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Author Topic: [0.97a] Industrial.Evolution 3.3.e - Campaign content expansion  (Read 1331755 times)

sinti

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Re: [0.95.1a] Industrial.Evolution 3.2.b - Campaign content expansion
« Reply #1710 on: January 23, 2023, 09:38:02 AM »

Quote
3.2.b    
    Fixed - Crash when Railgun is shooting

I dont want to start a new game now to update to 3.2 from 3.1 ... is this a chance of happening or pretty much a given? I dont really use Railguns to begin with, I just dont like that weapon, so it could technically be a non-factor for me personally, but can it happen if enemy uses them? That could affect my playthrough.
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Killsode

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Re: [0.95.1a] Industrial.Evolution 3.2.b - Campaign content expansion
« Reply #1711 on: January 23, 2023, 09:47:52 AM »

Quote
3.2.b    
    Fixed - Crash when Railgun is shooting

I dont want to start a new game now to update to 3.2 from 3.1 ... is this a chance of happening or pretty much a given? I dont really use Railguns to begin with, I just dont like that weapon, so it could technically be a non-factor for me personally, but can it happen if enemy uses them? That could affect my playthrough.

er... what? If you got from 3.2 to 3.1 you will need to make a new save anyway, and no its not the small ballistic 'railgun' or the large ballistic 'gausscannon' its the railgun artillery station.
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sinti

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Re: [0.95.1a] Industrial.Evolution 3.2.b - Campaign content expansion
« Reply #1712 on: January 23, 2023, 09:50:55 AM »

Quote
3.2.b    
    Fixed - Crash when Railgun is shooting

I dont want to start a new game now to update to 3.2 from 3.1 ... is this a chance of happening or pretty much a given? I dont really use Railguns to begin with, I just dont like that weapon, so it could technically be a non-factor for me personally, but can it happen if enemy uses them? That could affect my playthrough.

er... what? If you got from 3.2 to 3.1 you will need to make a new save anyway, and no its not the small ballistic 'railgun' or the large ballistic 'gausscannon' its the railgun artillery station.

You read it backwards, im on 3.1 currently.

Oh, the station, ok thanks for clarifying.
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Starwonderer

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Re: [0.95.1a] Industrial.Evolution 3.2.b - Campaign content expansion
« Reply #1713 on: January 23, 2023, 04:03:31 PM »

Hello everyone! Please, can someone explain me what I'm doing wrong. I might be stupid, but privateer base doesn't "produce" any loot for me. After successful raid there is a notification about a lot of good pirates stole from other faction. But in fact my planet's storage (with privateer base) is literally empty (I didn't even put there anything myself to avoid confusion). Maybe it's a bug or mode compatibility, I don't know what to do :(

P.S. I tried to wait for 3-4 months - 0 results, planet's storage still empty.
« Last Edit: January 23, 2023, 04:32:56 PM by Starwonderer »
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Killsode

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Re: [0.95.1a] Industrial.Evolution 3.2.b - Campaign content expansion
« Reply #1714 on: January 23, 2023, 11:11:29 PM »

You read it backwards, im on 3.1 currently.

Oh, the station, ok thanks for clarifying.

oh derp, nope i just wrote it backwards, you unfortunately cant go from 3.1 to 3.2
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AudaciousBS

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Re: [0.95.1a] Industrial.Evolution 3.2.b - Campaign content expansion
« Reply #1715 on: January 24, 2023, 01:45:32 AM »

EDIT: It was an issue with Tahlan Shipworks, there's a beta update on Discord for a fix if anyone else gets this issue

Throwing an error as I try and start a new game:

412129 [Thread-7] INFO  sound.public  - Cleaning up music with id [miscallenous_main_menu.ogg]
412378 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: com/fs/starfarer/api/plugins/derelicts/IndEvo_ArtilleryStationPlacer
java.lang.NoClassDefFoundError: com/fs/starfarer/api/plugins/derelicts/IndEvo_ArtilleryStationPlacer
   at org.niatahl.tahlan.utils.IndEvoIntegrations.addDefenses(IndEvoIntegrations.kt:27)
   at org.niatahl.tahlan.world.Rubicon.generate(Rubicon.kt:327)
   at org.niatahl.tahlan.TahlanModPlugin.onNewGame(TahlanModPlugin.kt:87)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.N.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooO.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
Caused by: java.lang.ClassNotFoundException: com.fs.starfarer.api.plugins.derelicts.IndEvo_ArtilleryStationPlacer
   at java.net.URLClassLoader.findClass(URLClassLoader.java:382)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:418)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:351)
   ... 18 more
412578 [Thread-9] INFO  sound.public  - Creating streaming player for music with id [miscallenous_main_menu.ogg]
412578 [Thread-9] INFO  sound.OooO  - Playing music with id [miscallenous_main_menu.ogg]
« Last Edit: January 24, 2023, 01:50:55 AM by AudaciousBS »
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SONZ-INA

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Re: [0.95.1a] Industrial.Evolution 3.2.b - Campaign content expansion
« Reply #1716 on: January 24, 2023, 03:09:32 AM »

Hi, does anyone know how can i change the percentage rate progress of Reverse Engineering?
I have opened the files and edited the valuemap. values to 1f but it doesn't seem to work...
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SpiceyT

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Re: [0.95.1a] Industrial.Evolution 3.2.b - Campaign content expansion
« Reply #1717 on: January 24, 2023, 11:32:15 AM »

Is it possible to add a minefield around a planet through the use of console commands or any other method?
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Euripides

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Re: [0.95.1a] Industrial.Evolution 3.2.b - Campaign content expansion
« Reply #1718 on: January 24, 2023, 12:12:19 PM »

EDIT: It was an issue with Tahlan Shipworks, there's a beta update on Discord for a fix if anyone else gets this issue

Throwing an error as I try and start a new game:

412129 [Thread-7] INFO  sound.public  - Cleaning up music with id [miscallenous_main_menu.ogg]
412378 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: com/fs/starfarer/api/plugins/derelicts/IndEvo_ArtilleryStationPlacer
java.lang.NoClassDefFoundError: com/fs/starfarer/api/plugins/derelicts/IndEvo_ArtilleryStationPlacer
   at org.niatahl.tahlan.utils.IndEvoIntegrations.addDefenses(IndEvoIntegrations.kt:27)
   at org.niatahl.tahlan.world.Rubicon.generate(Rubicon.kt:327)
   at org.niatahl.tahlan.TahlanModPlugin.onNewGame(TahlanModPlugin.kt:87)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.N.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooO.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
Caused by: java.lang.ClassNotFoundException: com.fs.starfarer.api.plugins.derelicts.IndEvo_ArtilleryStationPlacer
   at java.net.URLClassLoader.findClass(URLClassLoader.java:382)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:418)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:351)
   ... 18 more
412578 [Thread-9] INFO  sound.public  - Creating streaming player for music with id [miscallenous_main_menu.ogg]
412578 [Thread-9] INFO  sound.OooO  - Playing music with id [miscallenous_main_menu.ogg]

Not everyone has discord, or knows where in the discord channel to find such a thing

for such people I can provide a link to to the Tahlan Shipworks beta: https://files.catbox.moe/o6tvkk.zip
« Last Edit: January 24, 2023, 12:15:37 PM by Euripides »
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Starwonderer

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Re: [0.95.1a] Industrial.Evolution 3.2.b - Campaign content expansion
« Reply #1719 on: January 24, 2023, 04:29:51 PM »

Hello everyone! Please, can someone explain me what I'm doing wrong. I might be stupid, but privateer base doesn't "produce" any loot for me. After successful raid there is a notification about a lot of good pirates stole from other faction. But in fact my planet's storage (with privateer base) is literally empty (I didn't even put there anything myself to avoid confusion). Maybe it's a bug or mode compatibility, I don't know what to do :(

P.S. I tried to wait for 3-4 months - 0 results, planet's storage still empty.

"Fixed" Seems like Alpha Core in privateer base was a problem
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hopine

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Re: [0.95.1a] Industrial.Evolution 3.2.b - Campaign content expansion
« Reply #1720 on: January 25, 2023, 03:11:09 AM »

I used a Transpoofer assigned to the Legio Infernalis (Tahlan Shipworks) and it seems the effect became permanent. It's years past the supposed 4 day duration and everything treats me as if I'm not from my faction. Some of my UI also turned red, the same color as the faction.

Is there any way to reset the transponder to the default behaviour?
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uko

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Re: [0.95.1a] Industrial.Evolution 3.2.b - Campaign content expansion
« Reply #1721 on: January 25, 2023, 02:13:59 PM »

Hi there, I was wondering, is there any use for the empty forge templates at all? I'm not really asking for the specific way, but if there's a way of using them at all, because I can't seem to figure it out on my hull forge.

Thanks!
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RoquetheRogue

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Re: [0.95.1a] Industrial.Evolution 3.2.b - Campaign content expansion
« Reply #1722 on: January 25, 2023, 02:41:40 PM »

I used a Transpoofer assigned to the Legio Infernalis (Tahlan Shipworks) and it seems the effect became permanent. It's years past the supposed 4 day duration and everything treats me as if I'm not from my faction. Some of my UI also turned red, the same color as the faction.

Is there any way to reset the transponder to the default behaviour?

I've reported that on the discord, apparently I fixed this by using CC to suicide, someone provided a code there that should fix it - it should get fixed soon.
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A mind that opens itself to a new idea never returns to it's original size.

Fonfon

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Re: [0.95.1a] Industrial.Evolution 3.2.b - Campaign content expansion
« Reply #1723 on: January 26, 2023, 06:33:10 AM »

Couldn't find it anywhere but does this mod provide something againts Meteor Impacts modifier?
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TalRaziid

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Re: [0.95.1a] Industrial.Evolution 3.2.b - Campaign content expansion
« Reply #1724 on: January 26, 2023, 01:57:52 PM »

Is it possible to add a minefield around a planet through the use of console commands or any other method?
You can use the console to do it.
List conditions -> look for the IndEvo minefield one -> interact with the target planet and use "addcondition *IndEvo minefield condition name here*"
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