Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 38 39 [40] 41 42 ... 156

Author Topic: [0.97a] Industrial.Evolution 3.3.e - Campaign content expansion  (Read 1255714 times)

Caypbaron

  • Ensign
  • *
  • Posts: 13
    • View Profile
Re: [0.95a] Industrial.Evolution 2.0.b - Campaign content expansion
« Reply #585 on: April 04, 2021, 03:55:15 AM »

I recently started playing star sector and didn´t get to try your mod, yet.

But i still want to thank you in advance for your work. Once Nexerelin is updated your mod, and the aforementioned one, will be essential to add those aspects to Starsector, already enjoyable on it´s own, which i´m missing and looking forward to.
Logged

Harpuea

  • Lieutenant
  • **
  • Posts: 59
    • View Profile
Re: [0.95a] Industrial.Evolution 2.0.b - Campaign content expansion
« Reply #586 on: April 04, 2021, 10:38:55 AM »

Hello, encountered a crash when I tried sacrificing a ship during exploration of an Arsenal Station. I chose the Kite Shuttle and the game crashed to desktop. Luckily I saved before hand.

Crash Log
Spoiler
13078510 [Thread-3] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Finished saving
13090401 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.createFleetMember(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.rulecmd.salvage.special.IndEvo_ShipRouletteS pecial.createAndPrepareMember(IndEvo_ShipRouletteSpecial.java:217)
   at com.fs.starfarer.api.impl.campaign.rulecmd.salvage.special.IndEvo_ShipRouletteS pecial$1.pickedFleetMembers(IndEvo_ShipRouletteSpecial.java:178)
   at com.fs.starfarer.ui.newui.oOOo.advance(Unknown Source)
   at com.fs.starfarer.ui.oO00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.N.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.V.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.advance(Unknown Source)
   at com.fs.starfarer.ui.oO00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
Logged

SirHartley

  • Global Moderator
  • Admiral
  • *****
  • Posts: 840
    • View Profile
Re: [0.95a] Industrial.Evolution 2.0.c - Campaign content expansion
« Reply #587 on: April 04, 2021, 12:46:50 PM »



2.0.c is Save Compatible with anything after 2.0.



Integrated with Version Checker
Requires MagicLib


Hotfix thyme.
This should take care of all crashes and issues the new version had.


Change Log
2.0.a
  • Salvage Yards
  • Fixed - Now properly adds to production budget
  • Restoration Docks
  • Fixed - Crash during Nex Random Sector generation (getMemory())
  • Academy
  • Fixed - Nullpointer when accessing, now properly works
  • Exploration
  • Fixed - Non-Exitable Dialogue/Nullpointer for the secure room event
  • Fixed - Forge Templates no longer crash the secure room event
  • Fixed - Crash when not sacrificing enough ships to the Machine God
  • Fixed - Impoverished Merc now lets you exit the conversation if you don't want to pay him (you monster)
[close]
« Last Edit: April 04, 2021, 12:48:59 PM by SirHartley »
Logged

Dekent59

  • Ensign
  • *
  • Posts: 6
    • View Profile
Re: [0.95a] Industrial.Evolution 2.0.c - Campaign content expansion
« Reply #588 on: April 04, 2021, 10:17:01 PM »

Embassy did quite the opposite for me with reaction.   I built it on an arcopolis station from the terraforming and station construction mod if that matters.  At first I put a beta core in it but kept getting the removed core hit so I took it out, waited a few months, however relations kept going down 1 point a month instead of up. 
Logged

highIntensityGazer

  • Ensign
  • *
  • Posts: 9
    • View Profile
Re: [0.95a] Industrial.Evolution 2.0.c - Campaign content expansion
« Reply #589 on: April 05, 2021, 07:04:16 AM »

I've run into a nullpo (gah) error where it crashes after a faction declares war and then the Ambassador vacates their post:
Spoiler
49399 [Thread-3] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [sun_sl/data/defaultFactionReputation.json]
49400 [Thread-3] INFO  starship_legends.FactionConfig  - Reading config file for faction: pirates
49400 [Thread-3] INFO  starship_legends.FactionConfig  - Reading custom section for faction: player
49401 [Thread-3] INFO  starship_legends.FactionConfig  - No integration data found for faction: reqSellStorageColour
49401 [Thread-3] INFO  starship_legends.FactionConfig  - Reading custom section for faction: remnant
49402 [Thread-3] INFO  starship_legends.FactionConfig  - No integration data found for faction: indStorageColour
49402 [Thread-3] INFO  starship_legends.FactionConfig  - No integration data found for faction: deconStorageColour
49402 [Thread-3] INFO  starship_legends.FactionConfig  - No integration data found for faction: poor
49402 [Thread-3] INFO  starship_legends.FactionConfig  - No integration data found for faction: sleeper
49402 [Thread-3] INFO  starship_legends.FactionConfig  - Reading custom section for faction: neutral
49402 [Thread-3] INFO  starship_legends.FactionConfig  - Reading config file for faction: neutral
49403 [Thread-3] INFO  starship_legends.FactionConfig  - No integration data found for faction: omega
49403 [Thread-3] INFO  starship_legends.FactionConfig  - No integration data found for faction: scavengers
49404 [Thread-3] INFO  starship_legends.FactionConfig  - No integration data found for faction: mercenary
49404 [Thread-3] INFO  starship_legends.FactionConfig  - Reading custom section for faction: lions_guard
49404 [Thread-3] INFO  starship_legends.FactionConfig  - Reading config file for faction: independent
49405 [Thread-3] INFO  starship_legends.FactionConfig  - Reading custom section for faction: luddic_church
49405 [Thread-3] INFO  starship_legends.FactionConfig  - Reading custom section for faction: persean
49406 [Thread-3] INFO  starship_legends.FactionConfig  - Reading custom section for faction: sindrian_diktat
49406 [Thread-3] INFO  starship_legends.FactionConfig  - No integration data found for faction: engHubStorageColour
49406 [Thread-3] INFO  starship_legends.FactionConfig  - Reading custom section for faction: derelict
49407 [Thread-3] INFO  starship_legends.FactionConfig  - Reading custom section for faction: hegemony
49407 [Thread-3] INFO  starship_legends.FactionConfig  - Reading custom section for faction: knights_of_ludd
49408 [Thread-3] INFO  starship_legends.FactionConfig  - No integration data found for faction: dryDockButtonColor
49408 [Thread-3] INFO  starship_legends.FactionConfig  - Reading custom section for faction: luddic_path
49409 [Thread-3] INFO  starship_legends.FactionConfig  - Reading custom section for faction: tritachyon
49523 [Thread-3] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 34
49523 [Thread-3] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 35
49561 [Thread-3] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 36
49561 [Thread-3] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 37
49562 [Thread-3] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 38
49562 [Thread-3] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading stage 39 - last
51303 [Thread-7] INFO  sound.public  - Cleaning up music with id [miscallenous_main_menu.ogg]
51429 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.intel.AnalyzeEntityMissionIntel  - Created AnalyzeEntityMissionIntel: Mining Station, faction: Persean League
51623 [Thread-9] INFO  sound.public  - Creating streaming player for music with id [campaign_music_part_2_v28.ogg]
51623 [Thread-9] INFO  sound.null  - Playing music with id [campaign_music_part_2_v28.ogg]
54303 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.intel.SurveyPlanetMissionIntel  - Created SurveyPlanetMissionIntel: Epsilon Mance II, faction: Persean League
54352 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetRouteManager  - Added trade fleet route from Derinkuyu Mining Station to Nova Maxios
55702 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetRouteManager  - Added trade fleet route from Port Tse Franchise Station to Yesod
57016 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.intel.SurveyPlanetMissionIntel  - Created SurveyPlanetMissionIntel: Delta Hadreel I, faction: Persean League
57051 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetRouteManager  - Added trade fleet route from Sindria to Sphinx
59401 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.intel.AnalyzeEntityMissionIntel  - Created AnalyzeEntityMissionIntel: Domain-era Probe, faction: Tri-Tachyon
62434 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.intel.SurveyPlanetMissionIntel  - Created SurveyPlanetMissionIntel: Rocannon's World, faction: independent
64937 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.intel.AnalyzeEntityMissionIntel  - Created AnalyzeEntityMissionIntel: Arsenal Station, faction: independent
67728 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.intel.AnalyzeEntityMissionIntel  - Created AnalyzeEntityMissionIntel: Orbital Habitat, faction: Persean League
69658 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetRouteManager  - Added trade fleet route from Skathi to Qaras
69843 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.intel.AnalyzeEntityMissionIntel  - Created AnalyzeEntityMissionIntel: Minor Weapons Cache, faction: pirates
70811 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetRouteManager  - Added trade fleet route from Mazalot to Asher
72045 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.intel.AnalyzeEntityMissionIntel  - Created AnalyzeEntityMissionIntel: Domain-era Probe, faction: pirates
73161 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.intel.FactionHostilityIntel  - Making factions hostile: Hegemony <-> Tri-Tachyon
74094 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.intel.SurveyPlanetMissionIntel  - Created SurveyPlanetMissionIntel: New Conclave, faction: independent
80647 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.fleets.EconomyFleetRouteManager  - Added trade fleet route from Eventide to Derinkuyu Mining Station
81167 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.intel.AnalyzeEntityMissionIntel  - Created AnalyzeEntityMissionIntel: Domain-era Probe, faction: Hegemony
82972 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.RepTrackerEvent  - Not enough trade/smuggling with the pirates for a rep change (1155.9379, 0.0)
82972 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.RepTrackerEvent  - Not enough trade/smuggling with the Requisitions Centre for a rep change (0.0, 0.0)
82972 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.RepTrackerEvent  - Not enough trade/smuggling with the remnant for a rep change (0.0, 0.0)
82973 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.RepTrackerEvent  - Not enough trade/smuggling with rssa for a rep change (0.0, 0.0)
82973 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.RepTrackerEvent  - Not enough trade/smuggling with rssa for a rep change (0.0, 0.0)
82973 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.RepTrackerEvent  - Not enough trade/smuggling with the refugees for a rep change (0.0, 0.0)
82973 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.RepTrackerEvent  - Not enough trade/smuggling with the sleeper for a rep change (0.0, 0.0)
82974 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.RepTrackerEvent  - Not enough trade/smuggling with the Omega for a rep change (0.0, 0.0)
82974 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.RepTrackerEvent  - Not enough trade/smuggling with the scavengers for a rep change (0.0, 0.0)
82974 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.RepTrackerEvent  - Not enough trade/smuggling with mercenaries for a rep change (0.0, 0.0)
82974 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.RepTrackerEvent  - Not enough trade/smuggling with the Lion's Guard for a rep change (0.0, 0.0)
82975 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.RepTrackerEvent  - Not enough trade/smuggling with the independents for a rep change (4.264618, 3.9876304)
82975 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.RepTrackerEvent  - Not enough trade/smuggling with the Luddic Church for a rep change (0.0, 0.0)
82975 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.RepTrackerEvent  - Not enough trade/smuggling with the Persean League for a rep change (1.4144241E-13, 2.1316282E-12)
82975 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.RepTrackerEvent  - Not enough trade/smuggling with the Sindrian Diktat for a rep change (464.625, 578.125)
82976 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.RepTrackerEvent  - Not enough trade/smuggling with rssa for a rep change (0.0, 0.0)
82976 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.RepTrackerEvent  - Not enough trade/smuggling with the derelict for a rep change (0.0, 0.0)
82976 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.RepTrackerEvent  - Not enough trade/smuggling with the Hegemony for a rep change (59.027847, 48.45946)
82976 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.RepTrackerEvent  - Not enough trade/smuggling with the Knights of Ludd for a rep change (0.0, 0.0)
82977 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.RepTrackerEvent  - Not enough trade/smuggling with ddbc for a rep change (0.0, 0.0)
82977 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.RepTrackerEvent  - Not enough trade/smuggling with the Luddic Path for a rep change (0.0, 0.0)
82977 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.events.RepTrackerEvent  - Not enough trade/smuggling with Tri-Tachyon for a rep change (2993.9666, 525.3657)
83872 [Thread-3] INFO  com.fs.starfarer.api.impl.campaign.intel.AnalyzeEntityMissionIntel  - Created AnalyzeEntityMissionIntel: Domain-era Probe, faction: Luddic Path
85403 [Thread-7] INFO  sound.public  - Cleaning up music with id [campaign_music_part_2_v28.ogg]
85514 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.plugins.ambassadorPlugins.IndEvo_ambassadorPersonManager.l ogRepChange(IndEvo_ambassadorPersonManager.java:119)
   at com.fs.starfarer.api.plugins.ambassadorPlugins.IndEvo_ambassadorPersonManager.o nNewDay(IndEvo_ambassadorPersonManager.java:95)
   at com.fs.starfarer.api.plugins.timers.IndEvo_TimeTracker.onNewDay(IndEvo_TimeTracker.java:136)
   at com.fs.starfarer.api.plugins.timers.IndEvo_TimeTracker.advance(IndEvo_TimeTracker.java:117)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
85657 [Thread-9] INFO  sound.public  - Creating streaming player for music with id [campaign_music_part_2_v28.ogg]
85657 [Thread-9] INFO  sound.null  - Playing music with id [campaign_music_part_2_v28.ogg]

[close]
I've encountered it in version 2.0.b. I've updated to 2.0.c right after running into the problem but the update does not fix it.
Logged

Kaokasalis

  • Ensign
  • *
  • Posts: 17
    • View Profile
Re: [0.95a] Industrial.Evolution 2.0.c - Campaign content expansion
« Reply #590 on: April 05, 2021, 12:43:51 PM »

I am having nearly the same problem as Dekent59. I built my embassy complex on a frozen world that I was using as a utility planet and it worked fine at first. However, after I installed a Beta AI core I started to lose 20 reputation per month while it displays the message that the Beta AI core has been removed but its still in there.

My mod list if that helps:
Spoiler
Autosave 1.1c
Better Colonies 1.61
Combat Chatter 1.11.1
Commissioned Crews 1.9999
Industrial Evolution 2.0.c
LazyLib 2.6
Leading Pip 1.9.1
MagicLib 0.32.rc2
Persean Chronicles 2.0.1
Practice Targets 1.41rc2
SpeedUp 0.7.1
Starship Legends 1.5.0
Transfer All Items 1.2
Unknown Skies 0.43
Unofficial New Game Plus 1.3.0
zz GraphicsLib 1.5.1
[close]
Logged

SirHartley

  • Global Moderator
  • Admiral
  • *****
  • Posts: 840
    • View Profile
Re: [0.95a] Industrial.Evolution 2.0.c - Campaign content expansion
« Reply #591 on: April 05, 2021, 01:03:42 PM »

Thanks for the reports, everyone!
Avoid embassies for now, there's (obviously) an issue with them.

I'll fix it ASAP, but I also have to sleep and go to work at some point in my life.
Logged

Kh0rnet

  • Lieutenant
  • **
  • Posts: 57
    • View Profile
Re: [0.95a] Industrial.Evolution 2.0.c - Campaign content expansion
« Reply #592 on: April 05, 2021, 01:17:11 PM »

Are we still soft-capped to the number of structure/industry slots as dictated by the colony management window, as in, after you build more than 12 they don't "fit" in it anymore?
Logged

5ColouredWalker

  • Commander
  • ***
  • Posts: 125
    • View Profile
Re: [0.95a] Industrial.Evolution 2.0.c - Campaign content expansion
« Reply #593 on: April 06, 2021, 12:17:16 AM »

Hi, I might be blind because I've tracked down the Industrial Ruins to this mod but can't see how they work beyond potential teleportation. Do they just add industry options? And for the teleportation, does that mean you can move them to other systems?
Mainly interested because I ran into an otherwise ok system with 5 of them, and I'm wondering whether it's worth settling them for the special industries.

Or just for teleporting them into a good system later.
Logged

speeder

  • Captain
  • ****
  • Posts: 364
    • View Profile
Re: [0.95a] Industrial.Evolution 2.0.c - Campaign content expansion
« Reply #594 on: April 06, 2021, 09:57:28 PM »

I found a "rift generator" thingy.

But it says it can't fire because there is stuff in orbit.

I am screwed because planet generated with rift generator + orbital mirrors?
Logged

Maethendias

  • Commander
  • ***
  • Posts: 217
  • Esteemed Warlord
    • View Profile
Re: [0.95a] Industrial.Evolution 2.0.c - Campaign content expansion
« Reply #595 on: April 07, 2021, 01:46:46 PM »

question, can you reverse engineer the battlegroup version of onslaught, and more importantly legion?

and thus replicate them?
Logged

Mr_8000

  • Lieutenant
  • **
  • Posts: 69
    • View Profile
Re: [0.95a] Industrial.Evolution 2.0.c - Campaign content expansion
« Reply #596 on: April 08, 2021, 06:37:15 AM »

Tooltip on the repair docks appears to be borked, tried on both player and ai market to be sure. Used version is 2.0.c
Spoiler
[close]
Spoiler
[close]
Edit: It gets even more wild after completion and claims to have repaired all of Tri-Tachyon
Spoiler
[close]
(to be clear the ship's name is ISS Redshift, and it is a hound)
« Last Edit: April 08, 2021, 12:38:15 PM by Mr_8000 »
Logged

Thorrr85

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.95a] Industrial.Evolution 2.0.c - Campaign content expansion
« Reply #597 on: April 09, 2021, 12:21:38 AM »

Hello, first thanks for great mod, it adds somany great things to exploration it's whole new level of excitement :)
Second can someone please give me some hint for ancient lab? I settled on planet with labs on it, got a one time blueprint for Doom cruiser, when I install it in the labs it says something about production cycle, cost ect. But nothing is happening after it. Do I need some other industry like salvage works or maybe basic ship production is enough and then I'll be able to produce it? I don't have either of these yet, it's still early game struggle for money for me :)

Logged

SirHartley

  • Global Moderator
  • Admiral
  • *****
  • Posts: 840
    • View Profile
Re: [0.95a] Industrial.Evolution 2.0.c - Campaign content expansion
« Reply #598 on: April 09, 2021, 09:32:55 AM »

Are we still soft-capped to the number of structure/industry slots as dictated by the colony management window, as in, after you build more than 12 they don't "fit" in it anymore?
Yeah, still capped.

Hi, I might be blind because I've tracked down the Industrial Ruins to this mod but can't see how they work beyond potential teleportation. Do they just add industry options? And for the teleportation, does that mean you can move them to other systems?
Mainly interested because I ran into an otherwise ok system with 5 of them, and I'm wondering whether it's worth settling them for the special industries.

Or just for teleporting them into a good system later.
There are currently 4 things it can resolve to.

I found a "rift generator" thingy.
But it says it can't fire because there is stuff in orbit.

I am screwed because planet generated with rift generator + orbital mirrors?
Yup! Sorry - I'm changing the spawning so they can't spawn on mirror worlds anymore.

question, can you reverse engineer the battlegroup version of onslaught, and more importantly legion?

and thus replicate them?
You can, it's exactly how it is supposed to be used. Legion is also reverse-engineerable if you find all the derelict ones, but be careful - D-Mods will reduce the progress you gain.

Tooltip on the repair docks appears to be borked, tried on both player and ai market to be sure. Used version is 2.0.c
Spoiler
[close]
Spoiler
[close]
Edit: It gets even more wild after completion and claims to have repaired all of Tri-Tachyon
Spoiler
[close]
(to be clear the ship's name is ISS Redshift, and it is a hound)
Whoops! Thanks for the report! (I wonder how I didn't catch that)

Hello, first thanks for great mod, it adds somany great things to exploration it's whole new level of excitement :)
Second can someone please give me some hint for ancient lab? I settled on planet with labs on it, got a one time blueprint for Doom cruiser, when I install it in the labs it says something about production cycle, cost ect. But nothing is happening after it. Do I need some other industry like salvage works or maybe basic ship production is enough and then I'll be able to produce it? I don't have either of these yet, it's still early game struggle for money for me :)
You need another one of the derelict industries, lab isn't the one that makes ships!
Logged

ultrashotpull

  • Ensign
  • *
  • Posts: 7
  • In Pursuit of Money
    • View Profile
Re: [0.95a] Industrial.Evolution 2.0.c - Campaign content expansion
« Reply #599 on: April 09, 2021, 09:35:22 AM »

Are the Industrial Ruins structures spawned randomly or in fixed order? i.e. I have Ancient Labs on one world, I won't have one on another world unless I colonize multiple worlds to get copies?

If not, are there any hints to gauge what industry is on a planet? I *think* I saw the modifier show up in a different colour but not sure if that was because one was on a barren world and the other was on a toxic world.
Logged
There's nothing better in life than a giant heck-off laser cannon capable of deleting planets. Except maybe a giant heck-off railgun that can do the same thing.
Pages: 1 ... 38 39 [40] 41 42 ... 156