Defeating an artillery station and colonising the planet has produced this CTD twice in a row now;
2012646 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerException
java.lang.NullPointerException
at indevo.industries.artillery.terrain.ArtilleryTerrain.getTerrainName(ArtilleryTerrain.java:48)
thanks for the report, I'll take a look!
Added - Pets: Add them to your ship, feed em, make em happy, and they'll accompany you! And die! And do nothing! "
This sentence in the change log made me laugh so hard. I love how you stress they just die and do nothing and yet it still feels like a major feature that companies would post at the back of the game CD case hahahaha
Man, they were so overhyped on the discord, every time it happened I would go "They literally do nothing" and people went "We don't care it's pets"
that super capital ship is unwieldly. if you spawn it in that large center turret says its built in but there is nothing there and there is no way to equip anything to it. cool looking ship though. its more of a station than a ship lol
unfinished, spawning it is an exercise in futility.
Bug (?) reports regarding Lunalib. I wasn't planning on using Lunalib for any mod other than the ones that absolutely require it but since IndEvo has integration I tried some things out and obeserved the following:
Menu features seem to be cancelled by the settings file (i.e if Artillery is TRUE in settings file and disabled in Lunalib is will still be active when starting a new game). While I personally prefer settings files anyways this likely makes the menu integration pointless for players that do want to use it.
Pets can be disabled in the settings file but there is no button for disabling them in Lunalib (assuming the button would work).
Other than that, glad to see this great mod still going strong. I don't start any playthrough without this gem and all the crucial features it adds. The bonus stuff is nice but the colony elements alone make this a forever must have.
That is a full actual bug, thank you for the report.
If you don't mind me asking for the "Newest Update", do I download the bootleg version on the discord or the one on the Fractal Softworks Forum? By the way, do you have a patreon by chance? I would love to help support your mods, SirHartley.
Edit: Nevermind, guess I'll make a Kofi account then. Keep up the good work.
wow, thank you so much <3
Once there's enough I'll be commissioning icons for all the pets so they feel more unique.
This version one is the official one, the bootleg is now outdated.
I have a question about this mod. Do the NPC factions use the custom colony buildings or are they something only the player faction can build?
Many NPC planets have them and Nex has support to build some of em procedurally. Most of the buildings have an "NPC-mode" that allows you to use them in a planet interaction, but it always comes with higher costs or limitations, as you're expected to build your own at some point.
There seems to be a duplication bug for pets. Steps I took to repeat it: Pause on fleet view-Go to cargo-right click on pet box which returns to fleet view-click on cargo again-right click on the same pet box again-repeat as many times as needed-finally unpause-get a queued chain of pet name windows.
Thank you for the report, that is indeed a problem (lol)