I feel like military relays are a bit OP, so I don't use them at all.
Kinda busted how you can have a system with 10+ planets and each of them have the equivalent of a +100% + Alpha AI High Command just because 1 single planet has it and you build something.
well, you gotta build it on every planet, that takes a slot. it also doesn't transfer the entire bonus, only part of it, so it's never equivalent to a high command. Also doesn't increase patrol count. On a math level, they are high power, but not OP imo. Yunru makes a good point there.
Yeah getting rid of that embassy is actually impossible. I even destroyed the entire market and it was still there when i recolonized
While that's weird, it's possible. Sorry 'bout that, but the slot at least isn't much of an issue if you got Grand.Colonies.
Hey, first of all, great immersive mod, adds alot of depht to the otherwise fairly shallow colonization aspect of the game.
Couple days ago i started a new campaign with the newest version at that time, 2.2.d, and encountered the crash on saveload bug that apparently has now been fixed.
Is there any manual fix for this or is the campaign dead?
Updating the mod will fix that, yeah.
Cant seem to put a Pristine Forge into modular assemblers
why would you put a pristine forge into a modular assembler, it doesn't go there