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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Iron Shell 1.1813aj  (Read 366158 times)

filip1323

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Re: [0.95.1a] Iron Shell 1.17
« Reply #165 on: July 26, 2022, 11:38:26 PM »

My game seems to be crashing whenever I try to start it with this mod, any idea why that might be?
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Timid

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Re: [0.95.1a] Iron Shell 1.17
« Reply #166 on: July 27, 2022, 10:17:06 AM »

My game seems to be crashing whenever I try to start it with this mod, any idea why that might be?
Do you know what the crash says? Could be an outdated Nexerelin?

Konturga

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Re: [0.95.1a] Iron Shell 1.17
« Reply #167 on: July 31, 2022, 07:28:38 PM »

I was really surprised with the attention to detail in this mod. I had thought that the fencing would have been completely text based or automatically resolved so when I looked at a screen that had a whole programmed side scrolling movement system and background, I was kind of floored. The little things like being able to try to converse with the characters when they're on patrol and suggesting that you talk in their office is a small thing, but rarely ever implemented. The taxation surprised me at first, but it becomes a fact of life once you get used to it. I usually hate the Hegemony with their incessant AI inspections, but this mod really made me think twice.

...Granted, I wiped out the Hegemony and left the Iron Shell to govern in its place, but hey, the galaxy needs to make sacrifices... Some more than others. Oh lord, a lot more than others.

All in all, this was a very spectacular mod.
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It's easier surrounded by seas,
A simple safety, Without regrets,
Until the thoughts arrive as the sun sets,
Basking the world in twilight,
As cracks in the clouds bleed golden skylight,
They seem so far away.

Ubercharge

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Re: [0.95.1a] Iron Shell 1.17
« Reply #168 on: August 03, 2022, 09:38:03 PM »

I can't seem to find all the missions can you help tell me what the requirements are to start the missions.
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power12359

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Re: [0.95.1a] Iron Shell 1.17
« Reply #169 on: August 07, 2022, 11:09:57 PM »

I can't seem to find all the missions can you help tell me what the requirements are to start the missions.

Same problem here. Could it be because of random core worlds or Derelict Empire custom scenario.
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Timid

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Re: [0.95.1a] Iron Shell 1.17
« Reply #170 on: August 08, 2022, 01:50:12 AM »

I was really surprised with the attention to detail in this mod. I had thought that the fencing would have been completely text based or automatically resolved so when I looked at a screen that had a whole programmed side scrolling movement system and background, I was kind of floored. The little things like being able to try to converse with the characters when they're on patrol and suggesting that you talk in their office is a small thing, but rarely ever implemented. The taxation surprised me at first, but it becomes a fact of life once you get used to it. I usually hate the Hegemony with their incessant AI inspections, but this mod really made me think twice.
Just used something from vanilla really.
I can't seem to find all the missions can you help tell me what the requirements are to start the missions.
Kim Quy will require you are in an alliance or hold a commission with Iron Shell/Hegemony. There are only 2 missions available in the meantime.
Same problem here. Could it be because of random core worlds or Derelict Empire custom scenario.
Yeah, I don't think random core worlds or derelict empire scenarios would have those missions available since they target planets in the non-random world.

robepriority

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Re: [0.95.1a] Iron Shell 1.17
« Reply #171 on: August 08, 2022, 11:00:18 AM »

I love the implementation of contacts (honestly this could be the entirety of VNSector).
Is there a taxation guide anywhere?

robepriority

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Re: [0.95.1a] Iron Shell 1.17
« Reply #172 on: August 08, 2022, 04:32:38 PM »

Nevermind, turns out the Hegemony are quite willing to discuss tax policy if you ask

Ubercharge

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Re: [0.95.1a] Iron Shell 1.17
« Reply #173 on: August 08, 2022, 06:37:51 PM »

so are the new ships supposed to fill in the missing roles of 14th battlegroup ships so you can have a full fleet of them.
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Konturga

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Re: [0.95.1a] Iron Shell 1.17
« Reply #174 on: August 13, 2022, 02:57:31 AM »

Huh, wow, I would have never thought.
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It's easier surrounded by seas,
A simple safety, Without regrets,
Until the thoughts arrive as the sun sets,
Basking the world in twilight,
As cracks in the clouds bleed golden skylight,
They seem so far away.

Timid

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Re: [0.95.1a] Iron Shell 1.18
« Reply #175 on: August 15, 2022, 02:39:21 PM »

Timid

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Re: [0.95.1a] Iron Shell 1.181
« Reply #176 on: August 20, 2022, 01:52:21 AM »


  • Fixed Ava's reward at 100 rep not being able to be applied properly.
  • Fixed operative purchase option.
  • Indomitable/Flagellator/Vanguard AI now more reserved when they are on escort/defend/rally order
  • Thunder Mk2 and Mining Pod (H) can be used on carriers with Automated Ship.

DeathSeeker

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Re: [0.95.1a] Iron Shell 1.181
« Reply #177 on: August 20, 2022, 06:20:57 PM »

The Audacious class Destroyer is too broken, please nerf it. To get 2 fighter slots and a capable fighting ship for 13 deployment is just ridiculous.
« Last Edit: August 20, 2022, 06:22:31 PM by DeathSeeker »
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Jet Black

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Re: [0.95.1a] Iron Shell 1.181
« Reply #178 on: August 21, 2022, 05:21:46 AM »

Amazing mod, probably my new favourite.  Keep up the good work!

On a side note, are the unlockable spoilers posted for this anywhere? I want to make sure I 100% complete all of the content from this mod and don't want to miss a thing.
« Last Edit: August 21, 2022, 05:38:06 AM by Jet Black »
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Timid

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Re: [0.95.1a] Iron Shell 1.181
« Reply #179 on: August 25, 2022, 12:23:47 PM »

The Audacious class Destroyer is too broken, please nerf it. To get 2 fighter slots and a capable fighting ship for 13 deployment is just ridiculous.
:o got a fit to show this brokenness
Amazing mod, probably my new favourite.  Keep up the good work!

On a side note, are the unlockable spoilers posted for this anywhere? I want to make sure I 100% complete all of the content from this mod and don't want to miss a thing.
Thank you. The unlockable spoilers are only in the mission text for now. There could be unlockable spoilers posted eventually in the forum thread.
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