NOT SAVE COMPATIBLE
There are currently no known compatibility issues with other mods.
Yes, this means it is compatible with Nexerelin and Terraforming and Station Construction.
Fixes that are long overdue
some changes (?)
complete code restructuring everything is different and it's been so long I have no idea what I did anymore
Because all the code is different, this update is
super duper not save compatible, don't even try, it'll break.
Change Log
3.2.a | - General
- Adjusted - Complete code restructuring
- Techmining
- Removed - Techmining progress indicator (Download Better Colonies instead!)
- Removed - Vanilla techmining override
- Items
- Adjusted - Chance for patrols to ignore the Sensor Decoy reduced to 10% (from 30%)
- Fixed - Transpoofer no longer causes you to fight your own fleet when engaging a station while it is active
- Supercomputer
- Fixed - Crash if colony does not have primary entity
- World Symbols
- Fixed - No longer applies stability bonus to planet when hovering over build menu
- Fixed - Stability bonus now properly spreads to other in-faction planets in the system without needing to open them
- Detachments
- Fixed - Mystery crash https://discord.com/channels/187635036525166592/619635013201428481/1043634065917608088
- Minefields
- Adjusted - Condition is now visible in planet search
- Artillery
- Added - Setting to adjust spawn chance
- Added - Tag "indevo_compat" and functionality to allow other authors to implement orbital station compatibility
- Adjusted - Derelict artillery is now rarer (about 30% less)
- Adjusted - Now ignores Epta tradestations for faction change
- Adjusted - Watchtowers now spawn when artillery condition is applied to planet
- Adjusted - Condition is now visible in planet search
- Fixed - Eye indicator now works reliably again
- Fixed - Eye no longer shows up if artillery is not hostile or broken
- Fixed - Artillery stations now properly target and shoot you upon target lock
- Fixed - Eye no longer shows up in systems with friendly artillery
- Fixed - Now properly reverts to derelict station if there is no other faction claiming the system
- Fixed - Can no longer spawn on alpha site
- Fixed - Can no longer spawn in hidden systems
- Fixed - Planets with artillery are no longer valid targets for missions and quests
- Fixed - Watchtowers can now be interacted with and no longer display "doesn't work"
- Fixed - Watchtowers can now be captured by player when not under AI control (remnant/derelict)
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