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Author Topic: [0.97a] Iron Shell 1.1813aj  (Read 378547 times)

Fishbones

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Re: [0.95.1a] Iron Shell 1.181
« Reply #240 on: January 08, 2023, 02:45:51 PM »

Something weird happened when i was doing the colonization quest with Hanan Pacha, was waiting for colony fleet to spawn in to escort it but after it spawned it just circled the planet then "traveled" around the planet for a bit then went backed in the planet, checked the intel tab and it said that the fleet failed to assemble.
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Angryredhead

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Re: [0.95.1a] Iron Shell 1.181
« Reply #241 on: January 09, 2023, 03:26:00 PM »

I've been using your mod religiously in every playthrough, and I've decided I wanted to play around with Astarat's VIC mod for a change. I rather like the concept of the Greater Hegemony, but keeping VIC as a member is difficult in Nex, is there a way to add them as a permanent member like Iron Shell?
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Timid

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Re: [0.95.1a] Iron Shell 1.181
« Reply #242 on: January 10, 2023, 10:12:27 PM »

Something weird happened when i was doing the colonization quest with Hanan Pacha, was waiting for colony fleet to spawn in to escort it but after it spawned it just circled the planet then "traveled" around the planet for a bit then went backed in the planet, checked the intel tab and it said that the fleet failed to assemble.
That's a weird bug... that I can't seem to replicate. You can restart your save hopefully or you may colonize it yourself and transfer it over to Iron Shell before asking for a reward from Kim Quy.
I've been using your mod religiously in every playthrough, and I've decided I wanted to play around with Astarat's VIC mod for a change. I rather like the concept of the Greater Hegemony, but keeping VIC as a member is difficult in Nex, is there a way to add them as a permanent member like Iron Shell?
Start commissioned as VIC and maintain good relations with Iron Shell and Hegemony!

However, I'm not aware of any way to add them as a permanent member console command-wise at the time's being. I can ask Histidine to see if a command can be added.

Fishbones

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Re: [0.95.1a] Iron Shell 1.181
« Reply #243 on: January 10, 2023, 10:52:24 PM »

Something weird happened when i was doing the colonization quest with Hanan Pacha, was waiting for colony fleet to spawn in to escort it but after it spawned it just circled the planet then "traveled" around the planet for a bit then went backed in the planet, checked the intel tab and it said that the fleet failed to assemble.
That's a weird bug... that I can't seem to replicate. You can restart your save hopefully or you may colonize it yourself and transfer it over to Iron Shell before asking for a reward from Kim Quy.
Thanx colonizing and handing it over fixed it.
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Crilltic

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Re: [0.95.1a] Iron Shell 1.181
« Reply #244 on: January 20, 2023, 04:57:13 AM »

I've been using your mod religiously in every playthrough, and I've decided I wanted to play around with Astarat's VIC mod for a change. I rather like the concept of the Greater Hegemony, but keeping VIC as a member is difficult in Nex, is there a way to add them as a permanent member like Iron Shell?
If you set their min relations in the config file to 50 I don't think they'd ever leave
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TheWanderer

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Re: [0.95.1a] Iron Shell 1.181
« Reply #245 on: January 20, 2023, 04:33:29 PM »

First of all, great job on the mod! Very fun to constantly evade taxes and blow up cool-looking ships. Just a few minor issues that may or may not be intended. First, the Iron Shell and the Hegemony are always in the Greater Hegemony alliance, and cannot leave. This is fine with normal gameplay, but if you use the Nexerellin random faction relations start, you can end up with the Iron Shell and Hegemony permanently in the same alliance but also at war with each other. This can lead to some interesting situations where you attack a Hegemony planet, dragging you into a war with the Greater Hegemony, but then conquer the planet, raising your relations with the Iron Shell (since they're at war with the Heg) enough to then drag you out of the war. If you're lucky it means you can basically take planets for free, and if you're not you can just blow up a few Heg patrol fleets to get enough of a rep boost to end the war. Also, even if the Heg is eliminated, the alliance still exists, and it still says that the Hegemony is in it, just that it has zero planets. You can end up going to war with a shadow Hegemony that doesn't actually exist. Fun stuff. Anyways, overall great mod, just some minor issues.
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Killsode

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Re: [0.95.1a] Iron Shell 1.181
« Reply #246 on: January 21, 2023, 02:02:58 AM »

but if you use the Nexerellin random faction relations start

hehe, well you cant really expect everything to work with weird starts like that. Certainly an amusing interaction of forced alliances though.

Edit: BWAHAHA VVV
« Last Edit: January 21, 2023, 07:59:20 PM by Killsode »
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TheWanderer

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Re: [0.95.1a] Iron Shell 1.181
« Reply #247 on: January 21, 2023, 02:30:12 PM »

True true, it's quite funny to watch the Iron Shell try to get out of a war but the nonexistent Hegemony vote them down too
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Angryredhead

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Re: [0.95.1a] Iron Shell 1.181
« Reply #248 on: January 24, 2023, 06:23:03 AM »

Start commissioned as VIC and maintain good relations with Iron Shell and Hegemony!

However, I'm not aware of any way to add them as a permanent member console command-wise at the time's being. I can ask Histidine to see if a command can be added.

Hey Timid, thanks for the response! I wasn't sure whether to broach the topic on your mod page as it seems to concern more than one mod interaction. I've been maintaining relations as much as possible, but it seems Nex likes to trigger a lot of negative events that gradually chip away at relations until the big three become the big two.

I appreciate the offer, hopefully it will be easier in the future to create more powerful and lasting Alliances between similar ideological factions.

Loving the work you put in to your mod and I'll continue to support it.
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FoolishBosch

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Re: [0.95.1a] Iron Shell 1.181
« Reply #249 on: February 01, 2023, 05:02:26 AM »

The two unique NPC named Ava and Charlotte on Yami is the ones that give you easy-to-do missions.

Just found out after actually checking through the dialogue options LOL.

I do wanna say I been having a blast playing with the faction. Never thought leading a disorganized XIV fleet would be fun and rewarding. Kudos to the Skysplitter XIV version, never thought I main that ship instead of the other battlecarriers especially after putting the most random weapons on its hardpoint.

What do you plan to expand the mod further? I think male Iron Shell portraits would be a neat addition to flash out their officers and staff.
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Killsode

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Re: [0.95.1a] Iron Shell 1.181
« Reply #250 on: February 01, 2023, 12:49:32 PM »

What do you plan to expand the mod further? I think male Iron Shell portraits would be a neat addition to flash out their officers and staff.

a couple wouldnt hurt. i'd actually quite like to see a masked/helmeted one or two, always my favorite portraits.
sidenote: funnily enough whenever i did the operative extracts i always got men.
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Timid

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Re: [0.95.1a] Iron Shell 1.181
« Reply #251 on: February 01, 2023, 05:39:42 PM »

Start commissioned as VIC and maintain good relations with Iron Shell and Hegemony!

However, I'm not aware of any way to add them as a permanent member console command-wise at the time's being. I can ask Histidine to see if a command can be added.

Hey Timid, thanks for the response! I wasn't sure whether to broach the topic on your mod page as it seems to concern more than one mod interaction. I've been maintaining relations as much as possible, but it seems Nex likes to trigger a lot of negative events that gradually chip away at relations until the big three become the big two.

I appreciate the offer, hopefully it will be easier in the future to create more powerful and lasting Alliances between similar ideological factions.

Loving the work you put in to your mod and I'll continue to support it.
Sure I'll make something between the VIC Authors and myself to get VIC in!
What do you plan to expand the mod further? I think male Iron Shell portraits would be a neat addition to flash out their officers and staff.
a couple wouldnt hurt. i'd actually quite like to see a masked/helmeted one or two, always my favorite portraits.
sidenote: funnily enough whenever i did the operative extracts i always got men.

I'll see!

Criarino

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Re: [0.95.1a] Iron Shell 1.181
« Reply #252 on: February 03, 2023, 12:24:21 PM »

it would be cool if Celeste and coffee mommy had special dialogues if you resign commision/become hated/steal chicoz's nanoforge after reaching 100 relations with them. They sound very sweet when you get closer to them (with coffee mommy even inviting you to hang out), they would surely react somehow if the player sudenly turned their backs to them
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Bulletkin

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Re: [0.95.1a] Iron Shell 1.181
« Reply #253 on: February 09, 2023, 09:18:36 AM »

Not to bother, but is there a chance of the console command to spawn the mod's campaign content either still working or being fixed in the future?
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(your local Secrets of the Frontier fanboy)

...From Mother's hands, we go. We'll be sailing to the sun 'till the voyage is done, then we'll be sleeping in the cold below~

Dzhulian

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Re: [0.95.1a] Iron Shell 1.181
« Reply #254 on: February 13, 2023, 12:51:33 PM »

I love this mod - thank you so much for making it! The backstories, the ships, the general vibe - all great. The Vengeance is now one of my favourite ships. I may even beat Hot Coffee one day.

I noticed that there are no missions, not even regular bounty missions, after the first two special ones. Someone on Reddit said that the leader (Hartley?) will start giving special missions, which will let you unlock experimental ships and unique hullmods. I don't see any way of getting more missions after the first two and they don't offer me any new ships or hullmods. Am I doing something wrong?

Also, I'm not sure if there's any purpose to trying to increase rep with any of the characters.



 

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