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Author Topic: [0.97a] Iron Shell 1.1813aj  (Read 378502 times)

Killsode

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Re: [0.95.1a] Iron Shell 1.11
« Reply #75 on: January 31, 2022, 11:24:26 AM »

Just redownload.

was there a quick patch or something? as i was using the latest version and installed it correctly
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Sky Guy

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Re: [0.95.1a] Iron Shell 1.11
« Reply #76 on: February 20, 2022, 08:27:23 PM »

The Hegemony Mining Pod Auxiliary seems to be severely overtuned for a single ordinance point. Its low price lets you stick it to any ship with the vanilla hullmod Converted Hangar. Additionally, with Modern Carriers' Ace Carrier Core hullmod, every single ship can carry a wing capable of nuking an Onslaught in short order for 28-37 ordinance points.

In short: the insanely cheap OP cost of the Mining Pod (H) Auxiliary makes it far too abusable in vanilla gameplay and entirely broken by any mod that adds carrier-related hullmods.

(On an unrelated note, I'd like to add that I absolutely love this mod. I'm a sucker for Fourteenth Battlegroup paintjobs, and this mod scratches that itch.)
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CrashToDesktop

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Re: [0.95.1a] Iron Shell 1.11
« Reply #77 on: February 20, 2022, 08:38:12 PM »

I wouldn't use Modern Carriers as a basis to balance content from a different mod.
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FreonRu

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Re: [0.95.1a] Iron Shell 1.11
« Reply #78 on: February 21, 2022, 06:57:26 AM »

Good day.

In every playthrough, the Hegemony and the Iron Shells form an alliance and destroy the tri tachyon, they simply don't stand a chance. Maybe limit their zeal to destroy everyone around them a little?

I really like the mod, especially the variety of ships that are in it. Thank you very much for a great mod.
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Sky Guy

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Re: [0.95.1a] Iron Shell 1.11
« Reply #79 on: February 21, 2022, 11:16:04 PM »

I wouldn't use Modern Carriers as a basis to balance content from a different mod.

You're entirely correct. I probably shouldn't have mentioned Modern Carriers at all, since I was just trying to point out that Mining Pod (H) Auxiliary punches far above its weight class. The combination of Mining Blaster and tankiness puts it far above its contemporaries like Talons and Mining Pods, and competes with the best of anti-ship fighters.
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Timid

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Re: [0.95.1a] Iron Shell 1.11
« Reply #80 on: March 03, 2022, 07:08:19 PM »

Good day.

In every playthrough, the Hegemony and the Iron Shells form an alliance and destroy the tri tachyon, they simply don't stand a chance. Maybe limit their zeal to destroy everyone around them a little?

I really like the mod, especially the variety of ships that are in it. Thank you very much for a great mod.
Unfortunately, this is how Nex appointed the relations for Hegemony so they're at -50 (from vanilla), so it takes any random event to spark a war again. Of course, you could hire an agent to change this outcome...

Oni

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Re: [0.95.1a] Iron Shell 1.11
« Reply #81 on: March 03, 2022, 07:23:47 PM »

Good day.

In every playthrough, the Hegemony and the Iron Shells form an alliance and destroy the tri tachyon, they simply don't stand a chance. Maybe limit their zeal to destroy everyone around them a little?

I really like the mod, especially the variety of ships that are in it. Thank you very much for a great mod.
Unfortunately, this is how Nex appointed the relations for Hegemony so they're at -50 (from vanilla), so it takes any random event to spark a war again. Of course, you could hire an agent to change this outcome...
They could also increase the grace period before invasions are allowed in the Nexerelin config.
It's how I prevent the sector into descending into immediate chaos due to the sheer amount of faction mods I have.
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Timid

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Re: [0.95.1a] Iron Shell 1.14
« Reply #82 on: March 04, 2022, 11:04:50 PM »


If you found a hullmod...


??

edit: Found a second one right after when I salvaged the same mining station's debris field
You may have to redownload and go back to a previous save.
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Vanagloria Incompatibility
There is a current soft visual incompatibility for Vanagloria with other ships. Test at your own leisure in simulation. Ship's AI will still use Vanagloria normally and you can still use it normally.
[close]

Kitfox88

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Re: [0.95.1a] Iron Shell 1.14
« Reply #83 on: March 05, 2022, 12:24:06 AM »



??

edit: Found a second one right after when I salvaged the same mining station's debris field
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Timid

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Re: [0.95.1a] Iron Shell 1.14
« Reply #84 on: March 05, 2022, 12:31:50 AM »



??

edit: Found a second one right after when I salvaged the same mining station's debris field
Oh no.
Load back to a previous save and redownload.

Kitfox88

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Re: [0.95.1a] Iron Shell 1.14
« Reply #85 on: March 05, 2022, 12:36:43 AM »

Oh no.
Load back to a previous save and redownload.

My lack of backups damns me again, but hopefully I have helped spare others that fate.
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Timid

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Re: [0.95.1a] Iron Shell 1.14
« Reply #86 on: March 05, 2022, 12:50:25 AM »

Oh no.
Load back to a previous save and redownload.

My lack of backups damns me again, but hopefully I have helped spare others that fate.
My apologies.

koprus

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Re: [0.95.1a] Iron Shell 1.14
« Reply #87 on: March 05, 2022, 02:41:42 AM »

Just downloaded from the link above and each time i try to start a new game im getting this error while game is being created, if i revert to the previus version game starts just fine.

Code
153276 [Thread-3] INFO  extrasystemreloaded.augments.AugmentsHandler  - initialized augment [Drive Flux Vent]
153276 [Thread-3] INFO  extrasystemreloaded.augments.AugmentsHandler  - initialized augment [Alpha Subcore]
153277 [Thread-3] INFO  extrasystemreloaded.augments.AugmentsHandler  - initialized augment [Equalizer Core]
153277 [Thread-3] INFO  extrasystemreloaded.augments.AugmentsHandler  - initialized augment [Plasma Flux Catalyst]
153278 [Thread-3] INFO  extrasystemreloaded.augments.AugmentsHandler  - initialized augment [Phasefield Engine]
153278 [Thread-3] INFO  extrasystemreloaded.augments.AugmentsHandler  - initialized augment [Hangar Forge]
153617 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at data.scripts.eis_modPlugin.onGameLoad(eis_modPlugin.java:447)
at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.N.dismiss(Unknown Source)
at com.fs.starfarer.ui.newui.do.dismiss(Unknown Source)
at com.fs.starfarer.ui.newui.o0Oo.advanceImpl(Unknown Source)
at com.fs.starfarer.ui.Q.advance(Unknown Source)
at com.fs.starfarer.ui.v.advanceImpl(Unknown Source)
at com.fs.starfarer.ui.Q.advance(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)

Here are the mods im running

Spoiler
{"enabledMods": [
  "yunrutechmining",
  "pantera_ANewLevel40R",
  "adjustable_skill_thresholds",
  "sd_advancedHullMods",
  "advanced_gunnery_control_dbeaa06e",
  "anotherportraitpack",
  "ARC",
  "better_deserving_smods",
  "BSC",
  "HMI_brighton",
  "CaptainsLog",
  "Celestial Mount Circle",
  "lw_radar",
  "timid_commissioned_hull_mods",
  "lw_console",
  "istl_dassaultmikoyan",
  "hm_flagpack",
  "DetailedCombatResults",
  "diableavionics",
  "extra_system_reloaded",
  "fast_engine_rendering",
  "GrandColonies",
  "HMI_SV",
  "HMI",
  "hte",
  "IndEvo",
  "Imperium",
  "timid_xiv",
  "keruvim_shipyards",
  "LTA",
  "lw_lazylib",
  "leadingPip",
  "ArkLeg",
  "lockedAndLoaded",
  "logisticsNotifications",
  "low_maintenance",
  "MagicLib",
  "Mayasuran Navy",
  "ness_saw",
  "wisp_NeutrinoDetectorMkII",
  "nexerelin",
  "objects_analysis",
  "ORA",
  "planet_search",
  "TAR",
  "pt_qolpack",
  "roider",
  "swpXIVLG",
  "sanguinary_autonomist_defectors",
  "SCY",
  "secretsofthefrontieralt",
  "SEEKER",
  "holdsforall",
  "swp",
  "shush",
  "speedUp",
  "stelnet",
  "StopGapMeasures3",
  "superweapons",
  "tahlan",
  "Terraforming & Station Construction",
  "exalted",
  "TORCHSHIPS",
  "transpoffder",
  "underworld",
  "US",
  "URW",
  "vic",
  "vayrasector",
  "vayrashippack",
  "whichmod",
  "astroidships",
  "prv",
  "shaderLib",
  "G1GC_Hide_Leak_Message"
]}
[close]
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Aceje88

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Re: [0.95.1a] Iron Shell 1.14
« Reply #88 on: March 05, 2022, 06:50:36 AM »

Issues here too. Loads game fine but i want to continue it crashes

Code
87015 [Thread-3] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 30
87015 [Thread-3] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 31
87016 [Thread-3] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 32
87017 [Thread-3] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 33
87509 [Thread-3] INFO  data.scripts.combatanalytics.DetailedCombatResultsModPlugin  - Keyboard key 'L' will open combat aggregation dialogue
87510 [Thread-3] INFO  data.scripts.combatanalytics.DetailedCombatResultsModPlugin  - Language: 'en' Country: 'US'
87963 [Thread-3] INFO  data.scripts.combatanalytics.SerializationManager  - Loaded 60 prior battle results using 2.92MB of memory in 451ms
87963 [Thread-3] INFO  data.scripts.combatanalytics.DetailedCombatResultsModPlugin  - MaxCombatResultCount: 60
88502 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at data.scripts.eis_modPlugin.onGameLoad(eis_modPlugin.java:447)
at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.menuItemSelected(Unknown Source)
at com.fs.starfarer.title.ooOO.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.oooO.Ò00000(Unknown Source)
at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
at com.fs.starfarer.ui.V.o00000(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)

Heres my mods

Spoiler
{"enabledMods": [
  "yunru_pirate_collection",
  "yunrutechmining",
  "$$$_trailermoments",
  "pantera_ANewLevel40",
  "anexweapons",
  "automatedcommands",
  "lw_autosave",
  "battletechportraitpack",
  "better_deserving_smods",
  "BSC",
  "su_Concord",
  "lw_console",
  "istl_dassaultmikoyan",
  "hm_flagpack",
  "DetailedCombatResults",
  "fast_engine_rendering",
  "GrandColonies",
  "HexShields",
  "hte",
  "hiigaran_descendants",
  "hostileIntercept",
  "hm_barratry",
  "timid_xiv",
  "jaa",
  "LTA",
  "lw_lazylib",
  "ArkLeg",
  "logisticsNotifications",
  "mag_protect",
  "MagicLib",
  "Mayasuran Navy",
  "su_CarrierHullmod",
  "su_CarrierHullmod_Rebalance",
  "more_hullmods",
  "ness_saw",
  "nexerelin",
  "TAR",
  "progressiveSMods",
  "Seafood",
  "PT_ShipDirectionMarker",
  "swp",
  "someflags",
  "sun_starship_legends",
  "stelnet",
  "superweapons",
  "timid_supply_forging",
  "tahlan",
  "Terraforming & Station Construction",
  "star_federation",
  "transfer_all_items",
  "transpoffder",
  "ungp",
  "UGH",
  "vayrashippack",
  "weftinships",
  "whichmod",
  "yunruhullmods",
  "yunru_midline_expansion",
  "yunru_misc_ships",
  "yunrucore",
  "audio_plus",
  "shaderLib"
]}
[close]
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Timid

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Re: [0.95.1a] Iron Shell 1.14
« Reply #89 on: March 05, 2022, 09:46:28 AM »

....

...
Issue should be fixed now. Fixed a few things for random core worlds.

Vanagloria Incompatibility
There is a current soft visual incompatibility for Vanagloria with other ships. Test at your own leisure in simulation. Ship's AI will still use Vanagloria normally and you can still use it normally. This will be later fixed in MagicLib. You can go into data/config/setting.json and flip VanagloriaNoMagicUI to true. This will cause Vanagloria UI to always appear as a ship status rather than a ship system.
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