When ever I face fleets from the imperium of man they never have their weapons slots filled out. most of the ships only had their built in weapons and their point defence.
2nding this issue, I've noted that on a rare occasion there is a variation to a weapon being fitted, But in every fight with Imperial ships that aren't in my fleet, their broadsides are bare.
I have also found this issue with the forces of chaos fleets. Not that I overly mind the heretics laying themselves bare for the emperors mercy. But it isn't quite sporting.
The Imperial fitting issue also extends to trying to paste a player saved fitting in the fitting manager onto a player saved ship, the hull mods go on by the weapons do not go bbbrrrrttt.
Da ladz iz fit up right an propa thou.
Couple other bugs to note, Secundus does not have a population centre or a starport. This leads to it never growing, always having low access and stability, eventually revolting, over and over.
(For any that want to fix it in their current run without using commands) In game I've found that nuking it after chaos takes it over with a revolt allows you to resettle and fix it.
Quadal is at size 5 but has 4 industries, this imposes a 5 stability penalty. (Unsure if intentional or not)
I do not recall there being any such issues in the Ork system (Don't take me at 100% on that, I'd need to recheck the system) but I cannot attest to the chaos system as I've never actually gone there.
That issue aside, *** love this mod and it's very at home in my playthroughs.
The scaling of the ships took me a round or two to adapt to, I really wasn't expecting the ships to be at good scale so it first felt like there was an extreme range issue on the weapons. Then it all made sense. Warhammer for the *** win my good chap or chapette.
If there's anything you would like checked from a player perspective or stress tested, I'm always game for helping with Warhammer so feel free tae let me ken.