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Starsector 0.95.1a is out! (12/10/21); Blog post: Hostile Activity (09/01/22)

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Author Topic: [0.95.1a] Industrial.Evolution 3.0.e - Campaign content expansion  (Read 585393 times)

Fucifa

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Re: [0.9.1a] Industrial.Evolution 1.9.d - Campaign content expansion
« Reply #570 on: April 01, 2021, 07:38:09 AM »

 :P
Good to see version 1.9.
You need to watch a movie and adjust. It's time to go play.
Indulge in board games, or read a book.
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SirHartley

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Re: [0.95a] Industrial.Evolution 2.0.a - Campaign content expansion
« Reply #571 on: April 01, 2021, 11:16:03 AM »



2.0.a is not Save Compatible



Integrated with Version Checker
Requires MagicLib


Barebones compatibility patch - new features of vanilla are not implemented yet (no upgrading with story points ect.)
I have not slept for three days.



Change Log
2.0.a
  • 2.0.a
  • Variable Industries
  • Adjusted - VPC Drop Chances
  • Adjusted - Merged into single drop group as to not affect other item drop chances too much
  • Salvage Yards
  • Removed - Salvage Market. Now works via direct modification of budget (no longer makes a weird pseudo colony)
  • Senate
  • Added - Edict: Exact Clearances (Increases ship Quality, decreases hull output)
  • Removed - Edict: Growth Reinvestment
  • Academy
  • Added - Academy to Fikenhild (since the one in Galatia doesn't spawn hireable officers)
  • Adjusted - Spawned hireable officer max level reduced to match 0.95a
  • Adjusted - Hireable officer has a chance to have an elite skill
  • Adjusted - Now accessible at Galatia Academy Station instead of Ancyra
  • Engineering Hub
  • Adjusted - Updated Whitelists
  • Derelict Industries
  • Adjusted - Merged Forge Templates into single drop group as to not affect other item drop chances too much
  • Adjusted - Updated whitelists
  • Exploration
  • Added - Another event (secret)
  • Adjusted - D-Mod event no longer eats the Nanoforge, but was nerfed in turn
  • Adjusted - Chances (no, you still can't savescum it)
  • Removed - Marine Cryopod Event (is now Vanilla)
[close]
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SirHartley

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Re: [0.9.1a] Industrial.Evolution 1.9.d - Campaign content expansion
« Reply #572 on: April 01, 2021, 11:22:09 AM »

:P
Good to see version 1.9.
You need to watch a movie and adjust. It's time to go play.
Indulge in board games, or read a book.

never
i do not sleep
i only mod
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Helldiver

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Re: [0.95a] Industrial.Evolution 2.0.a - Campaign content expansion
« Reply #573 on: April 01, 2021, 12:40:30 PM »

Didn't expect such a fast patch for IE, cheers for the hard work.
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Chikanuk

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Re: [0.95a] Industrial.Evolution 2.0.a - Campaign content expansion
« Reply #574 on: April 01, 2021, 03:23:00 PM »

He did it boyz, absolute madlad.
Let me kiss ya, good sir.
No homo.
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jwc1015

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Re: [0.95a] Industrial.Evolution 2.0.a - Campaign content expansion
« Reply #575 on: April 01, 2021, 05:05:41 PM »

Hello!
I've run into a bug - I found a forge template in an arsenal station, but when I retrieved it the second I opened the inventory menu the game crashed.
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ultrashotpull

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Re: [0.95a] Industrial.Evolution 2.0.a - Campaign content expansion
« Reply #576 on: April 01, 2021, 05:17:38 PM »

YES. THE BEST MOD HAS UPDATED.
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PeepingPeacock

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Re: [0.95a] Industrial.Evolution 2.0.a - Campaign content expansion
« Reply #577 on: April 01, 2021, 06:53:42 PM »

Wooo! This mod does waystations better than the base game. Glad to get the supply&fuel VPCs back!
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Bastion.Systems

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Re: [0.95a] Industrial.Evolution 2.0.a - Campaign content expansion
« Reply #578 on: April 02, 2021, 07:07:56 AM »

Small typo in "VPC Exploration Package" description.
Spoiler
[close]
As Tri-Tachyon is not a plural the apostrophe should come before the posessive "s".
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SirHartley

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Re: [0.95a] Industrial.Evolution 2.0.b - Campaign content expansion
« Reply #579 on: April 02, 2021, 04:37:44 PM »

hotfixes for exploration events
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TMPhoenix

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Re: [0.95a] Industrial.Evolution 2.0.b - Campaign content expansion
« Reply #580 on: April 03, 2021, 01:43:16 AM »

getting a bunch of null pointer errors when opening the academy screen on one of my colonies; log has a bunch of these in it (version 2.0b):

Spoiler
Code
8381768 [Thread-3] WARN  com.fs.starfarer.campaign.rules.A  - Problem with command of class com.fs.starfarer.api.impl.campaign.rulecmd.academyRules.IndEvo_DisplayTrainingStatus: null
java.lang.NullPointerException
at com.fs.starfarer.api.impl.campaign.rulecmd.academyRules.IndEvo_CreatePersonSelectionList.getMarket(IndEvo_CreatePersonSelectionList.java:81)
at com.fs.starfarer.api.impl.campaign.rulecmd.academyRules.IndEvo_DisplayTrainingStatus.execute(IndEvo_DisplayTrainingStatus.java:24)
at com.fs.starfarer.campaign.rules.A.execute(Unknown Source)
at com.fs.starfarer.campaign.rules.C.runScript(Unknown Source)
at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.applyRule(FireBest.java:106)
at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.execute(FireBest.java:51)
at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.fire(FireBest.java:57)
at com.fs.starfarer.api.impl.campaign.RuleBasedInteractionDialogPluginImpl.fireBest(RuleBasedInteractionDialogPluginImpl.java:177)
at com.fs.starfarer.api.impl.campaign.RuleBasedInteractionDialogPluginImpl.optionSelected(RuleBasedInteractionDialogPluginImpl.java:210)
at com.fs.starfarer.ui.newui.V$1.super(Unknown Source)
at com.fs.starfarer.ui.newui.OoOO.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.k.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.oooO.new(Unknown Source)
at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
at com.fs.starfarer.ui.V.super(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
[close]
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SirHartley

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Re: [0.95a] Industrial.Evolution 2.0.b - Campaign content expansion
« Reply #581 on: April 03, 2021, 11:25:09 AM »

Yeah, I know - it's borked. I'll fix it when I'm back home in a few days. Thanks for the report!

There is an academy at the Galatian Academy Station, that one will work.
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Grugposter

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Re: [0.95a] Industrial.Evolution 2.0.b - Campaign content expansion
« Reply #582 on: April 03, 2021, 04:02:48 PM »

I am also getting various NullPointerExceptions when visiting e.g. a tri-tachyon academy and salvaging a mining station after defeating the remnants.
Screenshot of the mining station NPE, which locks you in the screen: https://i.imgur.com/QwxIDYM.png
Spoiler
Code
26160520 [Thread-3] WARN  com.fs.starfarer.campaign.rules.A  - Problem with command of class com.fs.starfarer.api.impl.campaign.rulecmd.salvage.SalvageSpecialInteraction: null
java.lang.NullPointerException
at com.fs.starfarer.api.impl.campaign.rulecmd.salvage.special.IndEvo_ItemChoiceSpecial.init(IndEvo_ItemChoiceSpecial.java:70)
at com.fs.starfarer.api.impl.campaign.rulecmd.salvage.SalvageSpecialInteraction$SalvageSpecialDialogPlugin.init(SalvageSpecialInteraction.java:57)
at com.fs.starfarer.api.impl.campaign.rulecmd.salvage.SalvageSpecialInteraction.execute(SalvageSpecialInteraction.java:165)
at com.fs.starfarer.campaign.rules.A.execute(Unknown Source)
at com.fs.starfarer.campaign.rules.C.runScript(Unknown Source)
at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.applyRule(FireBest.java:106)
at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.execute(FireBest.java:51)
at com.fs.starfarer.campaign.rules.A.execute(Unknown Source)
at com.fs.starfarer.campaign.rules.C.runScript(Unknown Source)
at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.applyRule(FireBest.java:106)
at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.execute(FireBest.java:51)
at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.fire(FireBest.java:57)
at com.fs.starfarer.api.impl.campaign.RuleBasedInteractionDialogPluginImpl.fireBest(RuleBasedInteractionDialogPluginImpl.java:177)
at com.fs.starfarer.api.impl.campaign.RuleBasedInteractionDialogPluginImpl.optionSelected(RuleBasedInteractionDialogPluginImpl.java:210)
at com.fs.starfarer.ui.newui.V$1.super(Unknown Source)
at com.fs.starfarer.ui.newui.OoOO.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.k.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.oooO.new(Unknown Source)
at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
at com.fs.starfarer.ui.V.super(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
[close]
My mods list is:
Spoiler
Automatic Orders (manually changed version tag)
Autosave 1.1c
Industrial.Evolution 2.0.b
LazyLib 2.6
MagicLib 0.32rc2
SpeedUp 0.7.1
Starship Legends 1.5.0
Version Checker 2.0b
zz GraphicsLib 1.5.1
[close]
And thank you for updating the mod so quickly! My first run of the update just didn't feel right without it.
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Lord Sputnik

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Re: [0.95a] Industrial.Evolution 2.0.b - Campaign content expansion
« Reply #583 on: April 03, 2021, 04:45:22 PM »

I'm sure you've seen these already, but here is another one of many NullPointerExceptions since the 2.0b update.

Spoiler
109980 [Thread-3] WARN  com.fs.starfarer.campaign.rules.A  - Problem with command of class com.fs.starfarer.api.impl.campaign.rulecmd.salvage.SalvageSpecialInteraction: null
java.lang.NullPointerException
   at com.fs.starfarer.api.impl.campaign.rulecmd.salvage.special.IndEvo_ItemChoiceSpe cial.init(IndEvo_ItemChoiceSpecial.java:70)
   at com.fs.starfarer.api.impl.campaign.rulecmd.salvage.SalvageSpecialInteraction$SalvageSpecialDialogPlugin.init(SalvageSpecialInteraction.java:57)
   at com.fs.starfarer.api.impl.campaign.rulecmd.salvage.SalvageSpecialInteraction.ex ecute(SalvageSpecialInteraction.java:165)
   at com.fs.starfarer.campaign.rules.A.execute(Unknown Source)
   at com.fs.starfarer.campaign.rules.C.runScript(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.applyRule(FireBest.java:106)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.execute(FireBest.java:51)
   at com.fs.starfarer.campaign.rules.A.execute(Unknown Source)
   at com.fs.starfarer.campaign.rules.C.runScript(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.applyRule(FireBest.java:106)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.execute(FireBest.java:51)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.fire(FireBest.java:57)
   at com.fs.starfarer.api.impl.campaign.RuleBasedInteractionDialogPluginImpl.fireBes t(RuleBasedInteractionDialogPluginImpl.java:177)
   at com.fs.starfarer.api.impl.campaign.RuleBasedInteractionDialogPluginImpl.optionS elected(RuleBasedInteractionDialogPluginImpl.java:210)
   at com.fs.starfarer.ui.newui.V$1.super(Unknown Source)
   at com.fs.starfarer.ui.newui.OoOO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.k.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooO.new(Unknown Source)
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.k.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.processInput(Unknown Source)
   at com.fs.starfarer.ui.oO00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.oO00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.OoOO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.processInput(Unknown Source)
   at com.fs.starfarer.ui.oO00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.oO00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.N.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.V.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.processInput(Unknown Source)
   at com.fs.starfarer.ui.oO00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.oO00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.interface.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
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ZeroGman

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dk1332

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Re: [0.95a] Industrial.Evolution 2.0.b - Campaign content expansion
« Reply #584 on: April 04, 2021, 03:01:59 AM »

There is a bug with the one finding a stash of credits in a Derelict ship. If a fleet spawns and makes contact with you, you are give 3 choices which is to "communicate", Fight, or use a story point to avoid confrontation.

The problem lies with the "communicate one" if you accept it you are then led to two choices, pay-up or close the communication. You cannot close the channel and you will only have to pay. Pressing the "Cut the communication link" option doesn't do anything.
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