Righto, time to answer more stuff:
so got this error ...
Thank you so much! I did not know about some of these, they are fixed for the next release.
Is it intentional that you have to have a military base in-system to build a Military Relay to later build an Interstellar Relay? I'm trying to have a central military base and transmit its power through the interwebs, but I need to build a military base somewhere in the system first and that takes quite a lot of time and money
Edit: Also, the interstellar relay isn't active at all without a military base in the system, oof.
Yeah, that's intentional. I'll need to think if I want to disable that or do "needs a military base in the faction", since it's currently kinda not useable for its' intended purpose. I'll likely do "needs a base in the system OR a high command in another system".
Is it intentional that scavengers tend to create infinite loops fighting each other over the scraps of their previous battles?
In more than one game, almost vanilla, nexerelin, etc... I noticed while exploring distant systems that sometimes I would run into 3, 4 different scavenger fleets, that would fight, leave a ton of hulls, attract more scavengers, that would fight, leave more ton of hulls...
While I feel honoured that you confuse a Nexerelin with my mod, it's still a Nexerelin feature
So i know that it probably is OP but, would it be possible to add settings so that i do not need a blueprint to make a blueprint of something? usually when I want a paragon the thing is that I have no other blueprints, else i would be using other ships. also, was the bug of lacking resources for the variable assemblies fixed? because i remember using it but it always staying on lack of resources supplied, thus always outputting less than it should(probably because of the -30 ramp up thing not being removed).
oh and another thing, would it be possible to make the industrial ruins(or something) into a planetary feature like "forge ruins" or something like that after settling, because having a building slot taken up when the slots are already limited is...well... I wanna rebuild it when needed
else love the mod, will use it in the next playtrough with nexerelin! i wonder how effective raids are, considering the new stuff...
Firt one - nope, that'd need too much rework on the code to be worth it. I consider it balanced, if you don't have enough blueprints, you could try building a privateer base - they usually bring some home!
"bug of lacking resources for the variable assemblies" - first time I hear about it. If it was in some past mainline version, then yeah, it's probably fixed.
"Make industrial ruins(or something) into a planetary feature " - Nope. You can't just bulldoze and rebuild ancient forgotten technology. Check out my newest mod, Grand.Colonies.
The same thing happened to me, but instead it was the event where you would find some survey data items.
I sincerely apologize for that, it's fixed in the next version.