Hey, can you add cool interactions with the Unknown Skies mod? For example a building you can make if you have the space launcher or floating continent?
Also can we get more civilian buildings? Like something that boost growth as long you have the goods for it, or that affects trade in some way, or that affects the annoying luddic path, maybe a police building that has high upkeep and materials usage but reduces luddic path interest and supresses pirates, etc...
Basically, more stuff to put in colonies since now we can have more than 12 buildings
Also extra industries for some some planets that don't quite fit vanilla optimal situation anymore (for example: in vanilla now the best world to make an entire ship production chain is a hot airless planet, because you can put all buildings needed to make ships there + all items that boost these buildings... on my current playthough for exampel I can't figure out what more industries are interesting to put in a gas giant after I got the volatiles mine setup, all other buildings that accept items went into other planets, and now there is nothing interesting to do with the free space on the gas giant)