ever with half of core sector wiped gameplay won't change a bit.
If I understand correctly, less core worlds means your own colonies are more likely to be targeted "because they [pirates] have no one else to torment":
https://fractalsoftworks.com/forum/index.php?topic=16097.msg257784#msg257784Destroying pirate bases slows deterioration, but they respawn quickly, which means the benefit doesn't last long.
System bounties have no direct impact on this, but if you destroy pirates, they logically can't harass other NPC fleets.
If Megas's complaints about this are true (it's RNG dependent in my experience. Sometimes, the core worlds don't really care), then babysitting the core will consume all your free time.
Thank you, that's good to know. I guess it does make sense that cleaning up system bounties means less trade disruption.
And I suspect if the babysitting is that bad, the randomness of it could mean there are times when there is too much than what you can clean up alone.
1) No. It does remove pirate activity... until the base respawns a day later elsewhere and threatens another target. Basically slows down the pirates.
So is it still worth destroying pirate bases? If you have to spend all the time babysitting wouldn't you leave the core worlds vulnerable while you're away? I guess a factor in the answer to the first follow-up question here might be if there is a limit to the number of pirate bases that can exist in the sector at a given time.
... bat signal flashes and you go play super cop.
This is a reason why the current Pather bug that blocks sabotage events is so great; one less babysitting headache to deal with.
Definitely makes sense, if the only way to prevent a death spiral in the core worlds is for the player to be babysitting forever then one would want as few penalties that distract from that as possible. Of course, that's for people that actually want to save core worlds which I understand not everyone might care about!
Get Navigation 3 and keep usual sustained burn at 20 at all times.
I never bothered with that skill, keeping sustained burn speed at 18 didn't seem too bad. But from what you've described here it seems like the only way to save core worlds means you'll be forever up against the clock, in which case this becomes even more important.
Argeus is a problem child. It has Free Port AND Pather cells caused by the big tech mine.
My decivilization experience was with Asharu, and I had no warning. It just decivilized. It do not remember the cycle, but about ten years sounds about right.
Judging by what you describe of Argeus, that does indeed seem like a disaster waiting to happen. Perhaps I'd leave that as one to just allow to die.
I wonder if I'd have the same experience with Asharu or if it really depends on RNG.
It sounds like the only real way to babysit the core worlds effectively is if you know where is being attacked and when so you can drive off the pirates. But does player even get notified of all raids or just a select number?
I think I have to surrender to the idea of all my credits coming from passive colony income only. Well... That or save hacking once per cycle to manipulate the stability history recorded to prevent decivs.