First of all, great job on the mod! Very fun to constantly evade taxes and blow up cool-looking ships. Just a few minor issues that may or may not be intended. First, the Iron Shell and the Hegemony are always in the Greater Hegemony alliance, and cannot leave. This is fine with normal gameplay, but if you use the Nexerellin random faction relations start, you can end up with the Iron Shell and Hegemony permanently in the same alliance but also at war with each other. This can lead to some interesting situations where you attack a Hegemony planet, dragging you into a war with the Greater Hegemony, but then conquer the planet, raising your relations with the Iron Shell (since they're at war with the Heg) enough to then drag you out of the war. If you're lucky it means you can basically take planets for free, and if you're not you can just blow up a few Heg patrol fleets to get enough of a rep boost to end the war. Also, even if the Heg is eliminated, the alliance still exists, and it still says that the Hegemony is in it, just that it has zero planets. You can end up going to war with a shadow Hegemony that doesn't actually exist. Fun stuff. Anyways, overall great mod, just some minor issues.