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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: [0.97.XX] Battlefleets of the Gothic Sector (Space Dwerfs!)  (Read 263851 times)

Lazyturtle69hahfunynumber

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Re: [0.97.XX] Battlefleets of the Gothic Sector (MAOR Greater Gooder-er)
« Reply #255 on: May 31, 2024, 10:06:38 PM »

after looking though i saw you plan to add eldar right? as a space elf apologist (yirlet/macha my love) im hyped
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AccuracyThruVolume

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Re: [0.97.XX] Battlefleets of the Gothic Sector (MAOR Greater Gooder-er)
« Reply #256 on: June 02, 2024, 04:11:30 PM »

Yes Eldar are likely next.  They will be a faction of entire phase ships, representing their holo-fields.  Should be a faction that is different to play.  Weather that means they are balanced, OP, or trash... we'll have to see.

@Operative#1251:

Hmmm, undecided on Imperium sub-factions.   Space marines could stand alone.  Admech seems more likely a sub.
« Last Edit: June 02, 2024, 04:13:37 PM by AccuracyThruVolume »
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AccuracyThruVolume

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Re: [0.97.XX] Battlefleets of the Gothic Sector (Space Dwerfs!)
« Reply #257 on: July 25, 2024, 03:25:55 AM »

Update time.  V0.5.2

The space Dwerfs make an appearance:

* Added Demiurg Stronghold, an incredibly rare and unique ship.  Players will have to discover it's location as it was rumored lost somewhere out in the void...
* Added Demiurg Bastion
* Added Demiurg Citadel

* Added Demiurg Fighter
* Added Demiurg Bomber

* Added Demiurg Mining Torpedo
* Added Demiurg Mining Missile (Fighter)

For now the Demiurg ships should be rarely seen in the largest of TAU fleets, and will make use of TAU weapons in their turret slots.   I may make some Demiurg specific ones.
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AdamLegend

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Re: [0.97.XX] Battlefleets of the Gothic Sector (Space Dwerfs!)
« Reply #258 on: July 28, 2024, 11:54:28 AM »

Great work! I really like battlefleet gothic so this scratches the same itch for me
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Generic_Scout

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Re: [0.97.XX] Battlefleets of the Gothic Sector (Space Dwerfs!)
« Reply #259 on: August 12, 2024, 05:12:08 PM »

https://wh40k.lexicanum.com/wiki/Gal%27leath_Class_Battleship
https://1d6chan.miraheze.org/wiki/Tau_Merchant_Battleship

This ship I think should have a cargo capacity rivaling that of the Mass Universe Conveyors.
In my game it had a massive capacity of 600.
While the Conveyor had something like 12000 capacity.

The Gal leath was first a colony/cargo ship before being a battleship so it would be at least nice to have a purely merchant version of all their merchant/explorer ships being used for their main purpose. Trade/Logistics.

In mod balance wise the Explorer starship does do better than Imperial battleships of it's size. Feels a bit like the Tau are a bit more DP efficient than the Imperium. Though that might not be a bad thing.

If possible it would be nice to get all the ship statistics listed on the main page of this mod. And I think there are some hold over weapons that got left in the blueprints list. I found myself being able to loot prow mounted nova cannons and lances from raids on New Meridian.
And the font for New Meridian was a weird lowercase in my playthrough for some reason.

If anyone has made a discord for this mod, I would be interested in joining.

« Last Edit: August 12, 2024, 05:13:46 PM by Generic_Scout »
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Rezonga

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Re: [0.97.XX] Battlefleets of the Gothic Sector (Space Dwerfs!)
« Reply #260 on: August 26, 2024, 06:01:56 AM »

do planetkillers show up on the market?
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FeudalWulf

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Re: [0.97.XX] Battlefleets of the Gothic Sector (Space Dwerfs!)
« Reply #261 on: August 29, 2024, 03:27:47 PM »

Cool mod, I like broadsides, shame the AI has absolutely no idea how to use Imperium ships, they will literally sit and hide behind you every fight watching you get beamed by the entire enemy fleet. Sometimes they'll wiggle back and forth at the target I ordered them to fight, missing every salvo. Rage inducing, happened LITERALLY every single fight. The most useful the AI can be is getting in the way of every Nova cannon shot, just the worst. I'm sure this is a Starsector issue and nothing to do with the mod, very sad.
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Generic_Scout

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Re: [0.97.XX] Battlefleets of the Gothic Sector (Space Dwerfs!)
« Reply #262 on: August 30, 2024, 05:24:15 PM »

Planet killers can be stolen/bought from Chaos planets with a Nexerelin Agent. Otherwise I think they'll never really appear.
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sabatonsky

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Re: [0.97.XX] Battlefleets of the Gothic Sector (Space Dwerfs!)
« Reply #263 on: September 18, 2024, 01:44:26 PM »

Hello there
Slight issue with the mod (probably): when you purchase the governship of imperial world, and build heavy works, something blocks you from producting custom orders. ships, wings or weapons.
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AccuracyThruVolume

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Re: [0.97.XX] Battlefleets of the Gothic Sector (Space Dwerfs!)
« Reply #264 on: October 02, 2024, 08:08:41 AM »

Update:

I have suffered a catastrophic SSD crash.
Unfortunately this was also the drive where all my mod source files were located.  I was able to recover a few things off the drive for other mod projects before it went fubar, but not this one.   I was in progress of starting the next faction, So I lost few wip sprites.   

Actually this means I lost all rulebooks, reference library, and all sprite source files.   The mod itself survived, being on another drive.  Also the download link means it's offsite anyway.

Let this be a reminder, backup your files regularly, don't be the dumb like me.

The mod will continue, but this means don't expect any real new content update for several months (doing a new faction takes awhile anyway).

I may take this naughty drive to a data recovery place, but they want $$$$$ and that is simply not in the budget at this time.
« Last Edit: October 02, 2024, 08:10:37 AM by AccuracyThruVolume »
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Mysticforce

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Re: [0.97.XX] Battlefleets of the Gothic Sector (MAOR Greater Gooder-er)
« Reply #265 on: October 10, 2024, 07:10:37 AM »

Yes for any ship that doesn't have the correct hangar equipped to use it   ;)

@Neopetkyrii
Eldar are definitely one of them.  Hmmm are their useable votann ships?   Off to google things.....

First of all, great mod!

My stations essentially have frigate hangars instead of fighter bays now  8) , since station modules have 1000 OP to use and usually barely use 150.
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Lazyturtle69hahfunynumber

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Re: [0.97.XX] Battlefleets of the Gothic Sector (Space Dwerfs!)
« Reply #266 on: October 20, 2024, 01:22:55 AM »

Update:

I have suffered a catastrophic SSD crash.
Unfortunately this was also the drive where all my mod source files were located.  I was able to recover a few things off the drive for other mod projects before it went fubar, but not this one.   I was in progress of starting the next faction, So I lost few wip sprites.   

Actually this means I lost all rulebooks, reference library, and all sprite source files.   The mod itself survived, being on another drive.  Also the download link means it's offsite anyway.

Let this be a reminder, backup your files regularly, don't be the dumb like me.

The mod will continue, but this means don't expect any real new content update for several months (doing a new faction takes awhile anyway).

I may take this naughty drive to a data recovery place, but they want $$$$$ and that is simply not in the budget at this time.
MY ELDAR NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOO macha im so sorry macha we wont be able to sat bomb the monkeigh
« Last Edit: October 20, 2024, 01:25:45 AM by Lazyturtle69hahfunynumber »
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Martenzo

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Re: [0.97.XX] Battlefleets of the Gothic Sector (Space Dwerfs!)
« Reply #267 on: October 22, 2024, 01:01:51 AM »

The mod doesn't work on Linux since the Linux filesystem is case-sensitive when it comes to paths and filenames (unless you go out of your way to set special flags during the initial install and formatting of hard drives/partitions and make it possible to create case insensitive folders). Starsector keeps crashing on load because various graphics assets (portraits and weapon sprites definitely, possibly more) are capitalised differently between the xml and the actual folders and filenames, and it fails to find the correct files (same as if there was a typo in the xml on Windows).
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techmajor

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Re: [0.97.XX] Battlefleets of the Gothic Sector (Space Dwerfs!)
« Reply #268 on: October 25, 2024, 06:50:08 PM »

Ship suggestion Imperator Somnium as a special ship  :)
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AccuracyThruVolume

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Re: [0.97.XX] Battlefleets of the Gothic Sector (Space Dwerfs!)
« Reply #269 on: November 08, 2024, 09:34:22 PM »

Update:
-snip-
MY ELDAR NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOO macha im so sorry macha we wont be able to sat bomb the monkeigh

Acutally I was working on the Void Stalker.  Was about 60% done.    But things can and are being rebuilt.  It's back in progress once again.  This will lead to the creation of the fighters as well.  My preferred way to start a new faction.   


Ship suggestion Imperator Somnium as a special ship  :)

Hmmm I'm not familiar with that one, will look it up :-)

Cool mod, I like broadsides, shame the AI has absolutely no idea how to use Imperium ships, they will literally sit and hide behind you every fight watching you get beamed by the entire enemy fleet. Sometimes they'll wiggle back and forth at the target I ordered them to fight, missing every salvo. Rage inducing, happened LITERALLY every single fight. The most useful the AI can be is getting in the way of every Nova cannon shot, just the worst. I'm sure this is a Starsector issue and nothing to do with the mod, very sad.

Yeah the AI is not the best with broadsides.   It is what it is.  A custom AI would need to be written to handle it better and that is beyond my knowledge base at this time.  Also I have more factions yet to make.


https://wh40k.lexicanum.com/wiki/Gal%27leath_Class_Battleship
https://1d6chan.miraheze.org/wiki/Tau_Merchant_Battleship

This ship I think should have a cargo capacity rivaling that of the Mass Universe Conveyors.
In my game it had a massive capacity of 600.
While the Conveyor had something like 12000 capacity.

The Gal leath was first a colony/cargo ship before being a battleship so it would be at least nice to have a purely merchant version of all their merchant/explorer ships being used for their main purpose. Trade/Logistics.

In mod balance wise the Explorer starship does do better than Imperial battleships of it's size. Feels a bit like the Tau are a bit more DP efficient than the Imperium. Though that might not be a bad thing.

If possible it would be nice to get all the ship statistics listed on the main page of this mod. And I think there are some hold over weapons that got left in the blueprints list. I found myself being able to loot prow mounted nova cannons and lances from raids on New Meridian.
And the font for New Meridian was a weird lowercase in my playthrough for some reason.

If anyone has made a discord for this mod, I would be interested in joining.

Yeah The Tau deliver a lot of kinetic dmg, which is pretty good against Imperium.   The couter balance for Tau is the Orks as they have a harder time with them.   I will take a look at the cargo of the tau ships you mentioned.   I don't want to completely invalidate the need for transport ships either.
« Last Edit: November 08, 2024, 09:42:33 PM by AccuracyThruVolume »
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