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Low-effort QoL improvement for fighters
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Topic: Low-effort QoL improvement for fighters (Read 728 times)
SomethingOrOther
Ensign
Posts: 27
Low-effort QoL improvement for fighters
«
on:
March 06, 2020, 06:19:12 AM »
Problem: fighter AI often [lingers on, in front of, or passes before (for no good reason)] the barrel of huge enemy weapons.
Complication: AI costs cpu and dev time.
Graceful, Low-Effort Solution: there's already a ship system that "dodges" ordinance: cloaking; let fighters use that in short bursts to approximate these tiny ships nimbly dodging fire.
Thank you for this excellent game.
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Grievous69
Admiral
Posts: 2980
Re: Low-effort QoL improvement for fighters
«
Reply #1 on:
March 06, 2020, 06:29:32 AM »
Hold on, you want to make fighters, BETTER?
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Please don't take me too seriously.
KCR
Lieutenant
Posts: 65
If it's not fun, why bother?
Re: Low-effort QoL improvement for fighters
«
Reply #2 on:
March 06, 2020, 06:51:05 AM »
I believe there is a mod that adds a bunch of fighters with phase cloaking. Well, in most cases it becomes super messy to hear a bunch of ships cloaking/uncloaking every few seconds. Not to mention that some, if not all PD weapons will become useless just because they will not be able to prevent fighters from doing their job.
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AxleMC131
Admiral
Posts: 1722
Amateur World-Builder
Re: Low-effort QoL improvement for fighters
«
Reply #3 on:
March 06, 2020, 03:57:47 PM »
I got a fighter in my mod that has a custom low-power Phase Skimmer, which I think is what you're meaning rather than an actual phase cloak. Trust me, it's something you reserve for special fighters only.
Also Grievous is right. Fighters are already hella powerful in the game, they don't need something like this.
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Low-effort QoL improvement for fighters