell and I have to say that the ship designs are wicked looking and are very effective. 

The Courageous frigate that fields with a nasty drone squadron that can turn into missiles, and comes stock with two Railguns and a Heavy Mauler is serious kit. 

The Audacious destroyer is even better (and perhaps the most dead sexy of the designs) and may be the best fighting carrier I've met in all of the mod fleets.  Perhaps it is the beauteous setup of four forward mounts, in such a focused array, inspiring a minimalist fighter complement (Talons for now, and Broadswords later perhaps), full capacitors and vents, and nearly flux-neutral weapons loadout.  The AI is really good at piloting this ship config.

I will be hard pressed to deactivate this mod for future games...this is just from playing with just two of the faction ships.

...my only suggestion for future consideration is to perhaps consider renaming the faction to Iron Maiden and go for a "waifu valkyrie" sort of thing?
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