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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Flux Reticle v1.3.0 - A more immersive and helpful combat cursor  (Read 76558 times)

SCC

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Hey Sundog, could you consider adding some indicator to the flux reticle to show when ship system is on?

Sundog

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Yeah, I think a system state indicator could be a good fit for flux reticle. I've got a list of potential indicators to add, and that one's near the top, but I'll probably hold off on adding too much until the next Starsector release.

Sanrai

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I've noticed a glitch with this mod where mousing near the center of the ship causes things like weapon arcs and the trails of weapon fire to skew a fixed amount.
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Sundog

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Someone else reported something similar a while back, but that was only when the GUI was disabled with F11. Is that the case for you as well?

Sanrai

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No, I didn't even know you could diable the gui like that.
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Sundog

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Ok, gotcha. Thanks for the info! Hopefully I'll get the chance to solve that issue soon, but unfortunately I haven't managed to reproduce it yet, which makes things a lot harder. By the way, do you use f.lux or have an AMD or integrated graphics card?

Sanrai

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No, I don't use F.lux. I've disabled my integrated GPU, I only use my 1080 nvidia card.
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Helldiver

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This is super useful. I was wondering how to make player flux more obvious because I'd often lose track of it during brawly combat and this is a lot more elegant a solution than making a flux bar bigger.
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Afflictor bean plushie that glows purple when you squeeze it
30$

Sundog

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Flux Reticle 1.1.0

Updated compatibility to Starsector version 0.95a
Added: pressing K (by default) toggles "Strafe and turn to cursor" functionality mid-battle, with appropriate audiovisual cues

Achilles42x

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Re: [0.95a] Flux Reticle v1.1.0 - A more useful and immersive aiming cursor
« Reply #24 on: March 30, 2021, 11:06:52 PM »

EXACTLY what I wanted
Always gets too squirrely and losing track of my flux in the heat of things
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saya39

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Re: [0.95a] Flux Reticle v1.1.0 - A more useful and immersive aiming cursor
« Reply #25 on: April 01, 2021, 11:51:36 PM »

Hi! It's me again :) (if you still remember me)
Just found this fantastic mod had already moved to Mods Board.
May I post it on Fossic, which is the Chinese starsector forum?
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Sundog

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Re: [0.95a] Flux Reticle v1.1.0 - A more useful and immersive aiming cursor
« Reply #26 on: April 02, 2021, 04:48:27 PM »

Always gets too squirrely and losing track of my flux in the heat of things
Same!  ;D

May I post it on Fossic, which is the Chinese starsector forum?
Go for it! This one should be much easier to translate than the others...

saya39

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Re: [0.95a] Flux Reticle v1.1.0 - A more useful and immersive aiming cursor
« Reply #27 on: April 02, 2021, 06:11:12 PM »

May I post it on Fossic, which is the Chinese starsector forum?
Go for it! This one should be much easier to translate than the others...
Thanks for the permission!
And, yeah, exactly it is. It's convenient for me when every update posted. ;D

Edit: Here is the address.
https://www.fossic.org/thread-2774-1-1.html
« Last Edit: April 02, 2021, 06:15:36 PM by saya39 »
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AliTanwir

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Re: [0.95a] Flux Reticle v1.1.0 - A more useful and immersive aiming cursor
« Reply #28 on: April 06, 2021, 09:59:04 AM »

Hi, can I get somewhere the previous versions of your mods? I'm still playing 0.9.1a
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