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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.9.1a] Sozzer's Ship Pack  (Read 14275 times)

Sozzer

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Re: [0.9.1a] Sozzer's Ship Pack
« Reply #15 on: January 11, 2020, 07:50:26 PM »

updated
now uses bitbucket, has a versionchecker file, and does the thing courtesy of histidine
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Vayra

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Re: [0.9.1a] Sozzer's Ship Pack
« Reply #16 on: January 18, 2020, 02:58:14 AM »

oh god the cisterna is YOU

that thing is my friend
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Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

im gonna push jangala into the sun i swear to god im gonna do it

Bromil

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Re: [0.9.1a] Sozzer's Ship Pack
« Reply #17 on: January 29, 2020, 07:29:40 AM »

sorry i but just checked varya bounties wanted see when at what spawn and it seem likes there are some mistakes in csv where some infomation has shifted and missing personality for the bountie
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Lizzie

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Re: [0.9.1a] Sozzer's Ship Pack
« Reply #18 on: February 06, 2020, 05:19:50 PM »

Love the Cisternas, very nifty little ships.
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Sozzer

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Re: [0.9.1a] Sozzer's Ship Pack
« Reply #19 on: February 14, 2020, 03:04:48 AM »

progress on the next update:
still slow, but mostly finished
reality consumes much of my daylight hours, and at night i generally just want to unwind
i am, however, still working on things
it might be another... idk, 2 or 3 days?
sorry about that, but there are still a few sprites that need retouching (or in two major cases, redoing practically from scratch)

there will also be more mods before toooo long, but those will be after this thing has been updated
they include:
- a vayra's sector addon with a bunch of listening post entries, a pair of colonial factions that sell competing models of the same ship lines w/ distinctly different playstyles, and some secrets (if my spaghetti code ever stops crashing the game that is)
- oh god oh ***, the pirates have rediscovered fire
- maybe something else idk, we'll see
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Lizzie

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Re: [0.9.1a] Sozzer's Ship Pack
« Reply #20 on: February 14, 2020, 02:50:01 PM »

Sounds good, looking forward to it.
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Vayra

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Re: [0.9.1a] Sozzer's Ship Pack
« Reply #21 on: February 14, 2020, 03:07:49 PM »

- a vayra's sector addon with a bunch of listening post entries, a pair of colonial factions that sell competing models of the same ship lines w/ distinctly different playstyles, and some secrets
yessssssssssss

- oh god oh ***, the pirates have rediscovered fire
yessssssssssssssssssss

- maybe something else idk, we'll see
yesssssssssssssssssssssssssssssssssssss




also
(if my spaghetti code ever stops crashing the game that is)
same
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Kadur Remnant: http://fractalsoftworks.com/forum/index.php?topic=6649
Vayra's Sector: http://fractalsoftworks.com/forum/index.php?topic=16058
Vayra's Ship Pack: http://fractalsoftworks.com/forum/index.php?topic=16059

im gonna push jangala into the sun i swear to god im gonna do it

Sozzer

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Re: [0.9.1a] Sozzer's Ship Pack
« Reply #22 on: February 19, 2020, 07:58:09 AM »

update:
god i hate scripting shipsystem ai
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Nia Tahl

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Re: [0.9.1a] Sozzer's Ship Pack
« Reply #23 on: February 19, 2020, 10:56:58 AM »

god i hate scripting shipsystem ai

fixed for accuracy
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Lizzie

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Re: [0.9.1a] Sozzer's Ship Pack
« Reply #24 on: February 19, 2020, 11:06:05 AM »

Obviously the solution is to get vayra to do it for you.
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Sozzer

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Re: [0.9.1a] Sozzer's Ship Pack
« Reply #25 on: March 04, 2020, 12:23:03 AM »

interim update (again) because god only know how long content is going to take, and most new stuff has been moved over to something else now anyway
this covers most of the reported bugs and balance issues, though
"most" for reasons explained in the changelog, which is now a thing that exists

i still don't remember what i did in version 1.1
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Spess Mahren

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Re: [0.9.1a] Sozzer's Ship Pack
« Reply #26 on: March 19, 2020, 07:02:13 PM »

The soz_cisterna_lp.ship file in your latest release is not formatted correctly and it's missing commas so the game crashes whenever I kill one or I try to look at the ship in the refit screen.
« Last Edit: March 19, 2020, 08:59:36 PM by Spess Mahren »
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Serenitis

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Re: [0.9.1a] Sozzer's Ship Pack
« Reply #27 on: March 20, 2020, 09:34:54 AM »

The soz_cisterna_lp.ship file in your latest release is not formatted correctly and it's missing commas so the game crashes whenever I kill one or I try to look at the ship in the refit screen.
Can confirm.
Upon destroying a Cisterna LP, this is generated:
Spoiler
Code
9269259 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.util.Tesselator.o00000(Unknown Source)
at com.fs.starfarer.util.Tesselator.o00000(Unknown Source)
at com.fs.starfarer.combat.entities.oOoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.Ô00000(Unknown Source)
at com.fs.starfarer.combat.entities.oOoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.<init>(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.applyDamageInner(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.applyDamageInner(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.applyDamage(Unknown Source)
at com.fs.starfarer.combat.E.A.O0OO.super(Unknown Source)
at com.fs.starfarer.combat.E.A.super(Unknown Source)
at com.fs.starfarer.combat.E.A.super(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
[close]

[e]
Possibly found out the cause.
soz_cisterna_lp.ship is missing data for it's bounds.
I copied in the same section from soz_cisterna.ship and although I'm not 100% certain that it 'fits' the ship model completely, it does appear to work now.

[e2]
If this doesn't work for you open \soz_ships\data\world\factions\default_ship_roles.json
And change the value after "soz_cisterna_lp_pather" to 0.
This will stop the ship from spawning in any fleets. You might still find one as random salvage though, so beware of that.
« Last Edit: June 18, 2020, 09:42:12 AM by Serenitis »
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