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News:

Starsector 0.95.1a is out! (12/10/21); Blog post: Hostile Activity (09/01/22)

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Author Topic: [0.95a] Flux Reticle v1.2.1 - Also lets you toggle turn-to-cursor with a hotkey!  (Read 52908 times)

AliTanwir

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Re: [0.95a] Flux Reticle v1.1.0 - A more useful and immersive aiming cursor
« Reply #30 on: April 06, 2021, 10:45:51 PM »

Thanks! I appreciate it.
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Sundog

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Re: [0.95a] Flux Reticle v1.1.0 - A more useful and immersive aiming cursor
« Reply #31 on: April 08, 2021, 07:11:20 PM »

No problem  :)

Sundog

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Re: [0.95a] Flux Reticle v1.1.1 - A more useful and immersive aiming cursor
« Reply #32 on: April 26, 2021, 11:29:43 AM »

Flux Reticle 1.1.1

Fixed flux reticle being shown while the UI was hidden
Darkened the background of the reticle a bit to improve visibility

Side note: Has anyone had the bug where the reticle disappears sometimes? I'm beginning to suspect it's no longer a problem in 0.95a...

Ruddygreat

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Is there a way to use the "toggle point to cursor" functionality without using the reticule?
I prefer the vanilla cursor, but that toggle is so useful

Sundog

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There is not, sorry. I might make another mod that only has the toggle functionality. I'm surprised no one else has done it already, honestly.

Sundog

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Re: [0.95a] Flux Reticle v1.1.1 - A more useful and immersive aiming cursor
« Reply #35 on: February 14, 2022, 08:43:15 PM »

Flux Reticle 1.2.0

Added glow around reticle to improve visibility
Added new settings:
      "glowOpacity"
      "showReticleWhenInterfaceIsHidden"
      "showReticle" - Useful if you want to be able to toggle turn-to-cursor with a hotkey, but don't want the reticle cursor
Changed: turn-to-cursor settings are now remembered on a per hull type basis
Changed the default reticle color to match the vanilla cursor

Yendorc

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small "bug"-report (it's more of an annoyance, really):


Apparently this mod now always deselects the
Invert behavior of "Strafe and turn to cursor" button
on game start
« Last Edit: April 13, 2022, 09:23:39 AM by Yendorc »
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Sundog

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Yeah, I'd definitely call that a bug. I'll look into it soon. The mod now remembers your preference for each hull type, meaning that switching to a different type of ship will cause the mod to revert to the default, rather than what you selected for the previous ship. Could that be what you're seeing?
Hmm... now that I consider it, using alt+F4 during battle could maybe result in what you described, since the mod wouldn't get the chance to set the setting back to what it's supposed to be.

edit: I just read the discussion on Discord concerning this. Assuming that was you. Looks like neither of the things I mentioned are the cause. I should get a chance to figure out what's going wrong in a few days. Thanks again for letting me know!
« Last Edit: April 13, 2022, 08:51:42 PM by Sundog »
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Sundog

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Re: [0.95a] Flux Reticle v1.1.1 - A more useful and immersive aiming cursor
« Reply #38 on: April 24, 2022, 07:22:53 PM »

Flux Reticle 1.2.1
Compatible with previous versions

Fixed unchecking "Invert behavior of Strafe and turn to cursor button" setting on load
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