Is Iron Shell incompatible with any of the mods I'm currently running? I can't get a new campaign to run unless I have this mod disabled.
Spoiler
{"enabledMods": [
"$$$_lightshow",
"$$$_trailermoments",
"pantera_ANewLevel40",
"raccoonarms",
"Barack's Namelists",
"timid_admins",
"beyondthesector",
"HMI_brighton",
"Csp",
"clearCommands",
"chatter",
"timid_commissioned_hull_mods",
"lw_console",
"Dabble",
"istl_dassaultmikoyan",
"diableavionics",
"Diktat Enhancement",
"edshipyard",
"XLU",
"fast_engine_rendering",
"FPE",
"GrandColonies",
"GMDA",
"HMI_SV",
"HMI",
"hte",
"hiigaran_descendants",
"sun_hyperdrive",
"IndEvo",
"Imperium",
"timid_xiv",
"JDC_ziggyxiv",
"kadur_remnant",
"kingdomofterra",
"lw_lazylib",
"leadingPip",
"ArkLeg",
"logisticsNotifications",
"luddenhance",
"mag_protect",
"mag_protect_soldier",
"MagicLib",
"Mayasuran Navy",
"missingships",
"nexerelin",
"ORA",
"wisp_perseanchronicles",
"wyv_planetaryShieldAccessControl",
"QualityCaptains",
"roider",
"sanguinary_autonomist_defectors",
"tahlan_scalartech",
"scy_bluesky",
"SCY",
"SEEKER",
"shadow_ships",
"swp",
"simpleplayerflags",
"speedUp",
"sun_starship_legends",
"superweapons",
"Sylphon_RnD",
"tahlan",
"Terraforming and Station Construction",
"transfer_all_items",
"underworld",
"US",
"ungp",
"URW",
"vic",
"vayrasector",
"vayrashippack",
"XhanEmpire",
"audio_plus",
"prv",
"shaderLib",
"G1GC_Hide_Leak_Message"
]}
edit: ppl on discord helped me out it was an outdated mod incompatibility with Quality Captains that fixed itself once updated to 1.0.8 from 1.0.4