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Author Topic: Pazer's Missile Production 0.1  (Read 290 times)

Pazerniusz

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Pazer's Missile Production 0.1
« on: March 26, 2020, 07:12:40 PM »

Attention please!
This mod to installation require overwriting base game file

This mod extended Expanded Missile Rack by adding period refill, after 10 min you will get max amount of missiles, all at once.
It is sector wide-change and for i all what i know it can be applied and reversed without breaking a save, you only need original base game file.
I play with it and i did not found any problem, but i am author so... There is also mod-tick to serve as reminder.
 
You just need to copy file from mods folder over base game one (Starsector\starsector-core\data\hullmods)

https://drive.google.com/file/d/18fLW8EIjCkutST-jV8-pbJ2UY1c1pyYP/view?usp=sharing

I hope god will me forgive because i don't know what i have unleashed
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DarkOmegaMK2

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Re: Pazer's Missile Production 0.1
« Reply #1 on: March 26, 2020, 11:58:55 PM »

No way i'm overwriting core folder files just for this. No way!

Please mod it properly.
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Mondaymonkey

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Re: Pazer's Missile Production 0.1
« Reply #2 on: March 27, 2020, 12:06:49 AM »

Quote
after 10 min

RLY? It is 600 sec, you know. Only most durable (or large) ships have enough PPT to feel that, and even if they are... Most of my battles seems to be shorter.

P.S. yeah, make it a proper mod. Replacing game files are not an option.
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I dislike human beings... or I just do not know how to cook them well.

Pazerniusz

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Re: Pazer's Missile Production 0.1
« Reply #3 on: March 27, 2020, 07:19:02 AM »

No way i'm overwriting core folder files just for this. No way!

Please mod it properly.
Sadly impossible, "proper method" cause issues.
There are other mods who do similar things but only on player side or just for vanilla weapons.

Quote
after 10 min

RLY? It is 600 sec, you know. Only most durable (or large) ships have enough PPT to feel that, and even if they are... Most of my battles seems to be shorter.
If that is problem, you may need edit file. You only need notepad and find line with interval(600,600) and change 600 for something else, but remember if you set different values left will be minimal time and right one maximal so you get period from that range.
I got limited access so i will put more detailed instructions later
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TimeDiver

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Re: Pazer's Missile Production 0.1
« Reply #4 on: March 27, 2020, 02:30:05 PM »

Sadly impossible, "proper method" cause issues.
There are other mods who do similar things but only on player side or just for vanilla weapons.
...you do realize that you can specify certain files to be outright overridden in a mod's 'mod_info.json' file, correct?

Up to and including preventing other mods from even being allowed to merge into said specified files?
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Morrokain

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Re: Pazer's Missile Production 0.1
« Reply #5 on: March 27, 2020, 02:53:28 PM »

Quote
...you do realize that you can specify certain files to be outright overridden in a mod's 'mod_info.json' file, correct?

Up to and including preventing other mods from even being allowed to merge into said specified files?

Note on that point: I think I tried this with Nex to prevent standard vanilla ship variants from being an option for the TC version of AO when starting a Nex campaign, and I don't think this is actually possible for non-vanilla files (I know we are talking about core here anyway, but for informational purposes for new modders I figured I'd mention it anyway as a limitation).

The replace array also has operating system differences that can potentially vary a users experience- so go into that tactic with the mindset of supporting the troubleshooting that will inevitably come along with it. That nevertheless is probably the best solution to what you are attempting to do.

(I don't think many will be comfortable overriding vanilla files because it is complicated and difficult for a nontechnical user to keep track of and reverse changes there compared to turning mods on and off a mod list interface.)

This may help you with some additional information (bottom of page 1): https://fractalsoftworks.com/forum/index.php?topic=17278.0
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